Resolved bug in port-audio implementation; Working Audio WIN32
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@@ -44,7 +44,7 @@ exports.join = async function join({interaction= undefined, guildID= undefined,
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log.VERBOSE("Audio Instance: ", audioInstance);
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audioInstance.on('data', buffer => {
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//buffer = Buffer.from(buffer);
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buffer = Buffer.from(buffer);
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log.VERBOSE("Audio buffer: ", buffer);
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const encodedBuffer = encoder.encode(buffer);
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// TODO Add a function here to check the volume of either buffer and only play audio to discord when there is audio to be played
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