Fixed audio stopping bug
- Added basic noisegate - Handling more voice connection statuses
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@@ -67,7 +67,7 @@ async function createAudioInstance() {
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sampleFormat: portAudio.SampleFormat16Bit,
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sampleRate: 48000,
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deviceId: selectedDevice.id, // Use -1 or omit the deviceId to select the default device
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closeOnError: true, // Close the stream if an audio error is detected, if set false then just log the error
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closeOnError: false, // Close the stream if an audio error is detected, if set false then just log the error
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framesPerBuffer: 20, //(48000 / 1000) * 20, //(48000 * 16 * 2) / 1000 * 20 // (48000 * (16 / 8) * 2) / 60 / 1000 * 20 //0.025 * 48000 / 2
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highwaterMark: 3840,
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},
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