Allow the client to interact with the discord bot
- The client can now interact with the bot, this allows the client to offer bot controls via API - The master server will now be able to instruct a specific client to join a specific channel via channel ID (master server function coming soon) - Suppress some debug statements to make the output easier to read when mixed in with the client debug output
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@@ -1,4 +1,8 @@
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import {joinVoiceChannel} from "@discordjs/voice";
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// Debug
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import ModuleDebugBuilder from "../utilities/moduleDebugBuilder.js";
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const log = new ModuleDebugBuilder("bot", "join");
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// Modules
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import { joinVoiceChannel, VoiceConnectionStatus } from "@discordjs/voice";
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import {replyToInteraction} from "../utilities/messageHandler.js";
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import {createAudioInstance} from "../controllers/audioController.js";
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import OpusEncoderPkg from "@discordjs/opus";
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@@ -11,17 +15,29 @@ const encoder = new OpusEncoder(48000, 2);
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* Join the specified voice channel
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*
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* @param interaction Message interaction from discord
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* @param {string||any} guildID The specified Guild ID if this function is run from the client instead of from an interaction in Discord
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* @param {string||any} channelID The channel ID to join
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* @param guild The guild object to be used to create a voice adapter
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* @param {function} callback The callback that will be needed if this function is run with a Guild ID instead of an interaction
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*/
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export default async function join(interaction){
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const voiceChannel = interaction.options.getChannel('voicechannel');
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export default async function join({interaction= undefined, guildID= undefined, channelID = undefined, guildObj = undefined, callback = undefined}){
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if (interaction){
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const voiceChannel = interaction.options.getChannel('voicechannel');
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channelID = voiceChannel.id;
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guildID = interaction.guildId;
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guildObj = interaction.guild;
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if (interaction) replyToInteraction(interaction, `Ok, Joining ${voiceChannel.name}`);
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}
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log.DEBUG("Channel ID: ", channelID)
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log.DEBUG("Guild ID: ", guildID)
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const voiceConnection = joinVoiceChannel({
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channelId: voiceChannel.id,
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guildId: interaction.guildId,
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adapterCreator: interaction.guild.voiceAdapterCreator,
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channelId: channelID,
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guildId: guildID,
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adapterCreator: guildObj.voiceAdapterCreator,
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selfMute: false,
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selfDeaf: false,
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});
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replyToInteraction(interaction, `Ok, Joining ${voiceChannel.name}`);
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const audioInstance = createAudioInstance();
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@@ -32,5 +48,12 @@ export default async function join(interaction){
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voiceConnection.playOpusPacket(encoded);
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})
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// Exit the audio handler when the bot disconnects
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voiceConnection.on(VoiceConnectionStatus.Destroyed, () => {
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audioInstance.quit();
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})
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audioInstance.start();
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if (guildID && callback) callback();
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}
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@@ -8,11 +8,24 @@ import {replyToInteraction} from "../utilities/messageHandler.js";
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* If in a voice channel for the specified guild, leave
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*
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* @param interaction Message interaction from discord
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* @param guildID
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* @param callback
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*/
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export default async function leave(interaction){
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const guildId = interaction.guild.id;
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const voiceConnection = getVoiceConnection(guildId);
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if (!voiceConnection) return replyToInteraction(interaction, "Not in a voice channel.");
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export default async function leave({interaction = undefined, guildID= undefined, callback = undefined}) {
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if(interaction) {
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guildID = interaction.guild.id;
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}
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const voiceConnection = getVoiceConnection(guildID);
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let response;
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if (!voiceConnection){
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response = "Not in a voice channel."
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if (interaction) return replyToInteraction(interaction, response);
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else callback(response);
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}
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voiceConnection.destroy();
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return replyToInteraction(interaction, `Goodbye`);
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response = "Goodbye"
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if (interaction) return replyToInteraction(interaction, response);
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else callback(response);
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}
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@@ -7,15 +7,18 @@ import {getVoiceConnection} from "@discordjs/voice";
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import { replyToInteraction } from '../utilities/messageHandler.js';
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export default async function status({interaction= undefined, guildID= undefined}) {
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export default async function status({interaction= undefined, guildID= undefined, callback = undefined}) {
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//if (!interaction && !guildID) // Need error of sorts
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if (interaction){
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guildID = interaction.guild.id;
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}
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const voiceConnection = getVoiceConnection(guildID);
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log.DEBUG("guildID: ", guildID)
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log.DEBUG("Voice Connection: ", voiceConnection)
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const statusObj = {
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"guildID": guildID, "voiceConnection": voiceConnection
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}
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//log.DEBUG('Status Object: ', statusObj);
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// get the status and return it accordingly (message reply / module)
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@@ -23,6 +26,6 @@ export default async function status({interaction= undefined, guildID= undefined
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return replyToInteraction(interaction, "Pong! I have Aids and now you do too!");
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}
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else {
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callback(statusObj);
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}
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}
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