- Server can now choose from IDs in the DB
- Implemented an active system to disable some IDs from being used
This commit is contained in:
Logan Cusano
2024-03-24 02:45:34 -04:00
parent bee95ed999
commit fea7ed2c7f
8 changed files with 205 additions and 26 deletions

View File

@@ -93,11 +93,32 @@ export const checkIfDiscordVCConnected = async (guildId) => {
* Get the username of the bot in a given guild
* (there may be a server nickname given to the bot in a certain guild)
* @param {string} guildId The guild id to check the connection status in
* @returns {string} The username of the bot in the given guild's CV
* @returns {string} The username of the bot in the given guild's VC
*/
export const getDiscordUsername = async (guildId) => {
console.log("Requested username");
if (activeDiscordClient) return (activeDiscordClient.user.username);
if (activeDiscordClient) {
// Fetch the guild
const guild = await client.guilds.fetch(guildId);
// Fetch the bot member in the guild
const botMember = await guild.members.fetch(client.user.id);
// Return bot's nickname if available, otherwise return username
return botMember.nickname || botMember.user.username;
}
else return (undefined);
}
/**
* Get the ID of the currently running bot
* @returns {string} The ID of the active client
*/
export const getDiscordID = async () => {
console.log("Requested username");
if (activeDiscordClient) {
return (activeDiscordClient.user.id);
}
else return (undefined);
}