Allow the client to interact with the discord bot
- The client can now interact with the bot, this allows the client to offer bot controls via API - The master server will now be able to instruct a specific client to join a specific channel via channel ID (master server function coming soon) - Suppress some debug statements to make the output easier to read when mixed in with the client debug output
This commit is contained in:
@@ -13,6 +13,23 @@ import { Client, GatewayIntentBits } from 'discord.js';
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// Utilities
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import registerCommands from './utilities/registerCommands.js';
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/**
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* Host Process Object Builder
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*
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* This constructor is used to easily construct responses to the host process
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*/
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class HPOB {
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/**
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* Build an object to be passed to the host process
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* @param command The command to that was run ("Status", "Join", "Leave", "ChgPreSet")
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* @param response The response from the command that was run
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*/
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constructor(command = "Status"||"Join"||"Leave"||"ChgPreSet", response) {
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this.cmd = command;
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this.msg = response;
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}
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}
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// Create the Discord client
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const client = new Client({
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intents: [
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@@ -23,9 +40,59 @@ const client = new Client({
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]
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});
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/**
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* When the parent process sends a message, this will interpret the message and act accordingly
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*
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* DRB IPC Message Structure:
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* msg.cmd = The command keyword; Commands covered on the server side
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* msg.params = An array containing the parameters for the command
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*
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*/
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process.on('message', (msg) => {
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log.DEBUG('IPC Message: ', msg);
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const guildID = getGuilds()[0];
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log.DEBUG("Guild Name: ", getGuildNameFromID(guildID));
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switch (msg.cmd) {
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// Check the status of the bot
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case "Status":
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log.INFO("Status command run from IPC");
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status({guildID: guildID, callback: (statusObj) => {
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log.DEBUG("Status Object string: ", statusObj);
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if (!statusObj.voiceConnection) return process.send(new HPOB("Status", "VDISCONN"));
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}});
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break;
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// Check the params for a server ID and if so join the server
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case "Join":
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log.INFO("Join command run from IPC");
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join({guildID: guildID, guildObj: client.guilds.cache.get(guildID), channelID: msg.params.channelID, callback: () => {
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process.send(new HPOB("Join", "AIDS"));
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}})
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break;
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// Check to see if the bot is in a server and if so leave
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case "Leave":
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log.INFO("Leave command run from IPC");
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leave({guildID: guildID, callback: (response) => {
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process.send(new HPOB("Leave", response));
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}});
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break;
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default:
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// Command doesn't exist
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log.INFO("Unknown command run from IPC");
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break;
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}
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})
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// When the client is connected and ready
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client.on('ready', () =>{
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log.INFO(`${client.user.tag} is ready`)
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process.send({'msg': "INIT READY"});
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});
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/*
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@@ -43,10 +110,10 @@ client.on('interactionCreate', (interaction) => {
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ping(interaction);
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break;
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case "join":
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join(interaction);
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join({ interaction: interaction });
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break;
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case "leave":
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leave(interaction);
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leave({ interaction: interaction });
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break;
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case "status":
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status({ interaction: interaction });
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@@ -63,6 +130,16 @@ function loginBot(){
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client.login(getTOKEN());
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}
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function getGuilds() {
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return client.guilds.cache.map(guild => guild.id)
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}
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function getGuildNameFromID(guildID) {
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return client.guilds.cache.map((guild) => {
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if (guild.id === guildID) return guild.name;
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})[0]
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}
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function main(){
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registerCommands(() => {
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loginBot();
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@@ -1,4 +1,8 @@
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import {joinVoiceChannel} from "@discordjs/voice";
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// Debug
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import ModuleDebugBuilder from "../utilities/moduleDebugBuilder.js";
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const log = new ModuleDebugBuilder("bot", "join");
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// Modules
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import { joinVoiceChannel, VoiceConnectionStatus } from "@discordjs/voice";
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import {replyToInteraction} from "../utilities/messageHandler.js";
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import {createAudioInstance} from "../controllers/audioController.js";
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import OpusEncoderPkg from "@discordjs/opus";
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@@ -11,17 +15,29 @@ const encoder = new OpusEncoder(48000, 2);
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* Join the specified voice channel
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*
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* @param interaction Message interaction from discord
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* @param {string||any} guildID The specified Guild ID if this function is run from the client instead of from an interaction in Discord
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* @param {string||any} channelID The channel ID to join
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* @param guild The guild object to be used to create a voice adapter
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* @param {function} callback The callback that will be needed if this function is run with a Guild ID instead of an interaction
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*/
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export default async function join(interaction){
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const voiceChannel = interaction.options.getChannel('voicechannel');
