Added a join command #7
- Added a JSON example for Known Client IDs - Implemented a custom slash command builder to add the available presets as options in the discord command
This commit is contained in:
6
Server/clientIds.json.EXAMPLE
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6
Server/clientIds.json.EXAMPLE
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{
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"[ID from Discord]": {
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"name": "[Nickname of the Bot]",
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"id": "[Client ID from Discord Dev Portal]"
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}
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}
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101
Server/commands/join.js
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101
Server/commands/join.js
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// Modules
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const { customSlashCommandBuilder } = require('../utilities/customSlashCommandBuilder');
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const { DebugBuilder } = require("../utilities/debugBuilder");
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const { BufferToJson, getMembersInRole, getKeyByArrayValue } = require("../utilities/utils");
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const { requestOptions, sendHttpRequest } = require("../utilities/httpRequests");
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const { readFileSync } = require('fs');
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const { getOnlineNodes, getNodeInfoFromId } = require("../utilities/mysqlHandler");
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const path = require('path');
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// Global Vars
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const log = new DebugBuilder("server", "join");
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/**
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* This wrapper will check if there is an available node with the requested preset and if so checks for an available client ID to join with
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*/
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async function joinServerWrapper(presetName, channelId, clientIdsUsed) {
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// Get nodes online
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var onlineNodes = await new Promise((recordResolve, recordReject) => {
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getOnlineNodes((nodeRows) => {
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recordResolve(nodeRows);
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});
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});
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// Check which nodes have the selected preset
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onlineNodes = onlineNodes.filter(node => node.nearbySystems.includes(presetName));
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log.DEBUG("Filtered Online Nodes: ", onlineNodes);
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// Check if any nodes with this preset are available
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var nodesCurrentlyAvailable = [];
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for (const node of onlineNodes) {
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const reqOptions = new requestOptions("/bot/status", "GET", node.ip, node.port);
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await new Promise(resolve => sendHttpRequest(reqOptions, "", (responseObj) => {
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if (!responseObj || !responseObj.statusCode == 200) return resolve(false);
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log.VERBOSE("Response Object from node ", node, responseObj);
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nodesCurrentlyAvailable.push(node);
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resolve(true);
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}));
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}
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log.DEBUG("Nodes Currently Available: ", nodesCurrentlyAvailable);
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// If not, let the user know
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if (!nodesCurrentlyAvailable.length > 0) return Error("All nodes with this channel are unavailable, consider swapping one of the currently joined bots.");
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// If so, join with the first node
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var availableClientIds = await Object(JSON.parse(readFileSync(path.resolve(__dirname, '../clientIds.json'))));
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log.DEBUG("All clients: ", Object.keys(availableClientIds));
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log.DEBUG("Client IDs Used: ", clientIdsUsed.keys());
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for (const usedClientId of clientIdsUsed.keys()) {
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log.DEBUG("Used Client ID: ", usedClientId);
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if (Object.keys(availableClientIds).includes(usedClientId)) {
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delete availableClientIds[usedClientId];
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}
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}
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log.DEBUG("Available Client IDs: ", availableClientIds);
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if (!Object.keys(availableClientIds).length > 0) return log.ERROR("All client ID have been used, consider swapping one of the curretly joined bots or adding more Client IDs to the pool.")
