Bugfixing the botController

This commit is contained in:
Logan Cusano
2023-03-26 17:24:21 -04:00
parent 2e8b699339
commit 9377edd518

View File

@@ -13,6 +13,42 @@ function getGuilds(req) {
return req.discordClient.guilds.cache.map(guild => guild.id)
}
/**
* Get an object of the channels in a guild
* @param {*} guildId The Guild ID to check the channels of
* @param {*} req The request object to use to check the discord client
*/
function getChannels(guildId, req) {
const guild = req.discordClient.guilds.cache.get(guildId);
return guild.channels;
}
/**
* Check to see if a given guild has a given channel
* @param {*} guildId The guild ID to check if the channel exists
* @param {*} channelId The channel ID to check if exists in the guild
* @param {*} req The express request param to use the discord client
* @returns {true|false}
*/
function checkIfGuildHasChannel(guildId, channelId, req){
const guildChannels = getChannels(guildId, req)
const checkedChannel = guildChannels.find(c => c.id === channelId);
if (!checkedChannel) return false;
return true;
}
function getGuildFromChannel(channelId, req){
const guilds = getGuilds(req);
for (const guild in guilds){
if (checkIfGuildHasChannel(guild.id, channelId, req)) {
return guild;
break;
}
}
return new Error("No Guild found with the given ID");
}
/**
* Get Status of the discord process
*/
@@ -21,26 +57,28 @@ exports.getStatus = (req, res) => {
guildIds = getGuilds(req);
log.DEBUG("Guild IDs: ", guildIds);
var guildStatuses = []
for (const guildID of guildIds){
status({guildID: guildID, callback: (statusObj) => {
for (const guildId of guildIds){
status({guildID: guildId, callback: (statusObj) => {
log.DEBUG("Status Object string: ", statusObj);
if (!statusObj.voiceConnection) guildStatuses.push({ guildID : 201 });
else guildStatuses.push({ guildID: 202 })
if (!statusObj.voiceConnection) guildStatuses.push({ guildId : 201 });
else guildStatuses.push({ guildId: 202 })
}});
}
return res.send(200).json(guildStatuses);
return res.status(200).json(guildStatuses);
}
/**
* Start the bot and join the server and preset specified
*/
exports.joinServer = (req, res) => {
const channelID = req.body.channelID;
const channelId = req.body.channelID;
const presetName = req.body.presetName;
const guildId = getGuildFromChannel(channelId, req);
if (!channelID || !presetName) return res.status(400).json({'message': "Channel ID or Preset Name not present in the request"});
// Start the bot
join({guildID: guildID, guildObj: client.guilds.cache.get(guildID), channelID: channelID, callback: () => {
if (!channelId || !presetName || !guildId) return res.status(400).json({'message': "Request does not have all components to proceed"});
// join the sever
join({guildID: guildId, guildObj: client.guilds.cache.get(guildId), channelID: channelId, callback: () => {
return req.sendStatus(202);
}});
}
@@ -49,7 +87,11 @@ exports.joinServer = (req, res) => {
* Leaves the server if it's in one
*/
exports.leaveServer = (req, res) => {
leave({guildID: guildID, callback: (response) => {
return res.sendStatus(202);
}});
const guildIds = getGuilds(req);
for (const guildId of GuildIds){
leave({guildID: guildId, callback: (response) => {
log.DEBUG("Response from leaving server on guild ID", guildId, response);
return res.sendStatus(202);
}});
}
}