require('dotenv').config(); // Debug const { DebugBuilder } = require("../utilities/debugBuilder.js"); const log = new DebugBuilder("client", "commandController"); // Modules const { joinVoiceChannel, VoiceConnectionStatus, getVoiceConnection, createAudioPlayer, createAudioResource, AudioPlayerStatus } = require("@discordjs/voice"); const { OpusEncoder } = require("@discordjs/opus"); const { calcRmsSync } = require("../utilities/rmsCalculator.js"); // Utilities const {replyToInteraction} = require("../utilities/messageHandler.js"); const {createAudioInstance} = require("../controllers/audioController.js"); const { all } = require('../routes/index.js'); // Declare the encoder const encoder = new OpusEncoder(48000, 2); const noiseGateOpen = process.env.AUDIO_NOISE_GATE_OPEN ?? 100; /** * Join the specified voice channel * * @param interaction Message interaction from discord * @param {string||any} guildID The specified Guild ID if this function is run from the client instead of from an interaction in Discord * @param {string||any} channelID The channel ID to join * @param guild The guild object to be used to create a voice adapter * @param {function} callback The callback that will be needed if this function is run with a Guild ID instead of an interaction */ exports.join = async function join({interaction= undefined, guildID= undefined, channelID = undefined, guildObj = undefined, callback = undefined}){ if (interaction){ const voiceChannel = interaction.options.getChannel('voicechannel'); channelID = voiceChannel.id; guildID = interaction.guildId; guildObj = interaction.guild; if (interaction) replyToInteraction(interaction, `Ok, Joining ${voiceChannel.name}`); } log.DEBUG("Channel ID: ", channelID) log.DEBUG("Guild ID: ", guildID) const vcConnectionObj = { channelId: channelID, guildId: guildID, adapterCreator: guildObj.voiceAdapterCreator, selfMute: false, selfDeaf: false, }; // Join the voice channel const voiceConnection = await joinVoiceChannel(vcConnectionObj); // Create the audio stream instance const audioInstance = await createAudioInstance(); log.VERBOSE("Audio Instance: ", audioInstance); // Play audio data when it's received from the stream audioInstance.on('data', buffer => { buffer = Buffer.from(buffer); //log.VERBOSE("Audio buffer: ", buffer); // Check intensity of audio and only play when audio is present (no white noise/static) volume = Math.trunc(calcRmsSync(buffer, buffer.length)); if (parseInt(volume) > parseInt(noiseGateOpen)) { //log.VERBOSE("Noisegate and buffer volume: ", (parseInt(volume) > parseInt(noiseGateOpen)), noiseGateOpen, volume); const encodedBuffer = encoder.encode(buffer); voiceConnection.playOpusPacket(encodedBuffer); } }); audioInstance.start(); // Handle state changes in the voice connection voiceConnection.on('stateChange', async (oldState, newState) => { //log.VERBOSE("VoiceConnection state Changed from state: ", oldState, "\n\nto state: ", newState); log.DEBUG("VoiceConnection state Changed from: ", oldState.status, "to: ", newState.status); // Ready -> Connecting if (oldState.status === VoiceConnectionStatus.Ready && newState.status === VoiceConnectionStatus.Connecting) { log.DEBUG("Configuring Network"); voiceConnection.configureNetworking(); return; } // Ready -> Disconnected if (oldState.status === VoiceConnectionStatus.Ready && newState.status === VoiceConnectionStatus.Disconnected) { log.DEBUG("Attempting to reconnect the voice connection"); voiceConnection = joinVoiceChannel(vcConnectionObj); return; } // Ready if (newState.status === VoiceConnectionStatus.Ready){ log.DEBUG("Bot connected to voice channel"); return; } // Destroyed if (newState.status === VoiceConnectionStatus.Destroyed){ log.DEBUG("Quitting audio instance"); audioInstance.quit(); return; } }); voiceConnection.on('error', async (error) => { log.ERROR("Voice Connection Error: ", error); }) if (guildID && callback) return callback(); else return; } /** * If in a voice channel for the specified guild, leave * * @param interaction Message interaction from discord * @param guildID * @param callback */ exports.leave = async function leave({interaction = undefined, guildID= undefined, callback = undefined}) { if(interaction) { guildID = interaction.guild.id; } const voiceConnection = getVoiceConnection(guildID); let response; if (!voiceConnection){ response = "Not in a voice channel." if (interaction) return replyToInteraction(interaction, response); else callback(response); } voiceConnection.destroy(); response = "Goodbye" if (interaction) return replyToInteraction(interaction, response); else callback(response); } /** * Get the voice status of the bots * @param {*} param0 * @returns */ exports.status = async function status({interaction= undefined, guildID= undefined, callback = undefined}) { //if (!interaction && !guildID) // Need error of sorts if (interaction){ guildID = interaction.guild.id; } const voiceConnection = getVoiceConnection(guildID); const statusObj = { "guildID": guildID, "voiceConnection": typeof g !== 'undefined' ? true : false // True if there is a voice connection, false if undefined } log.DEBUG('Status Object: ', statusObj); // get the status and return it accordingly (message reply / module) if (interaction) { return replyToInteraction(interaction, "Pong! I have Aids and now you do too!"); } else { callback(statusObj); } }