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6 Commits
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a4d07db766
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a4d07db766 | ||
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03c940e07c | ||
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fee40dd609 | ||
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5671503594 | ||
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0fd511cfaf | ||
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9d0aa0191f |
@@ -19,26 +19,6 @@ const __dirname = dirname(__filename);
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let botCallback;
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const port = process.env.PDAB_PORT || 3000;
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io.on('connection', (socket) => {
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console.log('A user connected');
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socket.on('disconnect', () => {
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console.log('User disconnected');
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});
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// Listen for the discord client ready event
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socket.on('discord_ready', (message) => {
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console.log("Message from local client", message);
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botCallback();
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});
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});
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server.listen(port, async () => {
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console.log(`Server is running on port ${port}`);
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});
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export const initDiscordBotClient = (clientId, callback, runPDAB = true) => {
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botCallback = callback;
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@@ -46,6 +26,29 @@ export const initDiscordBotClient = (clientId, callback, runPDAB = true) => {
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pdabProcess = true; // TODO - Make this more dynamic
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}
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export const startPdabSocketServer = () => {
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const port = process.env.PDAB_PORT || 3000;
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io.on('connection', (socket) => {
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console.log('A user connected');
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socket.on('disconnect', () => {
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console.log('User disconnected');
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});
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// Listen for the discord client ready event
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socket.on('discord_ready', (message) => {
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console.log("Message from local client", message);
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botCallback();
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});
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});
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server.listen(port, async () => {
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console.log(`Server is running on port ${port}`);
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});
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return
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}
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export const closePdabSocketServer = () => {
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if (io.sockets && io.sockets.length > 0) {
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io.sockets.forEach(socket => {
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@@ -75,6 +78,15 @@ export const leaveVoiceChannel = async (guildId) => {
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});
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};
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// Set the presense of the discord client
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export const setDiscordClientPrsense = (system) => {
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return new Promise((res) => {
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io.timeout(25000).emit('set_system', { system: system }, (status) => {
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res();
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});
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});
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};
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// Placeholder functions (replace with actual implementation)
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export const checkIfConnectedToVC = async (guildId) => {
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console.log("Pdab process var:", pdabProcess);
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@@ -1,4 +1,4 @@
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import { connectToChannel, leaveVoiceChannel, checkIfConnectedToVC, initDiscordBotClient, requestDiscordUsername, requestDiscordID, requestDiscordClientClose, closePdabSocketServer } from './pdabHandler.mjs';
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import { connectToChannel, leaveVoiceChannel, checkIfConnectedToVC, initDiscordBotClient, requestDiscordUsername, requestDiscordID, requestDiscordClientClose, closePdabSocketServer, setDiscordClientPrsense, startPdabSocketServer } from './pdabHandler.mjs';
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import { openOP25, closeOP25 } from '../op25Handler/op25Handler.mjs';
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let activeDiscordClient = undefined;
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@@ -14,13 +14,17 @@ export const joinDiscordVC = async (joinData) => {
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console.log("Checking if there is a client open");
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if (!await checkIfClientIsOpen()) {
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console.log("There is no open client, starting it now");
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await startPdabSocketServer();
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// Open an instance of OP25
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console.log("Starting OP25")
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openOP25(joinData.system);
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// Open a new client and join the requested channel with the requested ID
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initDiscordBotClient(joinData.clientID, () => {
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console.log("Started PDAB")
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console.log("Started PDAB");
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console.log("Setting the presense of the bot");
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setDiscordClientPrsense(joinData.system);
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// Add the client object to the IO instance
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console.log("Connecting to channel")
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@@ -4,8 +4,8 @@
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npm install
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# Install OP25 Updates
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cd ./op25
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bash rebuild.sh
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#cd ./op25
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#bash rebuild.sh
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# Check for PDAB updates
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cd ../discordAudioBot/pdab
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@@ -57,13 +57,19 @@ export async function execute(nodeIo, interaction) {
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const joinSelectedNode = async (selectedNodeSocketId) => {
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const openSocket = await nodeIo.sockets.sockets.get(selectedNodeSocketId);
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// Get the open ID for this connection\
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const discordToken = await getAvailableTokensInGuild(nodeIo, interaction.guild.id);
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// TODO - Implement a method to have preferred tokens (bot users) for specific systems
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console.log("Joining selected open socket:", selectedNodeSocketId, system.name, channelToJoin.id, openSocket.node.name, discordToken);
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const ss = await getAvailableTokensInGuild(nodeIo, interaction.guild.id);
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console.log("Available discord tokens: ", discordTokens);
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// Ask the node to join the selected channel and system
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await requestNodeJoinSystem(openSocket, system.name, channelToJoin.id, discordToken[0].token);
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if (discordTokens.length >= 1) {
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// TODO - Implement a method to have preferred tokens (bot users) for specific systems
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console.log("Joining selected open socket:", selectedNodeSocketId, system.name, channelToJoin.id, openSocket.node.name, discordTokens[0].token);
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// Ask the node to join the selected channel and system
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await requestNodeJoinSystem(openSocket, system.name, channelToJoin.id, discordTokens[0].token);
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}
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else {
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return await interaction.editReply({ content: `<@${interaction.member.id}>, there are no free bots. Free up or create a new bot ID (discord app) to listen to this system.`, ephemeral: true })
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}
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}
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// Get all open socket nodes
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@@ -37,10 +37,7 @@ export const checkOnlineBotsInGuild = async (nodeIo, guildId) => {
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console.log("Online bots in the guild:", onlineBots);
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// Filter any discordIDs that are not active
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var availableDiscordIDs = discordIDs.filter(discordID => discordID.active == true);
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// Filter out discordIDs that are not found in onlineBots
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availableDiscordIDs = availableDiscordIDs.filter(discordID => !onlineBots.some(bot => bot.discord_id === discordID.discord_id));
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const availableDiscordIDs = discordIDs.filter(discordID => discordID.active == true).filter(discordID => !onlineBots.some(bot => Number(bot.discord_id) == discordID.discord_id));
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// Return the unavailable discordIDs
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return availableDiscordIDs;
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