Functional joining and leaving
- Needs to be tested on multiple servers - Needs to be tested with multiple nodes #1 #9
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@@ -12,7 +12,16 @@ export const data = new SlashCommandBuilder()
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.setRequired(true)
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.setAutocomplete(true));
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export async function autocomplete(interaction) {
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// Exporting other properties
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export const example = "/join";
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export const deferInitialReply = true;
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/**
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* Function to give the user auto-reply suggestions
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* @param {any} nodeIo The nodeIO server for manipulation of sockets
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* @param {any} interaction The interaction object
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*/
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export async function autocomplete(nodeIo, interaction) {
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const focusedValue = interaction.options.getFocused();
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const choices = await getAllSystems();
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const filtered = choices.filter(choice => choice.name.startsWith(focusedValue));
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@@ -24,14 +33,14 @@ export async function autocomplete(interaction) {
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);
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}
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// Exporting other properties
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export const example = "/join";
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export const deferInitialReply = true;
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// Exporting execute function
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/**
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* The function to run when the command is called by a discord user
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* @param {any} nodeIo The nodeIO server for manipulation of sockets
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* @param {any} interaction The interaction object
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*/
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export async function execute(nodeIo, interaction) {
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// Check if the user is in a VC
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if (!interaction.member.voice.channel) { return await interaction.reply({ content: 'You need to enter a voice channel before use the command', ephemeral: true }) }
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if (!interaction.member.voice.channel) { return await interaction.reply({ content: `<@${interaction.member.id}>, you need to enter a voice channel before use the command`, ephemeral: true }) }
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// Grab the channel if the user is connected to VC
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const channelToJoin = interaction.member.voice.channel;
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@@ -74,7 +83,7 @@ export async function execute(nodeIo, interaction) {
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// If there are no available nodes, let the user know there are none available
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if (availableNodes.length == 0) {
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// There are no nodes availble for the requested system
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return await interaction.editReply("The selected system has no available nodes");
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return await interaction.editReply(`<@${interaction.member.id}>, the selected system has no available nodes`);
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} else if (availableNodes.length == 1) {
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// There is only one node available for the requested system
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// Request the node to join
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@@ -94,7 +103,7 @@ export async function execute(nodeIo, interaction) {
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// Reply to the user with the button prompts
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const response = await interaction.editReply({
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content: "Please select the Node you would like to join with this system",
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content: `<@${interaction.member.id}>, Please select the Node you would like to join with this system`,
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components: [actionRow]
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});
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67
server/discordBot/commands/leave.mjs
Normal file
67
server/discordBot/commands/leave.mjs
Normal file
@@ -0,0 +1,67 @@
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import { SlashCommandBuilder } from 'discord.js';
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import { checkIfNodeIsConnectedToVC, requestBotLeaveServer, getNodeDiscordUsername, getSocketIdByNuid } from '../../modules/socketServerWrappers.mjs';
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// Exporting data property
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export const data = new SlashCommandBuilder()
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.setName('leave')
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.setDescription('Disconnect a bot from the server')
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.addStringOption(system =>
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system.setName('bot')
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.setDescription('The bot you would like to disconnect')
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.setRequired(true)
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.setAutocomplete(true));;
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// Exporting other properties
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export const example = "/leave *{Bot Name}*";
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export const deferInitialReply = true;
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/**
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* Function to give the user auto-reply suggestions
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* @param {any} nodeIo The nodeIO server for manipulation of sockets
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* @param {any} interaction The interaction object
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*/
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export async function autocomplete(nodeIo, interaction) {
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const focusedValue = interaction.options.getFocused();
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const choices = [];
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const openSockets = [...await nodeIo.allSockets()];
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await Promise.all(openSockets.map(async openSocket => {
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openSocket = await nodeIo.sockets.sockets.get(openSocket);
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const connected = await checkIfNodeIsConnectedToVC(nodeIo, interaction.guild.id, openSocket.node.nuid);
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console.log("Connected:", connected);
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if (connected) {
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const username = await getNodeDiscordUsername(openSocket, interaction.guild.id);
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choices.push({
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name: username,
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value: openSocket.node.nuid
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});
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}
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}));
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const filtered = choices.filter(choice => choice.name.startsWith(focusedValue));
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console.log(focusedValue, choices, filtered);
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await interaction.respond(filtered);
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}
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/**
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* The function to run when the command is called by a discord user
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* @param {any} nodeIo The nodeIO server for manipulation of sockets
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* @param {any} interaction The interaction object
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*/
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export async function execute(nodeIo, interaction) {
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try {
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// Get the requested bot
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const selectedNode = interaction.options.getString('bot');
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const socket = await getSocketIdByNuid(nodeIo, selectedNode);
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console.log("All open sockets:", socket, selectedNode);
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await requestBotLeaveServer(socket, interaction.guild.id);
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//await interaction.reply(`**Online Sockets: '${sockets}'**`);
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await interaction.editReply(`Ok <@${interaction.member.id}>, the bot is leaving shortly`);
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//await interaction.channel.send('**Pong.**');
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} catch (err) {
