Allow the client to interact with the discord bot
- The client can now interact with the bot, this allows the client to offer bot controls via API - The master server will now be able to instruct a specific client to join a specific channel via channel ID (master server function coming soon) - Suppress some debug statements to make the output easier to read when mixed in with the client debug output
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@@ -1,18 +1,14 @@
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var express = require('express');
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const botController = require("../controllers/botController");
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var router = express.Router();
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/* GET users listing.
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router.get('/', function(req, res, next) {
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res.send('respond with a resource');
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});
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*/
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/** GET bot status
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* Check to see if the bot is online and if so, if it is currently connected to anything
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*
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* The status of the bot: 200 = online, 202 = connected, 500 + JSON = encountered error
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* The status of the bot: 200 = client is online but not connected to discord, 201 = online on discord, 202 = connected to a channel, 500 + JSON = encountered error
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* @returns status
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*/
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router.get('/status', botController.getStatus);
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/** POST bot join channel
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* Join the channel specified listening to the specified freq/mode
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@@ -21,6 +17,7 @@ router.get('/', function(req, res, next) {
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* @param req.body.channelId The channel ID to join
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* @param req.body.presetName The name of the preset to start listening to
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*/
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router.post('/join', botController.joinServer);
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/** POST bot leave channel
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* Will leave the channel it is currently listening to if any, otherwise it will just return that it is not connected
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@@ -28,6 +25,7 @@ router.get('/', function(req, res, next) {
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* The status of the bot: 200 = no change, 202 = changed successfully, 500 + JSON = encountered error
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* @returns status
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*/
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router.post('/leave', botController.leaveServer);
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/** POST change bot preset
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* This will change the bot to the preset specified (if different from what is currently playing)
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