36 lines
1.3 KiB
JavaScript
36 lines
1.3 KiB
JavaScript
import {joinVoiceChannel} from "@discordjs/voice";
|
|
import {replyToInteraction} from "../utilities/messageHandler.js";
|
|
import {createAudioInstance} from "../controllers/audioController.js";
|
|
import OpusEncoderPkg from "@discordjs/opus";
|
|
|
|
// Declare the encoder (module is incompatible modern import method)
|
|
const { OpusEncoder } = OpusEncoderPkg;
|
|
const encoder = new OpusEncoder(48000, 2);
|
|
|
|
/**
|
|
* Join the specified voice channel
|
|
*
|
|
* @param interaction Message interaction from discord
|
|
*/
|
|
export default async function join(interaction){
|
|
const voiceChannel = interaction.options.getChannel('voicechannel');
|
|
const voiceConnection = joinVoiceChannel({
|
|
channelId: voiceChannel.id,
|
|
guildId: interaction.guildId,
|
|
adapterCreator: interaction.guild.voiceAdapterCreator,
|
|
selfMute: false,
|
|
selfDeaf: false,
|
|
});
|
|
replyToInteraction(interaction, `Ok, Joining ${voiceChannel.name}`);
|
|
|
|
const audioInstance = createAudioInstance();
|
|
|
|
audioInstance.on('data', buffer => {
|
|
buffer = Buffer.from(buffer);
|
|
const encoded = encoder.encode(buffer);
|
|
// TODO Add a function here to check the volume of either buffer and only play audio to discord when there is audio to be played
|
|
voiceConnection.playOpusPacket(encoded);
|
|
})
|
|
|
|
audioInstance.start();
|
|
} |