Allow the client to interact with the discord bot
- The client can now interact with the bot, this allows the client to offer bot controls via API - The master server will now be able to instruct a specific client to join a specific channel via channel ID (master server function coming soon) - Suppress some debug statements to make the output easier to read when mixed in with the client debug output
This commit is contained in:
@@ -13,6 +13,23 @@ import { Client, GatewayIntentBits } from 'discord.js';
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// Utilities
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import registerCommands from './utilities/registerCommands.js';
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/**
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* Host Process Object Builder
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*
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* This constructor is used to easily construct responses to the host process
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*/
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class HPOB {
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/**
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* Build an object to be passed to the host process
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* @param command The command to that was run ("Status", "Join", "Leave", "ChgPreSet")
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* @param response The response from the command that was run
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*/
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constructor(command = "Status"||"Join"||"Leave"||"ChgPreSet", response) {
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this.cmd = command;
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this.msg = response;
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}
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}
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// Create the Discord client
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const client = new Client({
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intents: [
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@@ -23,9 +40,59 @@ const client = new Client({
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]
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});
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/**
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* When the parent process sends a message, this will interpret the message and act accordingly
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*
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* DRB IPC Message Structure:
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* msg.cmd = The command keyword; Commands covered on the server side
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* msg.params = An array containing the parameters for the command
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*
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*/
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process.on('message', (msg) => {
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log.DEBUG('IPC Message: ', msg);
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const guildID = getGuilds()[0];
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log.DEBUG("Guild Name: ", getGuildNameFromID(guildID));
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switch (msg.cmd) {
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// Check the status of the bot
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case "Status":
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log.INFO("Status command run from IPC");
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status({guildID: guildID, callback: (statusObj) => {
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log.DEBUG("Status Object string: ", statusObj);
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if (!statusObj.voiceConnection) return process.send(new HPOB("Status", "VDISCONN"));
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}});
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break;
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// Check the params for a server ID and if so join the server
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case "Join":
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log.INFO("Join command run from IPC");
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join({guildID: guildID, guildObj: client.guilds.cache.get(guildID), channelID: msg.params.channelID, callback: () => {
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process.send(new HPOB("Join", "AIDS"));
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}})
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break;
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// Check to see if the bot is in a server and if so leave
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case "Leave":
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log.INFO("Leave command run from IPC");
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leave({guildID: guildID, callback: (response) => {
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process.send(new HPOB("Leave", response));
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}});
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break;
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default:
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// Command doesn't exist
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log.INFO("Unknown command run from IPC");
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break;
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}
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})
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// When the client is connected and ready
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client.on('ready', () =>{
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log.INFO(`${client.user.tag} is ready`)
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process.send({'msg': "INIT READY"});
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});
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/*
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@@ -43,10 +110,10 @@ client.on('interactionCreate', (interaction) => {
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ping(interaction);
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break;
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case "join":
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join(interaction);
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join({ interaction: interaction });
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break;
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case "leave":
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leave(interaction);
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leave({ interaction: interaction });
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break;
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case "status":
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status({ interaction: interaction });
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@@ -63,6 +130,16 @@ function loginBot(){
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client.login(getTOKEN());
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}
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function getGuilds() {
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return client.guilds.cache.map(guild => guild.id)
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}
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function getGuildNameFromID(guildID) {
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return client.guilds.cache.map((guild) => {
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if (guild.id === guildID) return guild.name;
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})[0]
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}
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function main(){
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registerCommands(() => {
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loginBot();
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