Initial update to try and fix #1

This commit is contained in:
Logan Cusano
2023-03-26 15:03:35 -04:00
parent 403b533a33
commit b296da629b
14 changed files with 225 additions and 120 deletions

58
Client/commands/join.js Normal file
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// Debug
const { DebugBuilder } = require("../utilities/debugBuilder.js");
const log = new DebugBuilder("client-bot", "join");
// Modules
const { joinVoiceChannel, VoiceConnectionStatus } = require("@discordjs/voice");
const {replyToInteraction} = require("../utilities/messageHandler.js");
const {createAudioInstance} = require("../controllers/audioController.js");
const OpusEncoderPkg = require("@discordjs/opus");
// Declare the encoder (module is incompatible modern import method)
const { OpusEncoder } = OpusEncoderPkg;
const encoder = new OpusEncoder(48000, 2);
/**
* Join the specified voice channel
*
* @param interaction Message interaction from discord
* @param {string||any} guildID The specified Guild ID if this function is run from the client instead of from an interaction in Discord
* @param {string||any} channelID The channel ID to join
* @param guild The guild object to be used to create a voice adapter
* @param {function} callback The callback that will be needed if this function is run with a Guild ID instead of an interaction
*/
exports.join = async function join({interaction= undefined, guildID= undefined, channelID = undefined, guildObj = undefined, callback = undefined}){
if (interaction){
const voiceChannel = interaction.options.getChannel('voicechannel');
channelID = voiceChannel.id;
guildID = interaction.guildId;
guildObj = interaction.guild;
if (interaction) replyToInteraction(interaction, `Ok, Joining ${voiceChannel.name}`);
}
log.DEBUG("Channel ID: ", channelID)
log.DEBUG("Guild ID: ", guildID)
const voiceConnection = joinVoiceChannel({
channelId: channelID,
guildId: guildID,
adapterCreator: guildObj.voiceAdapterCreator,
selfMute: false,
selfDeaf: false,
});
const audioInstance = await createAudioInstance();
audioInstance.on('audio', (buffer) => {
buffer = Buffer.from(buffer);
log.DEBUG("Audio buffer: ", buffer);
const encoded = encoder.encode(buffer);
// TODO Add a function here to check the volume of either buffer and only play audio to discord when there is audio to be played
voiceConnection.playOpusPacket(encoded);
})
// Exit the audio handler when the bot disconnects
voiceConnection.on(VoiceConnectionStatus.Destroyed, () => {
audioInstance.quit();
})
if (guildID && callback) callback();
}

31
Client/commands/leave.js Normal file
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const {getVoiceConnection} = require("@discordjs/voice");
const {replyToInteraction} = require("../utilities/messageHandler.js");
// Debug
const { DebugBuilder } = require("../utilities/debugBuilder.js");
const log = new DebugBuilder("client-bot", "leave");
/**
* If in a voice channel for the specified guild, leave
*
* @param interaction Message interaction from discord
* @param guildID
* @param callback
*/
exports.leave = async function leave({interaction = undefined, guildID= undefined, callback = undefined}) {
if(interaction) {
guildID = interaction.guild.id;
}
const voiceConnection = getVoiceConnection(guildID);
let response;
if (!voiceConnection){
response = "Not in a voice channel."
if (interaction) return replyToInteraction(interaction, response);
else callback(response);
}
voiceConnection.destroy();
response = "Goodbye"
if (interaction) return replyToInteraction(interaction, response);
else callback(response);
}

6
Client/commands/ping.js Normal file
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// Utilities
const { replyToInteraction } = require('../utilities/messageHandler.js');
export default function ping(interaction) {
return replyToInteraction(interaction, "Pong! I have Aids and now you do too!");
}

31
Client/commands/status.js Normal file
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// Debug
const { DebugBuilder } = require("../utilities/debugBuilder.js");
const log = new DebugBuilder("client-bot", "status");
// Modules
const {getVoiceConnection} = require("@discordjs/voice");
// Utilities
const { replyToInteraction } = require('../utilities/messageHandler.js');
exports.status = async function status({interaction= undefined, guildID= undefined, callback = undefined}) {
//if (!interaction && !guildID) // Need error of sorts
if (interaction){
guildID = interaction.guild.id;
}
const voiceConnection = getVoiceConnection(guildID);
const statusObj = {
"guildID": guildID, "voiceConnection": voiceConnection
}
//log.DEBUG('Status Object: ', statusObj);
// get the status and return it accordingly (message reply / module)
if (interaction) {
return replyToInteraction(interaction, "Pong! I have Aids and now you do too!");
}
else {
callback(statusObj);
}
}