#16 Updated join
- After getting all available IDs, it now checks if there are IDs. If not telling the user
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@@ -58,12 +58,18 @@ export async function execute(nodeIo, interaction) {
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const openSocket = await nodeIo.sockets.sockets.get(selectedNodeSocketId);
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// Get the open ID for this connection\
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const discordToken = await getAvailableTokensInGuild(nodeIo, interaction.guild.id);
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// TODO - Implement a method to have preferred tokens (bot users) for specific systems
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console.log("Joining selected open socket:", selectedNodeSocketId, system.name, channelToJoin.id, openSocket.node.name, discordToken);
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console.log("Available discord tokens: ", discordToken);
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// Ask the node to join the selected channel and system
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await requestNodeJoinSystem(openSocket, system.name, channelToJoin.id, discordToken[0].token);
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if (discordToken.length >= 1) {
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// TODO - Implement a method to have preferred tokens (bot users) for specific systems
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console.log("Joining selected open socket:", selectedNodeSocketId, system.name, channelToJoin.id, openSocket.node.name, discordToken[0].token);
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// Ask the node to join the selected channel and system
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await requestNodeJoinSystem(openSocket, system.name, channelToJoin.id, discordToken[0].token);
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}
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else {
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return await interaction.editReply({ content: `<@${interaction.member.id}>, there are no free bots. Free up or create a new bot ID (discord app) to listen to this system.`, ephemeral: true })
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}
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}
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// Get all open socket nodes
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