Stable joining with dummy commands sent on timeouts

This commit is contained in:
Logan Cusano
2024-01-19 23:57:03 -05:00
parent 4a0b1004d2
commit 4ac95f5325
9 changed files with 301 additions and 90 deletions

1
.gitignore vendored
View File

@@ -292,3 +292,4 @@ cython_debug/
# option (not recommended) you can uncomment the following to ignore the entire idea folder.
#.idea/
/.vscode

View File

@@ -13,8 +13,9 @@ async function boot() {
// Run the first time boot sequence
await firstTimeBoot();
}
// Initialize the socket connection with the server
return initSocketConnection();
return initSocketConnection(localNodeConfig);
}
/**
@@ -30,6 +31,7 @@ async function firstTimeBoot() {
updateId(localNodeConfig.node.id);
console.log("Updated the config with the new node ID");
// TODO - Create the config file with the ID given and replace the update above
// TODO - Check if the system is linux or windows and set the 'type' param in DAB
// TODO - Implement web server so users can update radio systems easily
// TODO - Implement logic to check if the presets are set
@@ -39,7 +41,7 @@ async function firstTimeBoot() {
// Boot the client application
boot().then((openSocket) => {
initSocketListeners(openSocket);
initSocketListeners(openSocket, localNodeConfig);
//console.log(openSocket, "Open socket");
setTimeout(() => {sendNodeUpdate(openSocket);}, 2500);
})

View File

@@ -0,0 +1,123 @@
import {
NoSubscriberBehavior,
StreamType,
createAudioPlayer,
createAudioResource,
entersState,
AudioPlayerStatus,
VoiceConnectionStatus,
joinVoiceChannel,
} from '@discordjs/voice';
import { GatewayIntentBits } from 'discord-api-types/v10';
import { Client, Events } from 'discord.js';
import prism_media from 'prism-media';
const { FFmpeg } = prism_media;
const device = "VoiceMeeter VAIO3 Output (VB-Audio VoiceMeeter VAIO3)", maxTransmissionGap = 500, type = "dshow";
const player = createAudioPlayer({
behaviors: {
noSubscriber: NoSubscriberBehavior.Play,
maxMissedFrames: Math.round(maxTransmissionGap / 20),
},
});
function attachRecorder() {
player.play(
createAudioResource(
new FFmpeg({
args: [
'-analyzeduration',
'0',
'-loglevel',
'0',
'-f',
type,
'-i',
type === 'dshow' ? `audio=${device}` : device,
'-acodec',
'libopus',
'-f',
'opus',
'-ar',
'48000',
'-ac',
'2',
],
}),
{
inputType: StreamType.OggOpus,
},
),
);
console.log('Attached recorder - ready to go!');
}
player.on('stateChange', (oldState, newState) => {
if (oldState.status === AudioPlayerStatus.Idle && newState.status === AudioPlayerStatus.Playing) {
console.log('Playing audio output on audio player');
} else if (newState.status === AudioPlayerStatus.Idle) {
console.log('Playback has stopped. Attempting to restart.');
attachRecorder();
}
});
/**
*
* @param {any} channel
* @returns {any}
*/
export async function connectToChannel(channel) {
const connection = joinVoiceChannel({
channelId: channel.id,
guildId: channel.guild.id,
adapterCreator: channel.guild.voiceAdapterCreator,
});
try {
await entersState(connection, VoiceConnectionStatus.Ready, 30_000);
return connection;
} catch (error) {
connection.destroy();
throw error;
}
}
export async function getVoiceChannelFromID(client, channelID) {
return client.channels.cache.get(channelID)
}
export async function initDiscordBotClient(token, readyCallback){
const client = new Client({
intents: [GatewayIntentBits.Guilds, GatewayIntentBits.GuildMessages, GatewayIntentBits.GuildVoiceStates, GatewayIntentBits.MessageContent],
});
client.on(Events.ClientReady, () => {
console.log('discord.js client is ready!');
attachRecorder();
readyCallback(client);
});
client.on(Events.MessageCreate, async (message) => {
if (!message.guild) return;
console.log(`New Message:`, message.content);
if (message.content === '-join') {
const channel = message.member?.voice.channel;
if (channel) {
try {
const connection = await connectToChannel(channel);
connection.subscribe(player);
await message.reply('Playing now!');
} catch (error) {
console.error(error);
}
} else {
await message.reply('Join a voice channel then try again!');
}
}
});
client.login(token);
}