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const reqOptions = new requestOptions("/bot/join", "POST", nodesCurrentlyAvailable[0].ip, nodesCurrentlyAvailable[0].port);
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const selectedClientId = availableClientIds[Object.keys(availableClientIds)[0]];
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sendHttpRequest(reqOptions, JSON.stringify({
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"channelId": channelId,
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"clientId": selectedClientId.id,
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"presetName": presetName
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}), (responseObj) => {
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log.VERBOSE("Response Object from node ", nodesCurrentlyAvailable[0], responseObj);
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if (!responseObj || !responseObj.statusCode == 200) return false;
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nodesCurrentlyAvailable.push(nodesCurrentlyAvailable[0]);
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});
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}
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exports.joinServerWrapper = joinServerWrapper;
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var presetsAvailable = [];
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module.exports = {
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data: new customSlashCommandBuilder()
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.setName('join')
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.setDescription('Join the channel you are in with the preset you choose')
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.addAllSystemPresetOptions(),
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example: "join",
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isPrivileged: false,
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requiresTokens: false,
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defaultTokenUsage: 0,
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deferInitialReply: true,
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async execute(interaction) {
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try{
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const guildId = interaction.guild.id;
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const presetName = interaction.options.getString('preset');
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const channelId = interaction.member.voice.channel.id;
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log.DEBUG(`Join requested by: ${interaction.user.username}, to: '${presetName}', in channel: ${channelId} / ${guildId}`);
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await interaction.editReply('**Pong.**');
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const onlineBots = await getMembersInRole(interaction);
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log.DEBUG("Online Bots: ", onlineBots);
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await joinServerWrapper(presetName, channelId, onlineBots.online);
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//await interaction.channel.send('**Pong.**'); // This will send a message to the channel of the interaction outside of the initial reply
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}catch(err){
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log.ERROR(err)
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//await interaction.reply(err.toString());
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}
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}
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}
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86
Server/utilities/customSlashCommandBuilder.js
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86
Server/utilities/customSlashCommandBuilder.js
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const { SlashCommandBuilder, SlashCommandStringOption } = require('discord.js');
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const { DebugBuilder } = require("../utilities/debugBuilder");
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const { BufferToJson } = require("../utilities/utils");
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const log = new DebugBuilder("server", "customSlashCommandBuilder");
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const { getAllNodes, getAllNodesSync } = require("../utilities/mysqlHandler");
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exports.customSlashCommandBuilder = class customSlashCommandBuilder extends SlashCommandBuilder {
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constructor() {
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super();
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}
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async addAllSystemPresetOptions() {
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const nodeObjects = await new Promise((recordResolve, recordReject) => {
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getAllNodes((nodeRows) => {
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recordResolve(nodeRows);
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});
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});
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log.DEBUG("Node objects: ", nodeObjects);
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var presetsAvailable = [];
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for (const nodeObject of nodeObjects) {
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log.DEBUG("Node object: ", nodeObject);
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for (const presetName in nodeObject.nearbySystems) presetsAvailable.push(nodeObject.nearbySystems[presetName]);
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}
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log.DEBUG("All Presets available: ", presetsAvailable);
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// Remove duplicates
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presetsAvailable = [...new Set(presetsAvailable)];
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log.DEBUG("DeDuped Presets available: ", presetsAvailable);
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this.addStringOption(option => option.setName("preset").setRequired(true).setDescription("The channels"));
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for (const preset of presetsAvailable){
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log.DEBUG("Preset: ", preset);
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this.options[0].addChoices({
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'name': String(preset),
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'value': String(preset)
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});
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}
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log.DEBUG("Preset Options: ", this);
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return this;
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}
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/*
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return new class extends SlashCommandStringOption {
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constructor() {
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super();
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getAllNodes((nodeObjects) => {
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this.name = "preset"
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this.required = "false"
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var presetsAvailable = [];
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for (const nodeObject of nodeObjects) {
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nodeObject.nearbySystems = BufferToJson(nodeObject.nearbySystems);
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log.DEBUG("Node object: ", nodeObject);
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for (const presetName in nodeObject.nearbySystems) presetsAvailable.push(nodeObject.nearbySystems[presetName]);
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}
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log.DEBUG("All Presets available: ", presetsAvailable);
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// Remove duplicates
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presetsAvailable = [...new Set(presetsAvailable)];
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log.DEBUG("DeDuped Presets available: ", presetsAvailable);
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var choicesList = []
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for (const preset of presetsAvailable){
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log.DEBUG("Preset: ", preset);
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choicesList.push({
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name: preset,
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value: preset
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})
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}
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log.DEBUG("Choice List: ", choicesList);
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this.choices = JSON.stringify(choicesList);
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return this;
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});
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}
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}
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*/
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}
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