Fixed audio stopping bug
- Added basic noisegate - Handling more voice connection statuses
This commit is contained in:
@@ -1,15 +1,19 @@
|
||||
require('dotenv').config();
|
||||
// Debug
|
||||
const { DebugBuilder } = require("../utilities/debugBuilder.js");
|
||||
const log = new DebugBuilder("client", "commandController");
|
||||
// Modules
|
||||
const { joinVoiceChannel, VoiceConnectionStatus, getVoiceConnection } = require("@discordjs/voice");
|
||||
const { joinVoiceChannel, VoiceConnectionStatus, getVoiceConnection, createAudioPlayer, createAudioResource, AudioPlayerStatus } = require("@discordjs/voice");
|
||||
const { OpusEncoder } = require("@discordjs/opus");
|
||||
const { calcRmsSync } = require("../utilities/rmsCalculator.js");
|
||||
// Utilities
|
||||
const {replyToInteraction} = require("../utilities/messageHandler.js");
|
||||
const {createAudioInstance} = require("../controllers/audioController.js");
|
||||
const { all } = require('../routes/index.js');
|
||||
|
||||
// Declare the encoder
|
||||
const encoder = new OpusEncoder(48000, 2);
|
||||
const noiseGateOpen = process.env.AUDIO_NOISE_GATE_OPEN ?? 100;
|
||||
|
||||
/**
|
||||
* Join the specified voice channel
|
||||
@@ -31,33 +35,74 @@ exports.join = async function join({interaction= undefined, guildID= undefined,
|
||||
log.DEBUG("Channel ID: ", channelID)
|
||||
log.DEBUG("Guild ID: ", guildID)
|
||||
|
||||
const voiceConnection = await joinVoiceChannel({
|
||||
const vcConnectionObj = {
|
||||
channelId: channelID,
|
||||
guildId: guildID,
|
||||
adapterCreator: guildObj.voiceAdapterCreator,
|
||||
selfMute: false,
|
||||
selfDeaf: false,
|
||||
});
|
||||
};
|
||||
|
||||
// Join the voice channel
|
||||
const voiceConnection = await joinVoiceChannel(vcConnectionObj);
|
||||
|
||||
// Create the audio stream instance
|
||||
const audioInstance = await createAudioInstance();
|
||||
log.VERBOSE("Audio Instance: ", audioInstance);
|
||||
|
||||
log.VERBOSE("Audio Instance: ", audioInstance);
|
||||
|
||||
// Play audio data when it's received from the stream
|
||||
audioInstance.on('data', buffer => {
|
||||
buffer = Buffer.from(buffer);
|
||||
log.VERBOSE("Audio buffer: ", buffer);
|
||||
const encodedBuffer = encoder.encode(buffer);
|
||||
// TODO Add a function here to check the volume of either buffer and only play audio to discord when there is audio to be played
|
||||
voiceConnection.playOpusPacket(encodedBuffer);
|
||||
})
|
||||
//log.VERBOSE("Audio buffer: ", buffer);
|
||||
// Check intensity of audio and only play when audio is present (no white noise/static)
|
||||
volume = Math.trunc(calcRmsSync(buffer, buffer.length));
|
||||
|
||||
// Exit the audio handler when the bot disconnects
|
||||
voiceConnection.on(VoiceConnectionStatus.Destroyed, () => {
|
||||
audioInstance.quit();
|
||||
})
|
||||
if (parseInt(volume) > parseInt(noiseGateOpen)) {
|
||||
//log.VERBOSE("Noisegate and buffer volume: ", (parseInt(volume) > parseInt(noiseGateOpen)), noiseGateOpen, volume);
|
||||
const encodedBuffer = encoder.encode(buffer);
|
||||
voiceConnection.playOpusPacket(encodedBuffer);
|
||||
}
|
||||
});
|
||||
|
||||
audioInstance.start();
|
||||
|
||||
// Handle state changes in the voice connection
|
||||
voiceConnection.on('stateChange', async (oldState, newState) => {
|
||||
//log.VERBOSE("VoiceConnection state Changed from state: ", oldState, "\n\nto state: ", newState);
|
||||
log.DEBUG("VoiceConnection state Changed from: ", oldState.status, "to: ", newState.status);
|
||||
|
||||
// Ready -> Connecting
|
||||
if (oldState.status === VoiceConnectionStatus.Ready && newState.status === VoiceConnectionStatus.Connecting) {
|
||||
log.DEBUG("Configuring Network");
|
||||
voiceConnection.configureNetworking();
|
||||
return;
|
||||
}
|
||||
|
||||
// Ready -> Disconnected
|
||||
if (oldState.status === VoiceConnectionStatus.Ready && newState.status === VoiceConnectionStatus.Disconnected) {
|
||||
log.DEBUG("Attempting to reconnect the voice connection");
|
||||
voiceConnection = joinVoiceChannel(vcConnectionObj);
|
||||
return;
|
||||
}
|
||||
|
||||
// Ready
|
||||
if (newState.status === VoiceConnectionStatus.Ready){
|
||||
log.DEBUG("Bot connected to voice channel");
|
||||
return;
|
||||
}
|
||||
|
||||
// Destroyed
|
||||
if (newState.status === VoiceConnectionStatus.Destroyed){
|
||||
log.DEBUG("Quitting audio instance");
|
||||
audioInstance.quit();
|
||||
return;
|
||||
}
|
||||
});
|
||||
|
||||
voiceConnection.on('error', async (error) => {
|
||||
log.ERROR("Voice Connection Error: ", error);
|
||||
})
|
||||
|
||||
if (guildID && callback) return callback();
|
||||
else return;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user