Initial update to try and fix #1
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58
Client/controllers/audioController.js
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58
Client/controllers/audioController.js
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@@ -0,0 +1,58 @@
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// Config
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const { getDeviceID } = require('../utilities/configHandler.js');
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// Modules
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const alsaInstance = require('alsa-capture');
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const { returnAlsaDeviceObject } = require("../utilities/executeConsoleCommands.js");
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// Debug
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const { DebugBuilder } = require("../utilities/debugBuilder.js");
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// Global Vars
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const log = new DebugBuilder("client-bot", "audioController");
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/**
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* Checks to make sure the selected audio device is available and returns the device object (PortAudio Device Info)
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* At least one option must be supplied, it will prefer ID to device name
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*
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* @param deviceName The name of the device being queried
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* @param deviceId The ID of the device being queried
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* @returns {unknown}
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*/
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exports.confirmAudioDevice = async function confirmAudioDevice({deviceName = undefined, deviceId = undefined}){
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const deviceList = await getAudioDevices();
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if (!deviceName && !deviceId) throw new Error("No device given");
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if (deviceId) return deviceList.find(device => device.id === deviceId);
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if (deviceName) return deviceList.find(device => device.name === deviceName);
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}
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/**
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* Return a list of the audio devices connected with input channels
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*
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* @returns {unknown[]}
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*/
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exports.getAudioDevices = async function getAudioDevices(){
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// Exec output contains both stderr and stdout outputs
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const deviceList = await returnAlsaDeviceObject();
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log.DEBUG("Device list: ", deviceList);
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return deviceList;
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}
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/**
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* Create and return the audio instance from the saved settings
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* TODO Allow the client to save and load these settings dynamically
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*
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* @returns new portAudio.AudioIO
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*/
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exports.createAudioInstance = async function createAudioInstance() {
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const selectedDevice = await confirmAudioDevice({deviceId: getDeviceID()});//{deviceName: "VoiceMeeter VAIO3 Output (VB-Au"});
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log.DEBUG("Device selected from config: ", selectedDevice);
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// Create an instance of AudioIO with outOptions (defaults are as below), which will return a WritableStream
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return new alsaInstance({
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channels: 2,
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format: "S16_BE",
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rate: 48000,
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device: selectedDevice.name ?? "default", // Use -1 or omit the deviceId to select the default device
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periodSize: 100, //(48000 / 1000) * 20, //(48000 * 16 * 2) / 1000 * 20 // (48000 * (16 / 8) * 2) / 60 / 1000 * 20 //0.025 * 48000 / 2
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periodTime: undefined,
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// highwaterMark: 3840
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});
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}
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@@ -5,33 +5,29 @@ const log = new DebugBuilder("client", "clientController");
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const path = require('path');
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const fork = require('child_process').fork;
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const discordBotPath = path.resolve('discord-bot/app.js');
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let botChildProcess, tempRes;
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// Commands
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const ping = require('../commands/ping.js');
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const join = require('../commands/join.js');
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const leave = require('../commands/leave.js');
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const status = require('../commands/status.js');
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/**
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* Bot Process Object Builder
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*
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* This construnctor is used to easily pass commands to the bot process
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* Get an object of client guilds
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* @returns
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*/
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class BPOB {
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/**
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* Build an object to be passed to the bot process
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* @param command The command to be run ("Status", "Join", "Leave", "ChgPreSet")
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* @param parameters Depending on the command being run, there parameters required in order to be run
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*/
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constructor(command = "Status"||"Join"||"Leave"||"ChgPreSet", parameters = []||undefined) {
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this.cmd = command;
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if (parameters) this.params = parameters;
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}
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function getGuilds() {
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return client.guilds.cache.map(guild => guild.id)
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}
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/**
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* Get Status of the discord process
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*/
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exports.getStatus = (req, res) => {
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if (!botChildProcess) return res.sendStatus(200);
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botChildProcess.send(new BPOB("Status"));
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tempRes = res;
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status({guildID: guildID, callback: (statusObj) => {
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log.DEBUG("Status Object string: ", statusObj);
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if (!statusObj.voiceConnection) return req.sendStatus(201);
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return req.sendStatus(202);
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}});
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}
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/**
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@@ -43,45 +39,16 @@ exports.joinServer = (req, res) => {
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if (!channelID || !presetName) return res.status(400).json({'message': "Channel ID or Preset Name not present in the request"});
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// Start the bot
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botChildProcess = fork(discordBotPath);
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// Handle bot responses
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botChildProcess.on('message', (msg) => {
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log.DEBUG('Child response: ', msg);
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if (msg.msg === "INIT READY") {
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// Discord bot has started and is ready.
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botChildProcess.send(new BPOB("Join", {"channelID": channelID, "presetName": presetName}))
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tempRes = res;
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}
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switch (msg.cmd){
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case "Status":
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if (msg.msg === "VDISCONN") tempRes.sendStatus(201); // VDISCONN == Voice DISCONNected
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else tempRes.sendStatus(202);
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tempRes = undefined;
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return;
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case "Join":
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tempRes.sendStatus(202);
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tempRes = undefined;
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return;
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case "Leave":
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tempRes.sendStatus(202);
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tempRes = undefined;
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botChildProcess.kill();
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botChildProcess = undefined;
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return;
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case "ChgPreSet":
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tempRes.sendStatus(200);
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tempRes = undefined;
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return;
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}
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})
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join({guildID: guildID, guildObj: client.guilds.cache.get(guildID), channelID: channelID, callback: () => {
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return req.sendStatus(202);
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}});
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}
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/**
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* Leaves the server if it's in one
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*/
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exports.leaveServer = (req, res) => {
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if (!botChildProcess) return res.sendStatus(200)
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botChildProcess.send(new BPOB("Leave"));
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tempRes = res;
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leave({guildID: guildID, callback: (response) => {
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return req.sendStatus(202);
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}});
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}
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