60 lines
2.0 KiB
JavaScript
60 lines
2.0 KiB
JavaScript
import { checkIfConnectedToVC } from '../discordAudioBot/dab.mjs';
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/**
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* Wrapper to log into the server
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* @param {any} socket The socket connection with the server
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* @param {object} localNodeConfig The local node object
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* @returns {any}
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*/
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export const logIntoServerWrapper = async (socket, localNodeConfig) => {
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// Log into the server
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socket.emit("node-login", localNodeConfig.node);
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// Send an update to the server
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sendNodeUpdateWrapper(socket, localNodeConfig);
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}
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/**
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* Send the server an update
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* @param {any} socket The socket connection with the server
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* @param {object} localNodeConfig The local node object
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*/
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export const sendNodeUpdateWrapper = async (socket, localNodeConfig) => {
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socket.emit('node-update', {
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'node': localNodeConfig.node,
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'nearbySystems': localNodeConfig.nearbySystems
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});
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}
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export const nodeJoinServer = async (joinData) => {
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console.log("Join requested: ", joinData)
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// TODO - Implement logic to control OP25 for the requested channel/system
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// Join the requested channel with the requested ID
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initDiscordBotClient(joinData.clientID, joinData.system, client => {
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getVoiceChannelFromID(client, joinData.channelID).then(vc => {
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// Add the client object to the IO instance
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discordClients[vc.guild.id] = client;
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const connection = connectToChannel(vc);
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console.log("Bot Connected to VC");
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})
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});
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}
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/**
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* Check if the bot is connected to a discord VC in the given server
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* @param {string} guildId The guild id to check the connection status in
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* @param {any} socketCallback The callback function to return the result to
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* @returns {any}
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*/
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export const nodeCheckStatus = async (guildId, socketCallback) => {
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console.log("Requested status check");
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if (await checkIfConnectedToVC(guildId)) {
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console.log("There is an open VC connection");
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socketCallback(true);
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} else {
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socketCallback(false);
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}
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} |