55 lines
1.7 KiB
JavaScript
55 lines
1.7 KiB
JavaScript
// Debug
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const { DebugBuilder } = require("../utilities/debugBuilder.js");
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const log = new DebugBuilder("client", "clientController");
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// Modules
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const { status, join, leave } = require("./commandController")
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/**
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* Get an object of client guilds
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* @param req The express request which includes the discord client
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* @returns
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*/
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function getGuilds(req) {
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return req.discordClient.guilds.cache.map(guild => guild.id)
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}
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/**
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* Get Status of the discord process
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*/
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exports.getStatus = (req, res) => {
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log.INFO("Getting the status of the bot");
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guildIds = getGuilds(req);
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log.DEBUG("Guild IDs: ", guildIds);
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var guildStatuses = []
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for (const guildID of guildIds){
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status({guildID: guildID, callback: (statusObj) => {
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log.DEBUG("Status Object string: ", statusObj);
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if (!statusObj.voiceConnection) guildStatuses.push({ guildID : 201 });
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else guildStatuses.push({ guildID: 202 })
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}});
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}
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return res.send(200).json(guildStatuses);
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}
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/**
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* Start the bot and join the server and preset specified
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*/
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exports.joinServer = (req, res) => {
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const channelID = req.body.channelID;
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const presetName = req.body.presetName;
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if (!channelID || !presetName) return res.status(400).json({'message': "Channel ID or Preset Name not present in the request"});
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// Start the bot
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join({guildID: guildID, guildObj: client.guilds.cache.get(guildID), channelID: channelID, callback: () => {
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return req.sendStatus(202);
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}});
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}
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/**
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* Leaves the server if it's in one
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*/
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exports.leaveServer = (req, res) => {
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leave({guildID: guildID, callback: (response) => {
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return res.sendStatus(202);
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}});
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} |