99 lines
3.2 KiB
JavaScript
99 lines
3.2 KiB
JavaScript
// Debug
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const { DebugBuilder } = require("../utilities/debugBuilder.js");
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const log = new DebugBuilder("client", "clientController");
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// Modules
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const { status, join, leave } = require("./commandController")
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/**
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* Get an object of client guilds
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* @param req The express request which includes the discord client
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* @returns
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*/
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function getGuilds(req) {
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return req.discordClient.guilds.cache.map(guild => guild.id)
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}
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/**
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* Get an object of the channels in a guild
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* @param {*} guildId The Guild ID to check the channels of
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* @param {*} req The request object to use to check the discord client
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*/
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function getChannels(guildId, req) {
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const guild = req.discordClient.guilds.find(guildId);
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log.DEBUG("Found Guild channels with guild", guild.channels, guild);
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return guild.channels;
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}
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/**
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* Check to see if a given guild has a given channel
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* @param {*} guildId The guild ID to check if the channel exists
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* @param {*} channelId The channel ID to check if exists in the guild
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* @param {*} req The express request param to use the discord client
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* @returns {true|false}
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*/
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function checkIfGuildHasChannel(guildId, channelId, req){
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const guildChannels = getChannels(guildId, req)
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const checkedChannel = guildChannels.find(c => c.id === channelId);
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if (!checkedChannel) return false;
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return true;
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}
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function getGuildFromChannel(channelId, req){
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const channel = req.discordClient.channels.cache.get(channelId);
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if (!channel) return new Error("Error getting channel from client");
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if (channel.guild) return channel.guild;
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return new Error("No Guild found with the given ID");
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}
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/**
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* Get Status of the discord process
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*/
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exports.getStatus = (req, res) => {
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log.INFO("Getting the status of the bot");
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guildIds = getGuilds(req);
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log.DEBUG("Guild IDs: ", guildIds);
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var guildStatuses = []
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for (const guildId of guildIds){
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status({guildID: guildId, callback: (statusObj) => {
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log.DEBUG("Status Object string: ", statusObj);
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if (!statusObj.voiceConnection) guildStatuses.push({ guildId : 201 });
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else guildStatuses.push({ guildId: 202 })
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}});
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}
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return res.status(200).json(guildStatuses);
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}
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/**
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* Start the bot and join the server and preset specified
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*/
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exports.joinServer = (req, res) => {
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const channelId = req.body.channelID;
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const presetName = req.body.presetName;
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const guildObj = getGuildFromChannel(channelId, req);
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if (!channelId || !presetName || !guildObj) return res.status(400).json({'message': "Request does not have all components to proceed"});
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// join the sever
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join({guildID: guildObj.id, guildObj: guildObj, channelID: channelId, callback: () => {
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return res.sendStatus(202);
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}});
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}
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/**
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* Leaves the server if it's in one
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*/
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exports.leaveServer = (req, res) => {
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log.INFO("Leaving the server");
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const guildIds = getGuilds(req);
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log.DEBUG("Guild IDs: ", guildIds);
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for (const guildId of guildIds){
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leave({guildID: guildId, callback: (response) => {
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log.DEBUG("Response from leaving server on guild ID", guildId, response);
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return res.sendStatus(202);
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}});
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}
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} |