- Server can now choose from IDs in the DB - Implemented an active system to disable some IDs from being used
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@@ -1,6 +1,7 @@
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import { SlashCommandBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle } from 'discord.js';
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import { requestNodeJoinSystem, checkIfNodeIsConnectedToVC, checkIfNodeHasOpenDiscordClient, getNodeCurrentListeningSystem } from '../../modules/socketServerWrappers.mjs';
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import { getSystemsByNuid, getAllSystems, getSystemByName } from '../../modules/mongoSystemsWrappers.mjs';
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import { getAvailableTokensInGuild } from '../modules/wrappers.mjs';
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// Exporting data property
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export const data = new SlashCommandBuilder()
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@@ -40,7 +41,7 @@ export async function autocomplete(nodeIo, interaction) {
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*/
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export async function execute(nodeIo, interaction) {
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// Check if the user is in a VC
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if (!interaction.member.voice.channel) { return await interaction.reply({ content: `<@${interaction.member.id}>, you need to enter a voice channel before use the command`, ephemeral: true }) }
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if (!interaction.member.voice.channel) { return await interaction.editReply({ content: `<@${interaction.member.id}>, you need to enter a voice channel before use the command`, ephemeral: true }) }
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// Grab the channel if the user is connected to VC
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const channelToJoin = interaction.member.voice.channel;
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@@ -54,10 +55,14 @@ export async function execute(nodeIo, interaction) {
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// Function wrapper to request the selected/only node to join the selected system
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const joinSelectedNode = async (selectedNodeSocketId) => {
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const openSocket = await nodeIo.sockets.sockets.get(selectedNodeSocketId);
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console.log("Joining selected open socket:", selectedNodeSocketId, system.name, channelToJoin.id, openSocket.node.name);
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// Get the open ID for this connection\
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const discordToken = await getAvailableTokensInGuild(nodeIo, interaction.guild.id);
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// TODO - Implement a method to have preferred tokens (bot users) for specific systems
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console.log("Joining selected open socket:", selectedNodeSocketId, system.name, channelToJoin.id, openSocket.node.name, discordToken);
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// Ask the node to join the selected channel and system
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await requestNodeJoinSystem(openSocket, system.name, channelToJoin.id);
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await requestNodeJoinSystem(openSocket, system.name, channelToJoin.id, discordToken[0].token);
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}
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// Get all open socket nodes
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