Files
drb-edge-node/app/internal/discord_radio.py
2026-01-04 01:40:44 -05:00

225 lines
8.2 KiB
Python

import discord
import asyncio
import socket
import threading
import subprocess
import shlex
import time
from internal.logger import create_logger
from collections import deque
from typing import Optional, List
LOGGER = create_logger(__name__)
class UDPAudioSource(discord.AudioSource):
"""
A custom Discord AudioSource that reads raw PCM audio from a thread-safe buffer.
It pipes the raw 8000Hz 16-bit audio into FFmpeg to convert it to
Discord's required 48000Hz stereo Opus format.
"""
def __init__(self, buffer: deque):
self.buffer = buffer
# We start an FFmpeg process that reads from stdin (pipe) and outputs raw PCM (s16le) at 48k
self.ffmpeg_process = subprocess.Popen(
shlex.split(
"ffmpeg -f s16le -ar 8000 -ac 1 -i pipe:0 -f s16le -ar 48000 -ac 2 pipe:1 -loglevel panic"
),
stdin=subprocess.PIPE,
stdout=subprocess.PIPE
)
self._buffer_lock = threading.Lock()
def read(self) -> bytes:
"""
Reads 20ms of audio from the buffer, feeds it to ffmpeg,
and returns the converted bytes to Discord.
"""
# Discord requests 20ms of audio.
# At 8000Hz 16-bit mono, 1 second = 16000 bytes. 20ms = 320 bytes.
chunk_size = 320
data = b''
# Pull data from the UDP thread buffer
with self._buffer_lock:
if len(self.buffer) >= chunk_size:
# Optimized deque slicing
data = bytes([self.buffer.popleft() for _ in range(chunk_size)])
else:
# If we don't have enough data (buffer underrun), send silence to keep pipe open
data = b'\x00' * chunk_size
try:
# Write raw 8k mono to ffmpeg stdin
self.ffmpeg_process.stdin.write(data)
self.ffmpeg_process.stdin.flush()
# Read converted 48k stereo from ffmpeg stdout
# 48000 Hz * 2 channels * 2 bytes (16bit) * 0.02s = 3840 bytes
converted_data = self.ffmpeg_process.stdout.read(3840)
return converted_data
except Exception as e:
LOGGER.error(f"Error in FFmpeg conversion: {e}")
return b'\x00' * 3840
def cleanup(self):
if self.ffmpeg_process:
self.ffmpeg_process.kill()
class DiscordRadioBot(discord.Client):
"""
A dedicated Discord Client for streaming Radio traffic.
Features:
- Independent UDP Listener (non-blocking)
- Packet Forwarding (to keep Liquidsoap/Icecast working)
- Manual Channel Move detection
- Dynamic Token/Channel joining
- Debug Stats logging
"""
def __init__(self, listen_port=23456, forward_ports: List[int] = None):
intents = discord.Intents.default()
super().__init__(intents=intents)
self.listen_port = listen_port
self.forward_ports = forward_ports or []
self.audio_buffer = deque(maxlen=160000) # Buffer ~10 seconds of audio
self.udp_sock = None
self.running = False
self.voice_client: Optional[discord.VoiceClient] = None
# Debug Stats
self.packets_received = 0
self.packets_forwarded = 0
self.last_log_time = time.time()
# Start the UDP Listener in a separate daemon thread immediately
self.udp_thread = threading.Thread(target=self._udp_listener_loop, daemon=True)
self.udp_thread.start()
def _udp_listener_loop(self):
"""
Runs in a background thread. Listens for UDP packets from OP25.
"""
self.udp_sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
# Bind to 0.0.0.0 to ensure we catch traffic from any interface (Docker/Localhost)
self.udp_sock.bind(('0.0.0.0', self.listen_port))
self.udp_sock.settimeout(1.0)
LOGGER.info(f"UDP Audio Bridge listening on 0.0.0.0:{self.listen_port}")
LOGGER.info(f"Forwarding audio to: {self.forward_ports}")
forward_socks = []
for port in self.forward_ports:
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
forward_socks.append((s, port))
self.running = True
while self.running:
try:
data, addr = self.udp_sock.recvfrom(4096)
self.packets_received += 1
# 1. Forward to Liquidsoap/Other tools
for sock, port in forward_socks:
# Send to localhost (where Liquidsoap should be listening)
sock.sendto(data, ('127.0.0.1', port))
self.packets_forwarded += 1
# 2. Add to Discord Buffer
self.audio_buffer.extend(data)
# Periodic Debug Logging (Every 5 seconds, only if active)
if time.time() - self.last_log_time > 5:
if self.packets_received > 0:
LOGGER.info(f"UDP Stats [5s]: Rx {self.packets_received} pkts | Tx {self.packets_forwarded} pkts | Buffer: {len(self.audio_buffer)} bytes")
# Reset counters
self.packets_received = 0
self.packets_forwarded = 0
self.last_log_time = time.time()
except socket.timeout:
continue
except Exception as e:
LOGGER.error(f"UDP Listener Error: {e}")
time.sleep(0.1)
async def on_ready(self):
LOGGER.info(f'Discord Radio Bot connected as {self.user}')
async def on_voice_state_update(self, member, before, after):
"""
Handles manual moves.
"""
if member.id == self.user.id:
if after.channel is not None and before.channel != after.channel:
LOGGER.info(f"Bot was moved to channel: {after.channel.name}")
self.voice_client = member.guild.voice_client
async def start_session(self, token: str, channel_id: int):
"""
Connects the bot to Discord and joins the specified channel.
"""
asyncio.create_task(self.start(token))
# Wait for login to complete
for _ in range(20):
if self.is_ready():
break
await asyncio.sleep(0.5)
try:
channel = self.get_channel(int(channel_id))
if not channel:
channel = await self.fetch_channel(int(channel_id))
if channel:
self.voice_client = await channel.connect()
LOGGER.info(f"Joined voice channel: {channel.name}")
else:
LOGGER.error(f"Could not find channel ID: {channel_id}")
except Exception as e:
LOGGER.error(f"Failed to join voice: {e}")
async def stop_session(self):
"""
Disconnects voice and closes the bot connection.
"""
if self.voice_client:
await self.voice_client.disconnect()
await self.close()
def update_system_presence(self, system_name: str):
"""
Updates the "Playing..." status of the bot.
"""
activity = discord.Activity(
type=discord.ActivityType.listening,
name=f"{system_name}"
)
asyncio.create_task(self.change_presence(activity=activity))
def start_transmission(self):
"""
Called when a radio call STARTS.
Connects the audio buffer to the voice stream.
This turns the green ring ON.
"""
if self.voice_client and not self.voice_client.is_playing():
# clear buffer slightly to ensure we aren't playing old data
# but keep a little to prevent jitter
# self.audio_buffer.clear()
source = UDPAudioSource(self.audio_buffer)
self.voice_client.play(source)
def stop_transmission(self):
"""
Called when a radio call ENDS.
Stops the stream.
This turns the green ring OFF.
"""
if self.voice_client and self.voice_client.is_playing():
self.voice_client.stop()