View File

@@ -0,0 +1,142 @@
// Debug
const { DebugBuilder } = require("../utilities/debugBuilder.js");
const log = new DebugBuilder("client", "updatePresets");
// Modules
const fs = require('fs');
const path = require("path");
const converter = require("convert-units");
/**
* Write the given presets to the JSON file
* @param presets The preset or presets to be written
* @param {function} callback The function to be called when this wrapper completes
*/
function writePresets(presets, callback = undefined) {
log.DEBUG(`${__dirname}`);
fs.writeFile("./config/radioPresets.json", JSON.stringify(presets), (err) => {
// Error checking
if (err) throw err;
log.DEBUG("Write Complete");
if (callback) callback(); else return
});
}
/**
* Wrapper to ensure each value in the array is in Hz format
* @param frequenciesArray
* @returns {*[]}
*/
function sanitizeFrequencies(frequenciesArray) {
let sanitizedFrequencyArray = [];
for (const freq of frequenciesArray) {
sanitizedFrequencyArray.push(convertFrequencyToHertz(freq));
}
log.DEBUG("Sanitized Frequency Array", sanitizedFrequencyArray);
return sanitizedFrequencyArray;
}
/**
* Function to convert a string or a float into the integer type needed to be saved
* @param frequency Could be a string, number or float,
* @returns {number|number|*} Return the value to be saved in Hz format ("154.875"MHz format = "154875000")
*/
function convertFrequencyToHertz(frequency){
// check if the passed value is a number
if(typeof frequency == 'number' && !isNaN(frequency)){
if (Number.isInteger(frequency)) {
log.DEBUG(`${frequency} is an integer.`);
// Check to see if the frequency has the correct length
if (frequency >= 1000000) return frequency
if (frequency >= 100 && frequency <= 999) return frequency * 1000000
log.WARN("Frequency hasn't matched filters: ", frequency);
}
else {
log.DEBUG(`${frequency} is a float value.`);
// Convert to a string to remove the decimal in place and then correct the length
return parseInt(converter(frequency).from("MHz").to("Hz"));
}
} else {
log.DEBUG(`${frequency} is not a number`);
frequency = convertFrequencyToHertz(parseFloat(frequency));
return parseInt(frequency)
}
}
/**
* Gets the saved presets and returns a preset object
* @returns {any} The object containing the different systems the bot is near
*/
function getPresets() {
const presetDir = path.resolve("./config/radioPresets.json");
log.DEBUG(`Getting presets from directory: '${presetDir}'`);
if (fs.existsSync(presetDir)) return JSON.parse(fs.readFileSync(presetDir));
else return {};
}
/**
* Adds a new preset to the radioPresets JSON file
*
* @param {string} systemName The name of the system being added
* @param {Array} frequencies The frequency or frequencies the SDR should tune to for this system
* @param {string} mode The listening mode the SDR should be using when listening to this frequency
* @param {function} callback The callback function to call when completed
* @param {string} trunkFile The file that contains all trunking information (if applicable to the selected listening mode)
* @param {string} whitelistFile The file that contains the whitelisted talkgroups [optional]
*/
function addNewPreset(systemName, frequencies, mode, callback, trunkFile = undefined, whitelistFile = undefined) {
const presets = this.getPresets();
// Create the preset for the new system
presets[systemName] = {
"frequencies": sanitizeFrequencies(frequencies),
"mode": mode,
"trunkFile": trunkFile ?? "none",
"whitelistFile": whitelistFile ?? "none"
}
// Write the changes to the preset config file
writePresets(presets, callback);
}
/**
* Updates the specified system
*
* @param {string} systemName The name of the system being modified
* @param {function} callback The callback function to be called when the function completes
* @param {Array} frequencies The frequency or frequencies the SDR should tune to for this system
* @param {string} mode The listening mode the SDR should be using when listening to this frequency
* @param {string} trunkFile The file that contains all trunking information (if applicable to the selected listening mode)
* @param {string} whitelistFile The file that contains the whitelisted talkgroups [optional]
*/
function updatePreset(systemName, callback, { frequencies = undefined, mode = undefined, trunkFile = undefined, whitelistFile = undefined }) {
const presets = this.getPresets();
// Check if a system name was passed
if (systemName in presets) {
// System name exists, checking to see if the keys are different
if(frequencies && sanitizeFrequencies(frequencies) !== presets[systemName].frequencies) presets[systemName].frequencies = sanitizeFrequencies(frequencies);
if(mode && mode !== presets[systemName].mode) presets[systemName].mode = mode;
if(trunkFile && trunkFile !== presets[systemName].trunkFile || trunkFile === "") presets[systemName].trunkFile = trunkFile ?? "none";
if(whitelistFile && whitelistFile !== presets[systemName].whitelistFile || whitelistFile === "") presets[systemName].whitelistFile = whitelistFile ?? "none";
// Write the changes
writePresets(presets, callback);
}
}
/**
* Deletes the specified system
*
* @param {string} systemName The name of the system being modified
* @param {function} callback The callback function to be called when the function completes
*/
function removePreset(systemName, callback) {
const presets = this.getPresets();
// Check if a system name was passed
if (systemName in presets) {
delete presets[systemName];
writePresets(presets, callback);
}
}

