Updates to join (server/client)

- Check if the available nodes are connected to a vc in the given guild
This commit is contained in:
Logan Cusano
2024-02-11 04:32:58 -05:00
parent b78fa8307d
commit ed33654b8c
4 changed files with 103 additions and 23 deletions

View File

@@ -1,5 +1,5 @@
import { SlashCommandBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle } from 'discord.js';
import { requestNodeJoinSystem } from '../../modules/socketServerWrappers.mjs';
import { requestNodeJoinSystem, checkIfNodeIsConnectedToVC } from '../../modules/socketServerWrappers.mjs';
import { getSystemsByNuid, getAllSystems, getSystemByName } from '../../modules/mongoSystemsWrappers.mjs';
// Exporting data property
@@ -39,32 +39,35 @@ export async function execute(nodeIo, interaction) {
const selectedSystem = interaction.options.getString('system');
try {
// Get all open socket nodes
const openSockets = await nodeIo.allSockets(); // TODO - Filter the returned nodes to only nodes that have the radio capability
console.log("All open sockets: ", openSockets);
// Get the selected system object from the DB
const system = await getSystemByName(selectedSystem);
// Function wrapper to request the selected/only node to join the selected system
const joinSelectedNode = async (selectedNodeSocketId) => {
const openSocket = await nodeIo.sockets.sockets.get(selectedNodeSocketId);
console.log("Joining selected open socket:", openSocket.id, system.name, channelToJoin.id, openSocket.node.name);
console.log("Joining selected open socket:", selectedNodeSocketId, system.name, channelToJoin.id, openSocket.node.name);
// Ask the node to join the selected channel and system
await requestNodeJoinSystem(openSocket, system.name, channelToJoin.id);
}
// Get all open socket nodes
const openSockets = [...await nodeIo.allSockets()]; // TODO - Filter the returned nodes to only nodes that have the radio capability
console.log("All open sockets: ", openSockets);
var availableNodes = [];
// Check each open socket to see if the ID is included in the selected system
await openSockets.forEach(openSocket => {
openSocket = nodeIo.sockets.sockets.get(openSocket);
// TODO - Determine if the node is already connected elsewhere
// Check if this node has the requested system, if so add it to the availble array
if (system.nodes.includes(openSocket.node.nuid)) {
availableNodes.push(openSocket);
// Check each open socket to see if the node has the requested system
await Promise.all(openSockets.map(async openSocket => {
openSocket = await nodeIo.sockets.sockets.get(openSocket);
const connected = await checkIfNodeIsConnectedToVC(nodeIo, interaction.guild.id, openSocket.node.nuid);
console.log("Connected:", connected);
if (!connected) {
// Check if this node has the requested system, if so add it to the availble array
if (system.nodes.includes(openSocket.node.nuid)) {
availableNodes.push(openSocket);
}
}
});
}));
console.log("Availble nodes:", availableNodes, availableNodes.map(socket => socket.node.name));
@@ -77,7 +80,7 @@ export async function execute(nodeIo, interaction) {
// Request the node to join
await joinSelectedNode(availableNodes[0].id);
// Let the user know
await interaction.editReply({ content: `Ok ${interaction.member.id}, a bot will join your channel listening to *'${system.name}'* shortly`, components: [] });
await interaction.editReply({ content: `Ok <@${interaction.member.id}>, a bot will join your channel listening to *'${system.name}'* shortly`, components: [] });
} else if (availableNodes.length > 1) {
// There is more than one node availble for the requested system
const nodeSelectionButtons = []
@@ -104,7 +107,7 @@ export async function execute(nodeIo, interaction) {
// Run the local wrapper to listen to the selected node
await joinSelectedNode(selectedNode.customId);
// Let the user know
await selectedNodeConfirmation.update({ content: `Ok ${interaction.member.id}, a bot will join your channel listening to *'${system.name}'*`, components: [] });
await selectedNodeConfirmation.update({ content: `Ok <@${interaction.member.id}>, a bot will join your channel listening to *'${system.name}'*`, components: [] });
} catch (e) {
console.error(e);
// Timeout the prompt if the user doesn't interact with it