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drb-client-discord-bot/app/internal/bot_manager.py
Logan Cusano 237a767af5
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Fix default device PA ID
2025-08-02 00:28:57 -04:00

336 lines
14 KiB
Python

import argparse
import platform
import os
import asyncio
import discord
from discord.ext import commands
from internal.NoiseGatev2 import NoiseGate # Assuming NoiseGatev2.py is in the same directory
# --- Opus Library Loading ---
def load_opus():
"""Loads the correct opus library for the operating system."""
try:
script_dir = os.path.dirname(os.path.abspath(__file__))
if os.name == 'nt':
processor = platform.machine()
if processor == "AMD64":
print("Loaded OPUS library for Windows AMD64")
discord.opus.load_opus(os.path.join(script_dir, './opus/libopus_amd64.dll'))
else:
print(f"Unsupported Windows processor: {processor}. Opus may not work.")
else:
processor = platform.machine()
print(f"Processor: {processor}")
if processor == "aarch64":
print("Loaded OPUS library for aarch64")
discord.opus.load_opus(os.path.join(script_dir, './opus/libopus_aarcch64.so'))
elif processor == "armv7l":
print("Loaded OPUS library for armv7l")
discord.opus.load_opus(os.path.join(script_dir, './opus/libopus_armv7l.so'))
else:
print(f"Attempting to load a generic opus library for {processor}")
discord.opus.load_opus(os.path.join(script_dir, './opus/libopus.so.0'))
if discord.opus.is_loaded():
print("Opus library loaded successfully.")
return True
else:
print("Opus library failed to load.")
return False
except Exception as e:
print(f"Error loading opus library: {e}")
return False
# --- Voice Cog for Multi-Server Management ---
class VoiceCog(commands.Cog):
"""Cog to handle all voice-related commands and state management."""
def __init__(self, bot, device_id, ng_threshold):
self.bot = bot
self.device_id = device_id
self.ng_threshold = ng_threshold
self.voice_states = {} # { guild_id: NoiseGate_instance }
@commands.Cog.listener()
async def on_ready(self):
print(f'Logged in as {self.bot.user} (ID: {self.bot.user.id})')
print('------')
# Internal API method to join a voice channel
async def internal_join_voice_channel(self, guild_id: int, channel_id: int):
guild = self.bot.get_guild(guild_id)
if not guild:
print(f"Guild with ID {guild_id} not found.")
return False
channel = guild.get_channel(channel_id)
if not channel or not isinstance(channel, discord.VoiceChannel):
print(f"Voice channel with ID {channel_id} not found in guild {guild.name}.")
return False
# Get voice client for this guild
current_voice_client = discord.utils.get(self.bot.voice_clients, guild=guild)
if current_voice_client:
if current_voice_client.channel == channel:
print(f"Already in channel: {channel.name} in guild {guild.name}.")
voice_client_to_use = current_voice_client # Use existing
else:
await current_voice_client.move_to(channel)
print(f"Moved to channel: {channel.name} in guild {guild.name}.")
voice_client_to_use = current_voice_client # Use moved existing
else:
try:
voice_client_to_use = await channel.connect(timeout=60.0, reconnect=True)
print(f"Connected to channel: {channel.name} in guild {guild.name}.")
except Exception as e:
print(f"Failed to connect to {channel.name} in guild {guild.name}. Error: {e}")
return False
if not voice_client_to_use:
print(f"Failed to obtain a valid VoiceClient object for guild {guild.name}.")
return False
print("Selected voice client to use.")
if discord.opus.is_loaded():
# Create and start the NoiseGate audio stream for this server
# Ensure the correct voice client is passed
stream_handler = NoiseGate(
_voice_connection=voice_client_to_use, # Corrected: use the unified variable
_noise_gate_threshold=self.ng_threshold,
_input_device_index=self.device_id
)
self.voice_states[guild.id] = stream_handler
stream_handler.run()
print(f"Started audio stream for server: {guild.name}")
return True
else:
print("Opus library not loaded. Cannot start audio stream.")