View File

@@ -1,6 +1,7 @@
import { io } from "socket.io-client";
import { connectToChannel, initDiscordBotClient, getVoiceChannelFromID } from '../discordAudioBot/dab.mjs';
export function initSocketConnection() {
export function initSocketConnection(localNodeConfig) {
const serverEndpoint = `http://${localNodeConfig.serverIp}:${localNodeConfig.serverPort}` || 'http://localhost:3000'; // Adjust the server endpoint
const socket = io.connect(serverEndpoint);
@@ -8,14 +9,26 @@ export function initSocketConnection() {
return socket;
}
export function initSocketListeners(socket){
export function initSocketListeners(socket, localNodeConfig) {
socket.on('connect', () => {
console.log('Connected to the server');
logIntoServer(socket);
logIntoServer(socket, localNodeConfig.node);
});
socket.on('node-join', (joinData) => {
socket.on('node-join', async (joinData) => {
console.log("Join requested: ", joinData)
// TODO - Implement logic to control OP25 for the requested channel
// Join the requested channel with the requested ID
initDiscordBotClient(joinData.clientID, client => {
console.log("Client:", client);
getVoiceChannelFromID(client, joinData.channelID).then(vc => {
console.log("Voice Channel:", vc);
console.log("Voice Channel Guild:", vc.Guild);
const connection = connectToChannel(vc);
})
});
console.log("All done?");
});
socket.on('node-leave', () => {

View File

@@ -19,4 +19,7 @@
"replace-in-file": "^7.1.0",
"socket.io-client": "^4.7.2"
},
"devDependencies": {
"typescript": "^5.3.3"
}
}

View File

@@ -1,80 +0,0 @@
import { REST, Routes } from 'discord.js';
import dotenv from 'dotenv';
dotenv.config()
//const clientId = process.env.clientId;
//const guildId = process.env.guildId;
const fs = require('node:fs');
const path = require('node:path');
var commands = [];
// Grab all the command files from the commands directory you created earlier
const commandsPath = path.resolve(__dirname, '../commands');
const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js'));
export function deploy (clientId, guildIDs) {
console.log("Deploying commands for: ", guildIDs);
if (!Array.isArray(guildIDs)) guildIDs = [guildIDs];
// Grab the SlashCommandBuilder#toJSON() output of each command's data for deployment
for (const file of commandFiles) {
const command = require(`${path.resolve(commandsPath, file)}`);
console.log('Deploying Command: ', command);
commands.push(command.data.toJSON());
}
// Construct and prepare an instance of the REST module
const rest = new REST({ version: '10' }).setToken(process.env.DISCORD_TOKEN);
// and deploy your commands!
for (const guildId of guildIDs) {
(async () => {
try {
console.log(`Started refreshing ${commands.length} application (/) commands for guild ID: ${guildId}.`);
// The put method is used to fully refresh all commands in the guild with the current set
const data = await rest.put(
Routes.applicationGuildCommands(clientId, guildId),
{ body: commands },
);
console.log(`Successfully reloaded ${data.length} application (/) commands for guild ID: ${guildId}.`);
} catch (error) {
// And of course, make sure you catch and log any errors!
console.log("ERROR Deploying commands: ", error, "Body from error: ", commands);
}
})()
}
};
/**
* Remove all commands for a given bot in a given guild
*
* @param {*} clientId The client ID of the bot to remove commands from
* @param {*} guildId The ID of the guild to remove the bot commands from
*/
export function removeAll (clientId, guildId) {
if (!Array.isArray(guildId)) guildIDs = [guildId];
console.log("Removing commands for: ", clientId, guildIDs);
commands = [];
const rest = new REST({ version: '10' }).setToken(process.env.DISCORD_TOKEN);
for (const guildId of guildIDs) {
(async () => {
try {
console.log(`Started refreshing ${commands.length} application (/) commands for guild ID: ${guildId}.`);
// The put method is used to fully refresh all commands in the guild with the current set
const data = await rest.put(
Routes.applicationGuildCommands(clientId, guildId),
{ body: commands },
);
console.log(`Successfully reloaded ${data.length} application (/) commands for guild ID: ${guildId}.`);
} catch (error) {
// And of course, make sure you catch and log any errors!
console.log("ERROR Deploying commands: ", error, "Body from error: ", commands);
}
})()
}
}

View File

@@ -1,4 +1,6 @@
import { Client, GatewayIntentBits } from 'discord.js';
//import { deployActiveCommands } from '../discordBot/modules/deployCommands.mjs'
import dotenv from 'dotenv';
dotenv.config()

View File

@@ -28,10 +28,16 @@ nodeIo.on('connection', (socket) => {
console.log('user disconnected');
});
// Test commands
setTimeout(() => { sendNodeCommand(socket, "node-join", { 'some': 'data' }); }, 2500)
setTimeout(() => { sendNodeCommand(socket, "node-leave", {}); }, 3500)
setTimeout(() => {
const joinData = {
'clientID': "MTE5NjAwNTM2ODYzNjExMjk3Nw.GuCMXg.24iNNofNNumq46FIj68zMe9RmQgugAgfrvelEA",
'channelID': "367396189529833476",
'preset': ""
}
sendNodeCommand(socket, "node-join", joinData);
}, 2500)
//setTimeout(() => { sendNodeCommand(socket, "node-leave", {}); }, 3500)
});
function sendNodeCommand(socket, command, data) {
@@ -55,5 +61,4 @@ function updateNodeData(data) {
function nodeLoginWrapper(data) {
console.log(`Login requested from node: ${data.id}`, data);
}