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export default async function join({interaction= undefined, guildID= undefined, channelID = undefined, guildObj = undefined, callback = undefined}){
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if (interaction){
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const voiceChannel = interaction.options.getChannel('voicechannel');
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channelID = voiceChannel.id;
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guildID = interaction.guildId;
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guildObj = interaction.guild;
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if (interaction) replyToInteraction(interaction, `Ok, Joining ${voiceChannel.name}`);
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}
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log.DEBUG("Channel ID: ", channelID)
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log.DEBUG("Guild ID: ", guildID)
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const voiceConnection = joinVoiceChannel({
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channelId: voiceChannel.id,
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guildId: interaction.guildId,
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adapterCreator: interaction.guild.voiceAdapterCreator,
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channelId: channelID,
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guildId: guildID,
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adapterCreator: guildObj.voiceAdapterCreator,
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selfMute: false,
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selfDeaf: false,
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});
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replyToInteraction(interaction, `Ok, Joining ${voiceChannel.name}`);
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const audioInstance = createAudioInstance();
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@@ -32,5 +48,12 @@ export default async function join(interaction){
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voiceConnection.playOpusPacket(encoded);
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})
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// Exit the audio handler when the bot disconnects
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voiceConnection.on(VoiceConnectionStatus.Destroyed, () => {
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audioInstance.quit();
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})
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audioInstance.start();
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if (guildID && callback) callback();
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}
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@@ -8,11 +8,24 @@ import {replyToInteraction} from "../utilities/messageHandler.js";
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* If in a voice channel for the specified guild, leave
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*
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* @param interaction Message interaction from discord
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* @param guildID
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* @param callback
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*/
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export default async function leave(interaction){
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const guildId = interaction.guild.id;
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const voiceConnection = getVoiceConnection(guildId);
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if (!voiceConnection) return replyToInteraction(interaction, "Not in a voice channel.");
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export default async function leave({interaction = undefined, guildID= undefined, callback = undefined}) {
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if(interaction) {
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guildID = interaction.guild.id;
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}
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const voiceConnection = getVoiceConnection(guildID);
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let response;
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if (!voiceConnection){
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response = "Not in a voice channel."
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if (interaction) return replyToInteraction(interaction, response);
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else callback(response);
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}
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voiceConnection.destroy();
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return replyToInteraction(interaction, `Goodbye`);
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response = "Goodbye"
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if (interaction) return replyToInteraction(interaction, response);
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else callback(response);
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}
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@@ -7,15 +7,18 @@ import {getVoiceConnection} from "@discordjs/voice";
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import { replyToInteraction } from '../utilities/messageHandler.js';
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export default async function status({interaction= undefined, guildID= undefined}) {
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export default async function status({interaction= undefined, guildID= undefined, callback = undefined}) {
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//if (!interaction && !guildID) // Need error of sorts
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if (interaction){
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guildID = interaction.guild.id;
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}
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const voiceConnection = getVoiceConnection(guildID);
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log.DEBUG("guildID: ", guildID)
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log.DEBUG("Voice Connection: ", voiceConnection)
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const statusObj = {
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"guildID": guildID, "voiceConnection": voiceConnection
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}
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//log.DEBUG('Status Object: ', statusObj);
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// get the status and return it accordingly (message reply / module)
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@@ -23,6 +26,6 @@ export default async function status({interaction= undefined, guildID= undefined
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return replyToInteraction(interaction, "Pong! I have Aids and now you do too!");
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}
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else {
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callback(statusObj);
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}
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}
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@@ -35,7 +35,7 @@ export function getAudioDevices(){
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return null;
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}
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}).filter(Boolean);
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log.DEBUG("Device List: ", deviceList);
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//log.DEBUG("Device List: ", deviceList);
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return deviceList;
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}
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@@ -1,10 +1,12 @@
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import { readFileSync } from 'fs';
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// Debug
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import ModuleDebugBuilder from "./moduleDebugBuilder.js";
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const log = new ModuleDebugBuilder("bot", "configHandler");
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// Modules
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import { readFileSync } from 'fs';
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import path from "path";
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export function getConfig() {
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return JSON.parse(readFileSync("./config/botConfig.json"));
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return JSON.parse(readFileSync(path.resolve("discord-bot/config/botConfig.json")));
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}
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export function getTOKEN() {
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@@ -17,7 +19,7 @@ export function getTOKEN() {
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export function getGuildID() {
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const parsedJSON = getConfig();
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const guildID = BigInt(parsedJSON.GuildID);
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const guildID = parsedJSON.GuildID;
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log.DEBUG("Guild ID: ", guildID);
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return guildID;
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@@ -25,7 +27,7 @@ export function getGuildID() {
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export function getApplicationID() {
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const parsedJSON = getConfig();
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const appID = BigInt(parsedJSON.ApplicationID);
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const appID = parsedJSON.ApplicationID;
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log.DEBUG("Application ID: ", appID);
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return appID;
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