52 lines
2.0 KiB
JavaScript
52 lines
2.0 KiB
JavaScript
import { io } from "socket.io-client";
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import { connectToChannel, initDiscordBotClient, getVoiceChannelFromID, checkIfConnectedToVC } from '../discordAudioBot/dab.mjs';
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import { logIntoServerWrapper, sendNodeUpdateWrapper } from "./socketClientWrappers.mjs";
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export const initSocketConnection = async (localNodeConfig) => {
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const serverEndpoint = `http://${localNodeConfig.serverIp}:${localNodeConfig.serverPort}` || 'http://localhost:3000'; // Adjust the server endpoint
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const socket = io.connect(serverEndpoint);
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socket.on('connect', async () => {
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console.log('Connected to the server');
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await logIntoServerWrapper(socket, localNodeConfig);
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});
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socket.on('node-join', async (joinData) => {
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console.log("Join requested: ", joinData)
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// TODO - Implement logic to control OP25 for the requested channel/system
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// Join the requested channel with the requested ID
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initDiscordBotClient(joinData.clientID, joinData.system, client => {
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getVoiceChannelFromID(client, joinData.channelID).then(vc => {
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const connection = connectToChannel(vc);
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console.log("Bot Connected to VC");
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})
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});
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});
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socket.on('node-leave', async () => {
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console.log("Leave requested");
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const connection = await getVoiceConnection(myVoiceChannel.guild.id);
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if (connection) {
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console.log("There is an open VC connection, closing it now");
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connection.destroy();
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}
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});
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socket.on('node-check-connected-status', async (guildId, socketCallback) => {
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console.log("Requested status check");
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if (await checkIfConnectedToVC(guildId)) {
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console.log("There is an open VC connection");
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socketCallback(true);
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} else {
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socketCallback(false);
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}
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});
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socket.on('disconnect', () => {
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console.log('Disconnected from the server');
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});
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return socket;
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} |