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console.error(err);
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// await interaction.reply(err.toString());
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}
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}
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@@ -9,7 +9,7 @@ export async function execute(nodeIo, interaction) {
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// Execute autocomplete if the user is checking autocomplete
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if (interaction.isAutocomplete()) {
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console.log("Running autocomplete for command: ", command.data.name);
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return await command.autocomplete(interaction);
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return await command.autocomplete(nodeIo, interaction);
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}
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// Check if the interaction is a command
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@@ -66,7 +66,6 @@ export const nodeUpdateWrapper = async (nodeData) => {
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* Wrapper to update the systems from the nearbySystems object passed from clients
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* @param {string} nuid The NUID of the node that sent the update
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* @param {object} nearbySystems The nearby systems object passed from the node to be updated
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* @returns {any}
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*/
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export const nearbySystemsUpdateWraper = async (nuid, nearbySystems) => {
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console.log("System updates sent by node: ", nuid, nearbySystems);
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@@ -142,9 +141,12 @@ export const nearbySystemsUpdateWraper = async (nuid, nearbySystems) => {
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* @param {string} nuid The NUID to find within the open sockets
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* @returns {string|null} Will return the open socket ID or NULL
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*/
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const getSocketIdByNuid = async (nodeIo, nuid) => {
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for (const openSocket in await nodeIo.allSockets()) {
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if (openSockets[openSocket] == nuid)
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export const getSocketIdByNuid = async (nodeIo, nuid) => {
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const openSockets = await nodeIo.allSockets();
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for (const openSocketId of openSockets) {
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console.log(openSockets)
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const openSocket = await nodeIo.sockets.sockets.get(openSocketId);
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if (openSocket.node.nuid == nuid)
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return openSocket;
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}
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return null;
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@@ -152,9 +154,9 @@ const getSocketIdByNuid = async (nodeIo, nuid) => {
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/**
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* Get all nodes that are connected to a voice channel
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* @param {any} nodeIo
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* @param {any} guildId The guild ID string for the guild we are looking in
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* @returns {any}
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* @param {any} nodeIo The nodeIo object that contains the IO server
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* @param {string} guildId The guild ID string for the guild we are looking in
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* @returns {Array} The sockets connected to VC in a given server
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*/
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export const getAllSocketsConnectedToVC = async (nodeIo, guildId) => {
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// Get all open socket nodes
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@@ -167,7 +169,7 @@ export const getAllSocketsConnectedToVC = async (nodeIo, guildId) => {
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await new Promise((res) => {
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openSocket.emit('node-check-connected-status', guildId, (status) => {
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if (status) {
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console.log("Socket is connected to VC:", openSocket.node.name);
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console.log("Socket is connected to VC:", openSocket.node.name, status);
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socketsConnectedToVC.push(openSocket);
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} else {
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console.log("Socket is NOT connected to VC:", openSocket.node.name);
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@@ -183,8 +185,8 @@ export const getAllSocketsConnectedToVC = async (nodeIo, guildId) => {
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/**
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* Wrapper to check if the given NUID is connected to a VC
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* @param {any} nodeIo The nodeIo object that contains the IO server
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* @param {any} nuid The NUID string that we would like to find in the open socket connections
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* @returns {any}
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* @param {string} nuid The NUID string that we would like to find in the open socket connections
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* @returns {boolean} If the node is connected to VC in the given server
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*/
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export const checkIfNodeIsConnectedToVC = async (nodeIo, guildId, nuid) => {
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const socketsConnectedToVC = await getAllSocketsConnectedToVC(nodeIo, guildId);
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@@ -196,12 +198,25 @@ export const checkIfNodeIsConnectedToVC = async (nodeIo, guildId, nuid) => {
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return false;
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}
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/**
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* Get the discord username from a given socket
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* @param {any} socket The socket object of the node to check the username of
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* * @param {string} guildId The guild ID to check the username in
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* @returns {string} The username of the bot in the requested server
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*/
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export const getNodeDiscordUsername = async (socket, guildId) => {
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return await new Promise((res) => {
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socket.emit('node-get-discord-username', guildId, (username) => {
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res(username);
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});
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});
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}
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/**
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* Request a given socket node to join a given voice channel
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* @param {any} socket The socket object of the node the request should be sent to
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* @param {any} systemName The system preset name that we would like to listen to
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* @param {any} discordChanelId The Discord channel ID to join the listening bot to
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* @returns {any}
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* @param {string} discordChanelId The Discord channel ID to join the listening bot to
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*/
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export const requestNodeJoinSystem = async (socket, systemName, discordChanelId) => {
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// Check for open client IDs
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@@ -214,6 +229,12 @@ export const requestNodeJoinSystem = async (socket, systemName, discordChanelId)
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await sendNodeCommand(socket, "node-join", joinData);
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}
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export const requestBotLeave = async () => {
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/**
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* Request a given socket node to leave VC in a given server
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* @param {any} socket The socket object of the node the request should be sent to
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* @param {string} guildId The guild ID to disconnect the socket node from
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*/
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export const requestBotLeaveServer = async (socket, guildId) => {
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// Send the command to the node
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await sendNodeCommand(socket, "node-leave", guildId);
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}
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