#2 implement debugger
This commit is contained in:
@@ -1,4 +1,6 @@
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// server.js
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import { DebugBuilder } from "../modules/debugger.mjs";
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const log = new DebugBuilder("client", "pdabHandler.mjs");
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import express from 'express';
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import http from 'http';
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import { Server } from 'socket.io';
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@@ -29,21 +31,21 @@ export const initDiscordBotClient = (clientId, callback, runPDAB = true) => {
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export const startPdabSocketServer = () => {
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io.on('connection', (socket) => {
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console.log('A user connected');
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log.INFO('A user connected');
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socket.on('disconnect', () => {
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console.log('User disconnected');
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log.INFO('User disconnected');
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});
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// Listen for the discord client ready event
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socket.on('discord_ready', (message) => {
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console.log("Message from local client", message);
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log.INFO("Message from local client", message);
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botCallback();
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});
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});
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server.listen(port, async () => {
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console.log(`Server is running on port ${port}`);
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log.INFO(`Server is running on port ${port}`);
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});
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return
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}
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@@ -61,7 +63,7 @@ export const closePdabSocketServer = () => {
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export const connectToChannel = (channelId) => {
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return new Promise((res) => {
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io.timeout(25000).emit('join_server', { channelId: channelId }, (status, value) => {
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console.log("Status returned from bot:", status, value);
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log.INFO("Status returned from bot:", status, value);
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res(value[0]);
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});
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});
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@@ -71,7 +73,7 @@ export const connectToChannel = (channelId) => {
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export const leaveVoiceChannel = async (guildId) => {
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return await new Promise((res) => {
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io.timeout(25000).emit('leave_server', { guildId: guildId }, (status, clientRemainsOpen) => {
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console.log("Discord client remains open?", clientRemainsOpen);
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log.INFO("Discord client remains open?", clientRemainsOpen);
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res(clientRemainsOpen[0])
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});
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});
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@@ -88,13 +90,13 @@ export const setDiscordClientPrsense = (system) => {
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// Placeholder functions (replace with actual implementation)
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export const checkIfConnectedToVC = async (guildId) => {
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console.log("Pdab process var:", pdabProcess);
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log.INFO("Pdab process var:", pdabProcess);
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if (!pdabProcess) return false;
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return await new Promise((res) => {
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io.timeout(25000).emit('check_discord_vc_connected', { guildId: guildId }, (status, result) => {
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console.log(`Discord VC connected for guild ${guildId}: ${result}`);
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log.INFO(`Discord VC connected for guild ${guildId}: ${result}`);
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res((result[0]));
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});
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})
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@@ -103,7 +105,7 @@ export const checkIfConnectedToVC = async (guildId) => {
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export const requestDiscordUsername = (guildId) => {
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return new Promise((res) => {
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io.timeout(25000).emit('request_discord_username', { guildId: guildId }, (status, result) => {
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console.log(`Discord username: ${result[0]}`);
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log.INFO(`Discord username: ${result[0]}`);
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res(result[0]);
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});
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})
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@@ -112,7 +114,7 @@ export const requestDiscordUsername = (guildId) => {
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export const checkIfClientIsOpen = () => {
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return new Promise((res) => {
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io.timeout(25000).emit('check_client_is_open', (status, result) => {
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console.log(`Client is open: ${result}`);
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log.INFO(`Client is open: ${result}`);
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res(result[0])
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});
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});
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@@ -121,7 +123,7 @@ export const checkIfClientIsOpen = () => {
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export const requestDiscordID = () => {
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return new Promise((res) => {
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io.timeout(25000).emit('request_discord_id', (status, result) => {
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console.log(`Discord ID: ${result}`);
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log.INFO(`Discord ID: ${result}`);
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res(result[0]);
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});
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});
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@@ -1,3 +1,5 @@
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import { DebugBuilder } from "../modules/debugger.mjs";
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const log = new DebugBuilder("client", "pdabWrappers");
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import { connectToChannel, leaveVoiceChannel, checkIfConnectedToVC, initDiscordBotClient, requestDiscordUsername, requestDiscordID, requestDiscordClientClose, closePdabSocketServer, setDiscordClientPrsense, startPdabSocketServer } from './pdabHandler.mjs';