# Disconnect if opus isn't loaded but a connection was made
if voice_client_to_use:
await voice_client_to_use.disconnect()
return False
# Internal API method to leave a voice channel
async def internal_leave_voice_channel(self, guild_id: int):
if guild_id not in self.voice_states:
print(f"Not currently in a voice channel on guild ID {guild_id}.")
return False
guild = self.bot.get_guild(guild_id)
if not guild:
print(f"Guild with ID {guild_id} not found.")
return False
voice_client = discord.utils.get(self.bot.voice_clients, guild=guild)
if not voice_client:
print(f"Bot not in a voice channel in guild {guild.name}, but state exists. Cleaning up.")
del self.voice_states[guild.id]
return True
stream_handler = self.voice_states[guild.id]
await stream_handler.close() # Close the NoiseGate stream
del self.voice_states[guild.id]
print(f"Disconnected and stopped the audio stream for guild: {guild.name}")
return True
# Discord command for joining (for direct user interaction)
@commands.command(name='join')
async def join_command(self, ctx, *, channel: discord.VoiceChannel = None):
if not channel:
if ctx.author.voice:
channel = ctx.author.voice.channel
else:
await ctx.send("You are not connected to a voice channel. Please specify one to join.")
return
success = await self.internal_join_voice_channel(ctx.guild.id, channel.id)
if success:
await ctx.send(f"Connected to channel: {channel.name}.")
else:
await ctx.send(f"Failed to connect to {channel.name}.")
# Discord command for leaving (for direct user interaction)
@commands.command(name='leave')
async def leave_command(self, ctx):
success = await self.internal_leave_voice_channel(ctx.guild.id)
if success:
await ctx.send("Disconnected and stopped the audio stream.")
else:
await ctx.send("I am not currently in a voice channel on this server.")
@join_command.before_invoke
async def ensure_opus(self, ctx):
if not discord.opus.is_loaded():
await ctx.send("Opus audio library is not loaded. I cannot join a voice channel.")
raise commands.CommandError("Opus not loaded.")
# --- Discord Bot Manager Class ---
class DiscordBotManager:
def __init__(self, device_id: int = 1, ng_threshold: int = 50):
self.token = None
self.device_id = device_id
self.ng_threshold = ng_threshold
self.bot = None
self.voice_cog = None
self._bot_task = None # To hold the running bot task for graceful stopping
async def _setup_bot(self):
# Define bot intents
intents = discord.Intents.default()
intents.message_content = True # Required for commands
intents.guilds = True # Required to get guild objects by ID
intents.voice_states = True # Required to get voice channel info
self.bot = commands.Bot(command_prefix='!', intents=intents)
self.voice_cog = VoiceCog(self.bot, self.device_id, self.ng_threshold)
await self.bot.add_cog(self.voice_cog)
@self.bot.event
async def on_ready():
if not load_opus():
print("Failed to load Opus library. Bot cannot start voice features.")
return
print(f'Bot fully ready: {self.bot.user}')
# Set initial presence when the bot is ready
await self.set_presence("Broadcasting...", discord.Game)
async def start_bot(self, token: str):
if self.bot and self.bot.is_ready():
print("Bot is already running.")
return
self.token = token
await self._setup_bot()
print("Starting bot...")
try:
# Run the bot in a separate task so we can control it
self._bot_task = asyncio.create_task(self.bot.start(self.token))
# Wait for the bot to connect (optional, useful for ensuring it's ready)
await self.bot.wait_until_ready()
print("Bot started and is ready.")
except discord.LoginFailure:
print("Failed to login to Discord. Check your client ID (token).")
except Exception as e:
print(f"An error occurred while starting the bot: {e}")
async def stop_bot(self):
if not self.bot or not self.bot.is_ready():
print("Bot is not running or not ready.")
return
print("Stopping bot...")
