Update debugging

- Uniform client name
This commit is contained in:
Logan Cusano
2023-04-30 03:29:38 -04:00
parent 546d9e8829
commit b248e7f40e
9 changed files with 25 additions and 17 deletions

View File

@@ -1,6 +1,6 @@
// Debug
const { DebugBuilder } = require("../utilities/debugBuilder.js");
const log = new DebugBuilder("client-bot", "commandController");
const log = new DebugBuilder("client", "commandController");
// Modules
const { joinVoiceChannel, VoiceConnectionStatus, getVoiceConnection } = require("@discordjs/voice");
const { OpusEncoder } = require("@discordjs/opus");
@@ -31,7 +31,7 @@ exports.join = async function join({interaction= undefined, guildID= undefined,
log.DEBUG("Channel ID: ", channelID)
log.DEBUG("Guild ID: ", guildID)
const voiceConnection = joinVoiceChannel({
const voiceConnection = await joinVoiceChannel({
channelId: channelID,
guildId: guildID,
adapterCreator: guildObj.voiceAdapterCreator,
@@ -41,21 +41,24 @@ exports.join = async function join({interaction= undefined, guildID= undefined,
const audioInstance = await createAudioInstance();
audioInstance.on('audio', (buffer) => {
buffer = Buffer.from(buffer);
log.DEBUG("Audio buffer: ", buffer);
log.VERBOSE("Audio Instance: ", audioInstance);
audioInstance.on('data', buffer => {
//buffer = Buffer.from(buffer);
log.VERBOSE("Audio buffer: ", buffer);
const encodedBuffer = encoder.encode(buffer);
log.DEBUG("Encoded packet: ", encodedBuffer);
// TODO Add a function here to check the volume of either buffer and only play audio to discord when there is audio to be played
voiceConnection.playOpusPacket(encodedBuffer);
})
// Exit the audio handler when the bot disconnects
voiceConnection.on(VoiceConnectionStatus.Destroyed, () => {
audioInstance.close();
audioInstance.quit();
})
if (guildID && callback) callback();
audioInstance.start();
if (guildID && callback) return callback();
else return;
}