Files
DRBv3/server/modules/socketServerWrappers.mjs
2024-02-11 02:45:40 -05:00

163 lines
6.3 KiB
JavaScript

import { createNode, getNodeByNuid, updateNodeByNuid } from "./mongoNodesWrappers.mjs"
import { createSystem, getSystemByName, updateSystemByName, getSystemsByNuid, deleteSystemByName } from "./mongoSystemsWrappers.mjs"
/**
* Description
* @param {any} socket
* @param {any} command
* @param {any} data
* @returns {any}
*/
const sendNodeCommand = async (socket, command, data) => {
// TODO - Check to see if the command exists
// TODO - Check to see if the socket is alive?
// TODO - Validate the given data
socket.emit(command, data);
}
/**
* Log the node into the network
* @param {object} data The data sent from the node
* @param {any} socket The socket the node is connected from
* @returns {any}
*/
export const nodeLoginWrapper = async (data, socket) => {
console.log(`Login requested from node: ${data.nuid}`, data);
// Check to see if node exists
var node = await getNodeByNuid(data.nuid);
console.log("After grabbing", node);
if (!node) {
const insertedId = await createNode(data);
node = await getNodeByNuid(data.nuid);
console.log("Added new node to the database:", insertedId);
}
// Check for updates if so
// Check for System updates
// Add the socket/node connection
socket.node = node;
//socket.id = node.nuid;
return;
}
/**
* Disconnect the client from the server
* @param {string} socketId The socket ID that was disconnected
* @returns {any}
*/
export const nodeDisconnectWrapper = async (socketId) => {
return;
}
/**
* Update node data in the database
* @param {object} nodeData The data object sent from the node
* @returns {any}
*/
export const nodeUpdateWrapper = async (nodeData) => {
console.log("Data update sent by node: ", nodeData);
const updateResults = await updateNodeByNuid(nodeData.nuid, nodeData);
return;
}
/**
* Wrapper to update the systems from the nearbySystems object passed from clients
* @param {string} nuid The NUID of the node that sent the update
* @param {object} nearbySystems The nearby systems object passed from the node to be updated
* @returns {any}
*/
export const nearbySystemsUpdateWraper = async (nuid, nearbySystems) => {
console.log("System updates sent by node: ", nuid, nearbySystems);
// Check to see if the node removed any systems
const existingSystems = await getSystemsByNuid(nuid);
console.log("Existing systems:", existingSystems);
if (existingSystems !== nearbySystems) {
for (const existingSystem of existingSystems) {
if (existingSystem.name in nearbySystems) {
// Skip this system if it's in the given systems update
continue;
}
console.log("System exists that was not given by node", existingSystem);
// Check if this node was the only node on this system
if (existingSystem.nodes.filter(node => node !== nuid).length === 0) {
// Remove the system if so
console.log("Given node was the only node on this system, removing the system...");
await deleteSystemByName(existingSystem.name);
} else {
// Remove the node from the array if there are other nodes with this system
console.log("Other nodes found on this system, removing the given NUID");
existingSystem.nodes = existingSystem.nodes.filter(node => node !== nuid);
console.log(existingSystem);
await updateSystemByName(existingSystem.name, existingSystem);
}
}
}
// Add and update the given systems
for (const nearbySystem in nearbySystems) {
// Check if the system exists already on another node
const existingSystem = await getSystemByName(nearbySystem);
if (existingSystem) {
// Verify the frequencies match (to make sure the name isn't just the same)
if (JSON.stringify(existingSystem.frequencies) === JSON.stringify(nearbySystems[nearbySystem].frequencies)) {
// The systems are the same
// Check if the current node is listed in the nodes, if not add it
if (!existingSystem.nodes.includes(nuid)) {
existingSystem.nodes.push(nuid);
// Update the system with the added node
const updateResults = await updateSystemByName(nearbySystem, existingSystem);
if (updateResults) console.log("System updated", nearbySystem);
}
} else {
// The systems are not the same
// TODO - Implement logic to handle if system names match, but they are for different frequencies or have additional freqs
// Check if the current node is listed in the nodes, if not add it
if (!existingSystem.nodes.includes(nuid)) {
existingSystem.nodes.push(nuid);
nearbySystems[nearbySystem].nodes = existingSystem.nodes;
}
// Update the system with the added node
const updateResults = await updateSystemByName(nearbySystem, nearbySystems[nearbySystem]);
if (updateResults) console.log("System updated", nearbySystem);
}
}
else {
// Create a new system
const newSystem = await createSystem(nearbySystem, nearbySystems[nearbySystem], nuid);
console.log("New system created", nearbySystem, newSystem);
}
}
return;
}
/**
* Get the open socket connection ID for a node from the NUID
* @param {string} nuid The NUID to find within the open sockets
* @returns {string|null} Will return the open socket ID or NULL
*/
const getSocketIdByNuid = async (nuid) => {
for (const openSocket in openSockets) {
if (openSockets[openSocket] == nuid)
return openSocket;
}
return null;
}
export const requestNodeJoinSystem = async (socket, systemName, discordChanelId) => {
// Check for System updates
// Check for open client IDs
const joinData = {
'clientID': "MTE5NjAwNTM2ODYzNjExMjk3Nw.GuCMXg.24iNNofNNumq46FIj68zMe9RmQgugAgfrvelEA",
'channelID': discordChanelId,
'preset': systemName
}
sendNodeCommand(socket, "node-join", joinData);
}