247 lines
6.7 KiB
Python
247 lines
6.7 KiB
Python
# Python client file (client.py)
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import argparse
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import logging
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import os
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import platform
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import socketio
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import asyncio
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from discord import Intents, opus
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from discord.ext import commands
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from NoiseGatev2 import NoiseGate
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running_dir = os.path.dirname(__file__)
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# Ensure the directory exists
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log_dir = f"{running_dir}/logs"
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os.makedirs(log_dir, exist_ok=True)
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# Create the file if it doesn't exist
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log_file = f"{running_dir}/logs/pdab.log"
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open(log_file, 'a').close()
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# Configure logging
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logFormatter = logging.Formatter("%(asctime)s [%(threadName)-12.12s] [%(levelname)-5.5s] %(message)s")
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logger = logging.getLogger('main')
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logger.setLevel(logging.INFO)
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fileHandler = logging.FileHandler(log_file)
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fileHandler.setFormatter(logFormatter)
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logger.addHandler(fileHandler)
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consoleHandler = logging.StreamHandler()
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consoleHandler.setFormatter(logFormatter)
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logger.addHandler(consoleHandler)
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# Example usage
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logger.info("Logging initialized successfully.")
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sio = socketio.AsyncClient()
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client = None
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device_id = None
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ng_threshold = None
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### Core functions
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def load_opus():
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processor = platform.machine()
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logger.info(f"Processor: {processor}")
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if os.name == 'nt':
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opus_path = f'{running_dir}/opus/libopus_amd64.dll' if processor == "AMD64" else None
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else:
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opus_path = f'{running_dir}/opus/libopus_aarcch64.so' if processor == "aarch64" else f'{running_dir}/opus/libopus_armv7l.so'
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if opus_path:
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opus.load_opus(opus_path)
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logger.info(f"Loaded OPUS library from {opus_path}")
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return True
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else:
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logger.error("Unsupported architecture or OS.")
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return False
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async def join_voice_channel(channel_id):
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global device_id, ng_threshold
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channel = client.get_channel(int(channel_id))
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logger.info(f"Joining voice channel {channel}")
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try:
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voice_connection = await channel.connect(timeout=60.0, reconnect=True)
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if opus.is_loaded():
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logger.info("OPUS library loaded successfully")
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logger.info(f"Input index: {device_id}, Voice Connection: {voice_connection}, Channel: {channel}")
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stream_handler = NoiseGate(
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_input_device_index=device_id,
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_voice_connection=voice_connection,
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_noise_gate_threshold=ng_threshold
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)
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stream_handler.run()
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logger.info("Audio stream started")
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return True
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else:
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logger.error("Failed to load OPUS library")
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return False
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except Exception as e:
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logging.error(e)
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logging.info('error encountered')
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async def leave_voice_channel(guild_id):
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guild = await client.fetch_guild(guild_id)
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logger.info(f"Leaving voice channel in guild {guild}")
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voice_client = guild.voice_client
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if voice_client:
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await voice_client.disconnect()
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logger.info("Disconnected from voice channel")
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else:
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logger.info("Not connected to any voice channel in the guild")
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# Check if the client needs to open
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if len(check_for_open_vc_connections()) <= 0:
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# Tell the server the client is going to close
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return False
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return True
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def check_for_open_vc_connections():
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return client.voice_clients
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def check_if_discord_vc_connected(guild_id):
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if client:
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return any(int(vc.guild.id) == int(guild_id) for vc in client.voice_clients)
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return False
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async def get_discord_username(guild_id):
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try:
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guild = await client.fetch_guild(guild_id)
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member = await guild.fetch_member(get_discord_id())
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if member.nick:
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print(f"Username: {member.nick}")
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return member.nick
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print(f"Username: {client.user.name if client.user else None}")
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return client.user.name if client.user else None
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except Exception as e:
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logging.warning(e)
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return None
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def check_if_client_is_open():
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if client:
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return client.is_ready()
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return False
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def get_discord_id():
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print(f"ID: {client.user.id if client.user else None}")
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return int(client.user.id) if client.user else None
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async def on_connect():
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logger.info("Connected to WebSocket server")
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async def on_disconnect():
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logger.info("Disconnected from WebSocket server")
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### Socket Events
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@sio.event
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async def connect_error():
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logger.error("Connection to WebSocket server failed")
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@sio.event
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async def join_server(data):
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logger.info(f"Received command to join server: {data['channelId']}")
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return await join_voice_channel(data['channelId'])
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@sio.event
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async def leave_server(data):
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logger.info(f"Received command to leave server: {data['guildId']}")
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return await leave_voice_channel(data['guildId'])
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@sio.event
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async def check_discord_vc_connected(data):
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return check_if_discord_vc_connected(data['guildId'])
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@sio.event
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async def request_discord_username(data):
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return await get_discord_username(data['guildId'])
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@sio.event
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async def check_client_is_open():
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return check_if_client_is_open()
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@sio.event
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async def request_discord_id():
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return get_discord_id()
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@sio.event
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async def request_client_close():
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exit()
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async def on_ready():
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logger.info(f"We have logged in as {client.user}")
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logger.info("Loading OPUS library")
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load_opus()
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if not opus.is_loaded():
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return
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# Send update to socket server
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try:
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logger.info('Emitting to the server')
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await sio.emit('discord_ready', {'message': 'Discord bot is ready'})
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except Exception as e:
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logger.error(f"Error emitting to the server: {e}")
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logger.info('Server not ready yet')
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async def main(args):
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global client, device_id, ng_threshold
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# Connect to the WebSocket server
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await sio.connect('http://127.0.0.1:{}'.format(args.websocket_port), namespaces=['/'])
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logger.info("Connecting to WebSocket server...")
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intents = Intents.default()
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client = commands.Bot(command_prefix='!', intents=intents)
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device_id = args.device_id
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ng_threshold = args.ng_threshold
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client.add_listener(on_connect)
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client.add_listener(on_disconnect)
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client.add_listener(on_ready)
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await client.start(args.client_id)
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def parse_arguments():
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parser = argparse.ArgumentParser()
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parser.add_argument("device_id", type=int, help="The ID of the audio device to use")
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parser.add_argument("client_id", type=str, help="The Discord client ID")
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parser.add_argument("websocket_port", type=int, help="The port of the WebSocket server")
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parser.add_argument("-n", "--ng_threshold", type=int, default=50,
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help="Change the noise gate threshold. Defaults to 50")
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return parser.parse_args()
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if __name__ == "__main__":
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args = parse_arguments()
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logger.info("Arguments: %s", args)
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asyncio.run(main(args))
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