Functional joining and leaving

- Needs to be tested on multiple servers
- Needs to be tested with multiple nodes
#1 #9
This commit is contained in:
Logan Cusano
2024-02-18 20:05:10 -05:00
parent 6bc09df824
commit 42784f1852
7 changed files with 210 additions and 42 deletions

View File

@@ -1,49 +1,61 @@
import { io } from "socket.io-client";
import { connectToChannel, initDiscordBotClient, getVoiceChannelFromID, checkIfConnectedToVC } from '../discordAudioBot/dab.mjs';
import { logIntoServerWrapper, sendNodeUpdateWrapper } from "./socketClientWrappers.mjs";
import { connectToChannel, initDiscordBotClient, getVoiceChannelFromID, checkIfConnectedToVC, getVoiceConnectionFromGuild } from '../discordAudioBot/dab.mjs';
import { logIntoServerWrapper, sendNodeUpdateWrapper, nodeCheckStatus } from "./socketClientWrappers.mjs";
/**
* Initialize the socket connection with the server, this will handle disconnects within itself
* @param {Object} localNodeConfig The local node config object
* @returns {any}
*/
export const initSocketConnection = async (localNodeConfig) => {
const serverEndpoint = `http://${localNodeConfig.serverIp}:${localNodeConfig.serverPort}` || 'http://localhost:3000'; // Adjust the server endpoint
const socket = io.connect(serverEndpoint);
const discordClients = {};
socket.on('connect', async () => {
console.log('Connected to the server');
await logIntoServerWrapper(socket, localNodeConfig);
});
socket.on('node-join', async (joinData) => {
socket.on('node-join', async (joinData) => {
console.log("Join requested: ", joinData)
// TODO - Implement logic to control OP25 for the requested channel/system
// Join the requested channel with the requested ID
initDiscordBotClient(joinData.clientID, joinData.system, client => {
getVoiceChannelFromID(client, joinData.channelID).then(vc => {
// Add the client object to the IO instance
discordClients[vc.guild.id] = client;
const connection = connectToChannel(vc);
console.log("Bot Connected to VC");
})
});
})
});
});
socket.on('node-leave', async () => {
socket.on('node-leave', async (guildId) => {
console.log("Leave requested");
const connection = await getVoiceConnection(myVoiceChannel.guild.id);
if (connection) {
console.log("There is an open VC connection, closing it now");
connection.destroy();
if (await checkIfConnectedToVC(guildId)) {
const connection = await getVoiceConnectionFromGuild(guildId);
if (connection) {
console.log("There is an open VC connection, closing it now");
// Destroy the open VC connection
connection.destroy();
// Remove the client from the socket connection
delete discordClients[guildId];
}
}
});
socket.on('node-check-connected-status', async (guildId, socketCallback) => {
console.log("Requested status check");
if (await checkIfConnectedToVC(guildId)) {
console.log("There is an open VC connection");
socketCallback(true);
} else {
socketCallback(false);
}
socket.on('node-get-discord-username', async (guildId, socketCallback) => {
console.log("Requested username");
socketCallback(discordClients[guildId].user.username);
});
socket.on('node-check-connected-status', nodeCheckStatus);
socket.on('disconnect', () => {
console.log('Disconnected from the server');
});