225 lines
8.1 KiB
Python
225 lines
8.1 KiB
Python
import discord
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import asyncio
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import socket
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import logging
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import threading
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import subprocess
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import shlex
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import time
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from collections import deque
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from typing import Optional, List
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LOGGER = logging.getLogger("discord_radio")
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class UDPAudioSource(discord.AudioSource):
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"""
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A custom Discord AudioSource that reads raw PCM audio from a thread-safe buffer.
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It pipes the raw 8000Hz 16-bit audio into FFmpeg to convert it to
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Discord's required 48000Hz stereo Opus format.
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"""
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def __init__(self, buffer: deque):
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self.buffer = buffer
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# We start an FFmpeg process that reads from stdin (pipe) and outputs raw PCM (s16le) at 48k
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self.ffmpeg_process = subprocess.Popen(
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shlex.split(
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"ffmpeg -f s16le -ar 8000 -ac 1 -i pipe:0 -f s16le -ar 48000 -ac 2 pipe:1 -loglevel panic"
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),
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stdin=subprocess.PIPE,
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stdout=subprocess.PIPE
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)
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self._buffer_lock = threading.Lock()
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def read(self) -> bytes:
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"""
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Reads 20ms of audio from the buffer, feeds it to ffmpeg,
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and returns the converted bytes to Discord.
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"""
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# Discord requests 20ms of audio.
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# At 8000Hz 16-bit mono, 1 second = 16000 bytes. 20ms = 320 bytes.
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chunk_size = 320
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data = b''
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# Pull data from the UDP thread buffer
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with self._buffer_lock:
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if len(self.buffer) >= chunk_size:
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# Optimized deque slicing
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data = bytes([self.buffer.popleft() for _ in range(chunk_size)])
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else:
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# If we don't have enough data (buffer underrun), send silence to keep pipe open
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data = b'\x00' * chunk_size
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try:
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# Write raw 8k mono to ffmpeg stdin
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self.ffmpeg_process.stdin.write(data)
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self.ffmpeg_process.stdin.flush()
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# Read converted 48k stereo from ffmpeg stdout
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# 48000 Hz * 2 channels * 2 bytes (16bit) * 0.02s = 3840 bytes
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converted_data = self.ffmpeg_process.stdout.read(3840)
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return converted_data
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except Exception as e:
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LOGGER.error(f"Error in FFmpeg conversion: {e}")
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return b'\x00' * 3840
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def cleanup(self):
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if self.ffmpeg_process:
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self.ffmpeg_process.kill()
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class DiscordRadioBot(discord.Client):
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"""
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A dedicated Discord Client for streaming Radio traffic.
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Features:
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- Independent UDP Listener (non-blocking)
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- Packet Forwarding (to keep Liquidsoap/Icecast working)
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- Manual Channel Move detection
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- Dynamic Token/Channel joining
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- Debug Stats logging
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"""
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def __init__(self, listen_port=23456, forward_ports: List[int] = None):
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intents = discord.Intents.default()
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super().__init__(intents=intents)
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self.listen_port = listen_port
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self.forward_ports = forward_ports or []
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self.audio_buffer = deque(maxlen=160000) # Buffer ~10 seconds of audio
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self.udp_sock = None
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self.running = False
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self.voice_client: Optional[discord.VoiceClient] = None
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# Debug Stats
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self.packets_received = 0
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self.packets_forwarded = 0
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self.last_log_time = time.time()
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# Start the UDP Listener in a separate daemon thread immediately
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self.udp_thread = threading.Thread(target=self._udp_listener_loop, daemon=True)
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self.udp_thread.start()
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def _udp_listener_loop(self):
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"""
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Runs in a background thread. Listens for UDP packets from OP25.
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"""
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self.udp_sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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# Bind to 0.0.0.0 to ensure we catch traffic from any interface (Docker/Localhost)
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self.udp_sock.bind(('0.0.0.0', self.listen_port))
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self.udp_sock.settimeout(1.0)
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LOGGER.info(f"UDP Audio Bridge listening on 0.0.0.0:{self.listen_port}")
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LOGGER.info(f"Forwarding audio to: {self.forward_ports}")
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forward_socks = []
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for port in self.forward_ports:
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s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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forward_socks.append((s, port))
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self.running = True
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while self.running:
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try:
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data, addr = self.udp_sock.recvfrom(4096)
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self.packets_received += 1
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# 1. Forward to Liquidsoap/Other tools
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for sock, port in forward_socks:
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# Send to localhost (where Liquidsoap should be listening)
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sock.sendto(data, ('127.0.0.1', port))
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self.packets_forwarded += 1
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# 2. Add to Discord Buffer
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self.audio_buffer.extend(data)
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# Periodic Debug Logging (Every 5 seconds, only if active)
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if time.time() - self.last_log_time > 5:
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if self.packets_received > 0:
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LOGGER.info(f"UDP Stats [5s]: Rx {self.packets_received} pkts | Tx {self.packets_forwarded} pkts | Buffer: {len(self.audio_buffer)} bytes")
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# Reset counters
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self.packets_received = 0
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self.packets_forwarded = 0
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self.last_log_time = time.time()
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except socket.timeout:
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continue
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except Exception as e:
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LOGGER.error(f"UDP Listener Error: {e}")
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time.sleep(0.1)
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async def on_ready(self):
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LOGGER.info(f'Discord Radio Bot connected as {self.user}')
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async def on_voice_state_update(self, member, before, after):
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"""
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Handles manual moves.
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"""
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if member.id == self.user.id:
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if after.channel is not None and before.channel != after.channel:
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LOGGER.info(f"Bot was moved to channel: {after.channel.name}")
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self.voice_client = member.guild.voice_client
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async def start_session(self, token: str, channel_id: int):
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"""
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Connects the bot to Discord and joins the specified channel.
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"""
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asyncio.create_task(self.start(token))
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# Wait for login to complete
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for _ in range(20):
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if self.is_ready():
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break
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await asyncio.sleep(0.5)
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try:
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channel = self.get_channel(int(channel_id))
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if not channel:
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channel = await self.fetch_channel(int(channel_id))
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if channel:
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self.voice_client = await channel.connect()
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LOGGER.info(f"Joined voice channel: {channel.name}")
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else:
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LOGGER.error(f"Could not find channel ID: {channel_id}")
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except Exception as e:
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LOGGER.error(f"Failed to join voice: {e}")
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async def stop_session(self):
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"""
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Disconnects voice and closes the bot connection.
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"""
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if self.voice_client:
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await self.voice_client.disconnect()
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await self.close()
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def update_system_presence(self, system_name: str):
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"""
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Updates the "Playing..." status of the bot.
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"""
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activity = discord.Activity(
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type=discord.ActivityType.listening,
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name=f"{system_name}"
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)
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asyncio.create_task(self.change_presence(activity=activity))
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def start_transmission(self):
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"""
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Called when a radio call STARTS.
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Connects the audio buffer to the voice stream.
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This turns the green ring ON.
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"""
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if self.voice_client and not self.voice_client.is_playing():
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# clear buffer slightly to ensure we aren't playing old data
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# but keep a little to prevent jitter
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# self.audio_buffer.clear()
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source = UDPAudioSource(self.audio_buffer)
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self.voice_client.play(source)
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def stop_transmission(self):
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"""
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Called when a radio call ENDS.
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Stops the stream.
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This turns the green ring OFF.
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"""
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if self.voice_client and self.voice_client.is_playing():
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self.voice_client.stop() |