Functional joining and leaving

- Needs to be tested on multiple servers
- Needs to be tested with multiple nodes
#1 #9
This commit is contained in:
Logan Cusano
2024-02-18 20:05:10 -05:00
parent 6bc09df824
commit 42784f1852
7 changed files with 210 additions and 42 deletions

View File

@@ -66,7 +66,6 @@ export const nodeUpdateWrapper = async (nodeData) => {
* Wrapper to update the systems from the nearbySystems object passed from clients
* @param {string} nuid The NUID of the node that sent the update
* @param {object} nearbySystems The nearby systems object passed from the node to be updated
* @returns {any}
*/
export const nearbySystemsUpdateWraper = async (nuid, nearbySystems) => {
console.log("System updates sent by node: ", nuid, nearbySystems);
@@ -142,9 +141,12 @@ export const nearbySystemsUpdateWraper = async (nuid, nearbySystems) => {
* @param {string} nuid The NUID to find within the open sockets
* @returns {string|null} Will return the open socket ID or NULL
*/
const getSocketIdByNuid = async (nodeIo, nuid) => {
for (const openSocket in await nodeIo.allSockets()) {
if (openSockets[openSocket] == nuid)
export const getSocketIdByNuid = async (nodeIo, nuid) => {
const openSockets = await nodeIo.allSockets();
for (const openSocketId of openSockets) {
console.log(openSockets)
const openSocket = await nodeIo.sockets.sockets.get(openSocketId);
if (openSocket.node.nuid == nuid)
return openSocket;
}
return null;
@@ -152,9 +154,9 @@ const getSocketIdByNuid = async (nodeIo, nuid) => {
/**
* Get all nodes that are connected to a voice channel
* @param {any} nodeIo
* @param {any} guildId The guild ID string for the guild we are looking in
* @returns {any}
* @param {any} nodeIo The nodeIo object that contains the IO server
* @param {string} guildId The guild ID string for the guild we are looking in
* @returns {Array} The sockets connected to VC in a given server
*/
export const getAllSocketsConnectedToVC = async (nodeIo, guildId) => {
// Get all open socket nodes
@@ -167,7 +169,7 @@ export const getAllSocketsConnectedToVC = async (nodeIo, guildId) => {
await new Promise((res) => {
openSocket.emit('node-check-connected-status', guildId, (status) => {
if (status) {
console.log("Socket is connected to VC:", openSocket.node.name);
console.log("Socket is connected to VC:", openSocket.node.name, status);
socketsConnectedToVC.push(openSocket);
} else {
console.log("Socket is NOT connected to VC:", openSocket.node.name);
@@ -183,8 +185,8 @@ export const getAllSocketsConnectedToVC = async (nodeIo, guildId) => {
/**
* Wrapper to check if the given NUID is connected to a VC
* @param {any} nodeIo The nodeIo object that contains the IO server
* @param {any} nuid The NUID string that we would like to find in the open socket connections
* @returns {any}
* @param {string} nuid The NUID string that we would like to find in the open socket connections
* @returns {boolean} If the node is connected to VC in the given server
*/
export const checkIfNodeIsConnectedToVC = async (nodeIo, guildId, nuid) => {
const socketsConnectedToVC = await getAllSocketsConnectedToVC(nodeIo, guildId);
@@ -196,12 +198,25 @@ export const checkIfNodeIsConnectedToVC = async (nodeIo, guildId, nuid) => {
return false;
}
/**
* Get the discord username from a given socket
* @param {any} socket The socket object of the node to check the username of
* * @param {string} guildId The guild ID to check the username in
* @returns {string} The username of the bot in the requested server
*/
export const getNodeDiscordUsername = async (socket, guildId) => {
return await new Promise((res) => {
socket.emit('node-get-discord-username', guildId, (username) => {
res(username);
});
});
}
/**
* Request a given socket node to join a given voice channel
* @param {any} socket The socket object of the node the request should be sent to
* @param {any} systemName The system preset name that we would like to listen to
* @param {any} discordChanelId The Discord channel ID to join the listening bot to
* @returns {any}
* @param {string} discordChanelId The Discord channel ID to join the listening bot to
*/
export const requestNodeJoinSystem = async (socket, systemName, discordChanelId) => {
// Check for open client IDs
@@ -214,6 +229,12 @@ export const requestNodeJoinSystem = async (socket, systemName, discordChanelId)
await sendNodeCommand(socket, "node-join", joinData);
}
export const requestBotLeave = async () => {
/**
* Request a given socket node to leave VC in a given server
* @param {any} socket The socket object of the node the request should be sent to
* @param {string} guildId The guild ID to disconnect the socket node from
*/
export const requestBotLeaveServer = async (socket, guildId) => {
// Send the command to the node
await sendNodeCommand(socket, "node-leave", guildId);
}