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abb2d2f042
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aee6e40792
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aee6e40792 | ||
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84cef3119f |
@@ -3,6 +3,9 @@ import math
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import pyaudio
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import asyncio
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from internal.logger import create_logger
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# You need to import the base AudioSource class from your specific library.
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# This is a common path, but yours might be different.
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from discord import AudioSource
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LOGGER = create_logger(__name__)
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@@ -33,7 +36,7 @@ class NoiseGateSource(AudioSource):
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# Ensure we have a full frame of data.
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if len(pcm_data) != FRAME_SIZE:
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return
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return SILENT_FRAME
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# Calculate volume to check against the threshold.
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rms = audioop.rms(pcm_data, 2)
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@@ -42,7 +45,7 @@ class NoiseGateSource(AudioSource):
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if self.ng_fadeout_count > 0:
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self.ng_fadeout_count -= 1
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return pcm_data # Return the (silent) data to complete the fade
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return
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return SILENT_FRAME
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db = 20 * math.log10(rms)
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@@ -56,8 +59,8 @@ class NoiseGateSource(AudioSource):
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self.ng_fadeout_count -= 1
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return pcm_data
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# Otherwise, the gate is closed.
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return
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# Otherwise, the gate is closed. Send silence.
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return SILENT_FRAME
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except Exception as e:
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LOGGER.error(f"Error in NoiseGateSource.read: {e}", exc_info=True)
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@@ -65,10 +68,9 @@ class NoiseGateSource(AudioSource):
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def cleanup(self) -> None:
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"""Called when the player stops."""
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if self.audio_stream:
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self.audio_stream.stop_stream()
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self.audio_stream.close()
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LOGGER.info("Audio stream cleaned up.")
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# The AudioStreamManager now handles cleanup.
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LOGGER.info("Audio source cleanup called.")
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pass
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class AudioStreamManager:
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"""Manages the PyAudio instance and input stream."""
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@@ -4,12 +4,11 @@ import os
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from discord import VoiceClient, VoiceChannel, opus, Activity, ActivityType, Intents
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from discord.ext import commands
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from typing import Optional, Dict
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from internal.NoiseGatev2 import AudioStreamManager, NoiseGateSource
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from internal.logger import create_logger
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from internal.NoiseGatev2 import AudioStreamManager, NoiseGateSource
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LOGGER = create_logger(__name__)
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# Configure discord intents
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intents = Intents.default()
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intents.voice_states = True
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intents.guilds = True
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@@ -42,18 +41,13 @@ class DiscordBotManager:
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@self.bot.event
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async def on_voice_state_update(member, before, after):
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if member != self.bot.user:
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return
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if member != self.bot.user: return
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if before.channel is None and after.channel is not None:
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LOGGER.info(f"{member.name} joined voice channel {after.channel.name}")
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self._voice_ready_event.set()
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elif before.channel is not None and after.channel is not None and before.channel != after.channel:
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LOGGER.info(f"{member.name} was moved to voice channel {after.channel.name}")
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if not self._voice_ready_event.is_set():
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self._voice_ready_event.set()
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if not self._voice_ready_event.is_set(): self._voice_ready_event.set()
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elif before.channel is not None and after.channel is None:
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LOGGER.warning(f"{member.name} left voice channel {before.channel.name}")
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guild_id = before.channel.guild.id
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@@ -75,8 +69,7 @@ class DiscordBotManager:
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LOGGER.info("Bot is ready.")
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except asyncio.TimeoutError:
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LOGGER.error("Timeout waiting for bot to become ready.")
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if self.bot_task and not self.bot_task.done():
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self.bot_task.cancel()
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if self.bot_task and not self.bot_task.done(): self.bot_task.cancel()
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raise RuntimeError("Bot failed to become ready within timeout.")
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async def stop_bot(self):
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@@ -107,14 +100,10 @@ class DiscordBotManager:
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voice_client = await channel.connect(timeout=60.0, reconnect=True)
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await asyncio.wait_for(self._voice_ready_event.wait(), timeout=15.0)
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# Create a single audio manager for this connection
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audio_manager = AudioStreamManager(input_device_index=device_id)
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# Create the noise-gated audio source
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audio_source = NoiseGateSource(audio_manager.get_stream(), threshold=ng_threshold)
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# Play the source
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voice_client.play(audio_source, after=lambda e: print(f'Player error: {e}') if e else None)
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voice_client.play(audio_source, after=lambda e: LOGGER.error(f'Player error: {e}') if e else None)
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self.voice_connections[guild_id] = {
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"client": voice_client,
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@@ -124,6 +113,8 @@ class DiscordBotManager:
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except Exception as e:
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LOGGER.error(f"Failed to connect to voice channel: {e}", exc_info=True)
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if guild_id in self.voice_connections: # Cleanup if join fails midway
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await self.leave_voice_channel(guild_id)
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raise
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async def leave_voice_channel(self, guild_id: int):
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@@ -137,19 +128,23 @@ class DiscordBotManager:
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voice_client.stop()
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await voice_client.disconnect()
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# Terminate the audio manager to release PyAudio resources
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audio_manager = connection_info.get("audio_manager")
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if audio_manager:
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audio_manager.terminate()
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del self.voice_connections[guild_id]
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# Use pop to safely remove the key
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self.voice_connections.pop(guild_id, None)
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LOGGER.info(f"Left guild {guild_id} voice channel.")
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async def load_opus(self):
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# ... this method is unchanged ...
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if opus.is_loaded():
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LOGGER.info("Opus library is already loaded.")
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return
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processor = platform.machine()
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script_dir = os.path.dirname(os.path.abspath(__file__))
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LOGGER.debug(f"Processor: {processor}, OS: {os.name}")
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LOGGER.debug(f"Attempting to load Opus. Processor: {processor}, OS: {os.name}")
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try:
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if os.name == 'nt':
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if processor == "AMD64":
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@@ -164,20 +159,11 @@ class DiscordBotManager:
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LOGGER.info("Loaded OPUS library for armv7l")
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else:
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opus.load_opus('libopus.so.0')
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LOGGER.info(f"Loaded system OPUS library for {processor}")
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LOGGER.info(f"Attempted to load system OPUS library for {processor}")
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except Exception as e:
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LOGGER.error(f"Failed to load OPUS library: {e}")
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raise RuntimeError("Could not load a valid Opus library. Voice functionality will fail.")
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async def set_presence(self, system_name: str):
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# ... this method is unchanged ...
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if not self.bot or not self.bot.is_ready():
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LOGGER.warning("Bot is not ready, cannot set presence.")
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return
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try:
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activity = Activity(type=ActivityType.listening, name=system_name)
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await self.bot.change_presence(activity=activity)
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LOGGER.info(f"Bot presence set to 'Listening to {system_name}'")
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except Exception as pe:
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LOGGER.error(f"Unable to set presence: '{pe}'")
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if not opus.is_loaded():
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raise RuntimeError("Opus library could not be loaded. Please ensure it is installed correctly.")
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