Files
DRB-CnC/Server/commands/join.js

113 lines
4.8 KiB
JavaScript

// Modules
const { customSlashCommandBuilder } = require('../utilities/customSlashCommandBuilder');
const { DebugBuilder } = require("../utilities/debugBuilder");
const { BufferToJson, getMembersInRole, getKeyByArrayValue } = require("../utilities/utils");
const { requestOptions, sendHttpRequest } = require("../utilities/httpRequests");
const { readFileSync } = require('fs');
const { getOnlineNodes, getNodeInfoFromId } = require("../utilities/mysqlHandler");
const path = require('path');
// Global Vars
const log = new DebugBuilder("server", "join");
/**
* * This wrapper will check if there is an available node with the requested preset and if so checks for an available client ID to join with
*
* @param {*} presetName The preset name to listen to on the client
* @param {*} channelId The channel ID to join the bot to
* @param {*} clientIdsUsed EITHER A collection of clients that are currently connected OR a single discord client ID (NOT dev portal ID) that should be used to join the server with
* @returns
*/
async function joinServerWrapper(presetName, channelId, clientIdsUsed) {
// Get nodes online
var onlineNodes = await new Promise((recordResolve, recordReject) => {
getOnlineNodes((nodeRows) => {
recordResolve(nodeRows);
});
});
// Check which nodes have the selected preset
onlineNodes = onlineNodes.filter(node => node.nearbySystems.includes(presetName));
log.DEBUG("Filtered Online Nodes: ", onlineNodes);
// Check if any nodes with this preset are available
var nodesCurrentlyAvailable = [];
for (const node of onlineNodes) {
const reqOptions = new requestOptions("/bot/status", "GET", node.ip, node.port);
await new Promise(resolve => sendHttpRequest(reqOptions, "", (responseObj) => {
if (!responseObj || !responseObj.statusCode == 200) return resolve(false);
log.VERBOSE("Response Object from node ", node, responseObj);
nodesCurrentlyAvailable.push(node);
resolve(true);
}));
}
log.DEBUG("Nodes Currently Available: ", nodesCurrentlyAvailable);
// If not, let the user know
if (!nodesCurrentlyAvailable.length > 0) return Error("All nodes with this channel are unavailable, consider swapping one of the currently joined bots.");
// If so, join with the first node
var availableClientIds = await Object(JSON.parse(readFileSync(path.resolve(__dirname, '../clientIds.json'))));
log.DEBUG("All clients: ", Object.keys(availableClientIds));
var selectedClientId;
if (typeof clientIdsUsed === 'string') {
if (Object.keys(availableClientIds).includes(clientIdsUsed)) selectedClientId = availableClientIds[clientIdsUsed];
}
else {
log.DEBUG("Client IDs Used: ", clientIdsUsed.keys());
for (const usedClientId of clientIdsUsed.keys()) {
log.DEBUG("Used Client ID: ", usedClientId);
if (Object.keys(availableClientIds).includes(usedClientId)) {
delete availableClientIds[usedClientId];
}
}
log.DEBUG("Available Client IDs: ", availableClientIds);
if (!Object.keys(availableClientIds).length > 0) return log.ERROR("All client ID have been used, consider swapping one of the curretly joined bots or adding more Client IDs to the pool.")
selectedClientId = availableClientIds[Object.keys(availableClientIds)[0]];
}
const reqOptions = new requestOptions("/bot/join", "POST", nodesCurrentlyAvailable[0].ip, nodesCurrentlyAvailable[0].port);
sendHttpRequest(reqOptions, JSON.stringify({
"channelId": channelId,
"clientId": selectedClientId.id,
"presetName": presetName
}), (responseObj) => {
log.VERBOSE("Response Object from node ", nodesCurrentlyAvailable[0], responseObj);
if (!responseObj || !responseObj.statusCode == 200) return false;
nodesCurrentlyAvailable.push(nodesCurrentlyAvailable[0]);
});
}
exports.joinServerWrapper = joinServerWrapper;
var presetsAvailable = [];
module.exports = {
data: new customSlashCommandBuilder()
.setName('join')
.setDescription('Join the channel you are in with the preset you choose')
.addAllSystemPresetOptions(),
example: "join",
isPrivileged: false,
requiresTokens: false,
defaultTokenUsage: 0,
deferInitialReply: true,
async execute(interaction) {
try{
const guildId = interaction.guild.id;
const presetName = interaction.options.getString('preset');
const channelId = interaction.member.voice.channel.id;
log.DEBUG(`Join requested by: ${interaction.user.username}, to: '${presetName}', in channel: ${channelId} / ${guildId}`);
await interaction.editReply('**Pong.**');
const onlineBots = await getMembersInRole(interaction);
log.DEBUG("Online Bots: ", onlineBots);
await joinServerWrapper(presetName, channelId, onlineBots.online);
//await interaction.channel.send('**Pong.**'); // This will send a message to the channel of the interaction outside of the initial reply
}catch(err){
log.ERROR(err)
//await interaction.reply(err.toString());
}
}
}