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import { openOP25, closeOP25 } from '../op25Handler/op25Handler.mjs';
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@@ -8,38 +10,38 @@ let activeDiscordClient = undefined;
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* @param {object} joinData The object containing all the information to join the server
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*/
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export const joinDiscordVC = async (joinData) => {
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console.log("Join requested: ", joinData);
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log.INFO("Join requested: ", joinData);
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const connection = await new Promise(async (res) => {
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// Check if a client already exists
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console.log("Checking if there is a client open");
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log.INFO("Checking if there is a client open");
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if (!await checkIfClientIsOpen()) {
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console.log("There is no open client, starting it now");
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log.INFO("There is no open client, starting it now");
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await startPdabSocketServer();
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// Open an instance of OP25
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console.log("Starting OP25")
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log.INFO("Starting OP25")
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openOP25(joinData.system);
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// Open a new client and join the requested channel with the requested ID
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initDiscordBotClient(joinData.clientID, () => {
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console.log("Started PDAB");
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log.INFO("Started PDAB");
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console.log("Setting the presense of the bot");
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log.INFO("Setting the presense of the bot");
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setDiscordClientPrsense(joinData.system);
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// Add the client object to the IO instance
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console.log("Connecting to channel")
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log.INFO("Connecting to channel")
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connectToChannel(joinData.channelID, (connectionStatus) => {
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console.log("Bot Connected to VC:", connectionStatus);
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log.INFO("Bot Connected to VC:", connectionStatus);
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res(connectionStatus);
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});
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});
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} else {
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// Join the requested channel with the requested ID
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console.log("There is an open client");
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log.INFO("There is an open client");
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console.log("Connecting to channel")
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log.INFO("Connecting to channel")
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const connection = connectToChannel(joinData.channelID);
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console.log("Bot Connected to VC::");
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log.INFO("Bot Connected to VC::");
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res(connection);
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}
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});
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@@ -52,12 +54,12 @@ export const joinDiscordVC = async (joinData) => {
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* @param {string} guildId The guild ID to disconnect from VC
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*/
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export const leaveDiscordVC = async (guildId) => {
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console.log("Leave requested");
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log.INFO("Leave requested");
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if (await checkIfConnectedToVC(guildId)) {
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const clientRemainsOpen = await leaveVoiceChannel(guildId);
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console.log("Client should remain open: ", clientRemainsOpen);
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log.INFO("Client should remain open: ", clientRemainsOpen);
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if (!clientRemainsOpen) {
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console.log("There are no open VC connections");
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log.INFO("There are no open VC connections");
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await closeOP25();
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// Close the python client
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@@ -75,9 +77,9 @@ export const leaveDiscordVC = async (guildId) => {
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* @returns {boolean} If the node is connected to VC in the given guild
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*/
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export const checkIfDiscordVCConnected = async (guildId) => {
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console.log("Requested status check");
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log.INFO("Requested status check");
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if (await checkIfConnectedToVC(guildId)) {
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console.log("There is an open VC connection");
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log.INFO("There is an open VC connection");
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return (true);
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} else {
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return (false);
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@@ -91,7 +93,7 @@ export const checkIfDiscordVCConnected = async (guildId) => {
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* @returns {string} The username of the bot in the given guild's VC
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*/
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export const getDiscordUsername = async (guildId) => {
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console.log("Requested username");
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log.INFO("Requested username");
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if (checkIfClientIsOpen()) {
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return await requestDiscordUsername(guildId)
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} else return (undefined);
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@@ -102,7 +104,7 @@ export const getDiscordUsername = async (guildId) => {
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* @returns {string} The ID of the active client
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*/
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export const getDiscordID = async () => {
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console.log("Requested ID");
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log.INFO("Requested ID");
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if (checkIfClientIsOpen()) {
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return await requestDiscordID();
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}
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