# Clean up all active voice connections before stopping
for guild_id in list(self.voice_cog.voice_states.keys()):
await self.voice_cog.internal_leave_voice_channel(guild_id)
await self.bot.close()
if self._bot_task:
self._bot_task.cancel() # Cancel the bot's running task
try:
await self._bot_task # Await cancellation to ensure cleanup
except asyncio.CancelledError:
pass
print("Bot stopped.")
self.bot = None # Reset bot instance
async def join_voice_channel(self, guild_id: int, channel_id: int):
if not self.bot or not self.bot.is_ready():
print("Bot is not running or ready. Cannot join voice channel.")
return False
return await self.voice_cog.internal_join_voice_channel(guild_id, channel_id)
async def leave_voice_channel(self, guild_id: int):
if not self.bot or not self.bot.is_ready():
print("Bot is not running or ready. Cannot leave voice channel.")
return False
return await self.voice_cog.internal_leave_voice_channel(guild_id)
async def set_presence(self, name: str, activity_type: discord.Activity = discord.ActivityType.listening):
if not self.bot or not self.bot.is_ready():
print("Bot is not running or ready. Cannot set presence.")
return
try:
if activity_type == discord.Game:
activity = discord.Game(name=name)
elif activity_type == discord.Streaming:
activity = discord.Streaming(name=name, url="https://twitch.tv/your_stream_url_here") # Replace with actual URL
elif activity_type == discord.ActivityType.listening:
activity = discord.Activity(type=discord.ActivityType.listening, name=name)
elif activity_type == discord.ActivityType.watching:
activity = discord.Activity(type=discord.ActivityType.watching, name=name)
else:
print(f"Invalid activity type: {activity_type}. Defaulting to Game.")
activity = discord.Game(name=name)
await self.bot.change_presence(activity=activity)
print(f"Presence set to: {name} ({activity_type.__name__})")
except Exception as e:
print(f"Error setting presence: {e}")
# --- Example Usage / Main Entry Point ---
async def main_run():
parser = argparse.ArgumentParser(description="Discord Radio Bot Manager.")
parser.add_argument("clientId", type=str, help="The Discord bot's client token.")
parser.add_argument("deviceId", type=int, help="The ID of the audio input device to use.")
parser.add_argument("-n", "--NGThreshold", type=int, default=50, help="The noise gate threshold (default: 50).")
args = parser.parse_args()
# Instantiate the bot manager
bot_manager = DiscordBotManager(args.clientId, args.deviceId, args.NGThreshold)
# --- Start the bot ---
await bot_manager.start_bot()
# --- Example of how an external system (like your websocket) would interact ---
# You would replace this with your actual websocket logic
print("\nBot is running. You can now use internal_api calls or Discord commands.")
print("Example: Use !join <channel_id> in Discord.")
print("Example: Use !leave in Discord.")
print("Example: Simulating an external request to join a channel after 10 seconds...")
await asyncio.sleep(10) # Simulate delay
# Placeholder for guild_id and channel_id from your websocket server
# You would receive these from your websocket server
# For testing, you'll need to manually get a guild ID and channel ID where your bot is.
example_guild_id = 123456789012345678 # <<< REPLACE WITH AN ACTUAL GUILD ID
example_channel_id = 987654321098765432 # <<< REPLACE WITH AN ACTUAL VOICE CHANNEL ID
print(f"\nAttempting to join voice channel {example_channel_id} in guild {example_guild_id} via internal API...")
success_join = await bot_manager.join_voice_channel(example_guild_id, example_channel_id)
print(f"Internal join successful: {success_join}")
await asyncio.sleep(15) # Stay in channel for a bit
print("\nAttempting to leave voice channel via internal API...")
success_leave = await bot_manager.leave_voice_channel(example_guild_id)
print(f"Internal leave successful: {success_leave}")
await asyncio.sleep(5)
print("\nChanging bot presence to 'Streaming music'...")
await bot_manager.set_presence("Streaming music", discord.Streaming)
await asyncio.sleep(5)
print("\nChanging bot presence back to 'Idle'...")
await bot_manager.set_presence("Idle", discord.Game)
# Keep the bot running indefinitely until an external stop command or script exit
try:
while True:
await asyncio.sleep(3600) # Sleep for an hour, or until interrupted
except KeyboardInterrupt:
print("\nKeyboardInterrupt detected. Stopping bot...")
finally:
await bot_manager.stop_bot()
if __name__ == "__main__":
asyncio.run(main_run())