Linting
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@@ -1,73 +1,92 @@
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import { DebugBuilder } from "../../modules/debugger.mjs";
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const log = new DebugBuilder("server", "discordBot.modules.registerCommands");
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import { REST, Routes } from 'discord.js';
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import { REST, Routes } from "discord.js";
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import dotenv from 'dotenv';
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dotenv.config()
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import dotenv from "dotenv";
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dotenv.config();
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const discordToken = process.env.DISCORD_TOKEN;
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export const registerActiveCommands = async (serverClient) => {
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const guildIDs = serverClient.guilds.cache;
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const clientId = serverClient.user.id;
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const commands = await serverClient.commands.map(command => command = command.data.toJSON());
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const guildIDs = serverClient.guilds.cache;
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const clientId = serverClient.user.id;
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const commands = await serverClient.commands.map(
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(command) => (command = command.data.toJSON()),
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);
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// Construct and prepare an instance of the REST module
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const rest = new REST({ version: '10' }).setToken(discordToken);
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// Construct and prepare an instance of the REST module
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const rest = new REST({ version: "10" }).setToken(discordToken);
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// and deploy your commands!
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guildIDs.forEach(guild => {
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log.INFO("Deploying commands for: ", guild.id);
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log.DEBUG("Commands", commands);
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(async () => {
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try {
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log.DEBUG(`Started refreshing application (/) commands for guild ID: ${guild.id}.`);
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// The put method is used to fully refresh all commands in the guild with the current set
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const data = await rest.put(
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Routes.applicationGuildCommands(clientId, guild.id),
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{ body: commands },
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);
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// and deploy your commands!
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guildIDs.forEach((guild) => {
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log.INFO("Deploying commands for: ", guild.id);
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log.DEBUG("Commands", commands);
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(async () => {
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try {
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log.DEBUG(
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`Started refreshing application (/) commands for guild ID: ${guild.id}.`,
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);
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// The put method is used to fully refresh all commands in the guild with the current set
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const data = await rest.put(
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Routes.applicationGuildCommands(clientId, guild.id),
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{ body: commands },
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);
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log.DEBUG(`Successfully reloaded ${data.length} application (/) commands for guild ID: ${guild.id}.`);
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} catch (error) {
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// And of course, make sure you catch and log any errors!
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log.ERROR("ERROR Deploying commands: ", error, "Body from error: ", commands);
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}
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})()
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})
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log.DEBUG(
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`Successfully reloaded ${data.length} application (/) commands for guild ID: ${guild.id}.`,
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);
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} catch (error) {
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// And of course, make sure you catch and log any errors!
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log.ERROR(
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"ERROR Deploying commands: ",
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error,
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"Body from error: ",
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commands,
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);
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}
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})();
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});
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};
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/**
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* Remove all commands for a given bot in a given guild
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*
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*
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* @param {any} serverClient The discord bot client
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*/
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export const unregisterAllCommands = async (serverClient) => {
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const guildIDs = serverClient.guilds.cache;
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const clientId = serverClient.user.id;
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commands = [];
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const guildIDs = serverClient.guilds.cache;
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const clientId = serverClient.user.id;
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commands = [];
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const rest = new REST({ version: '10' }).setToken(discordToken);
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guildIDs.forEach(guild => {
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log.INFO("Removing commands for: ", clientId, guild.id);
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(async () => {
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try {
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log.DEBUG(`Started removal of ${commands.length} application (/) commands for guild ID: ${guild.id}.`);
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// The put method is used to fully refresh all commands in the guild with the current set
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const data = await rest.put(
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Routes.applicationGuildCommands(clientId, guild.id),
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{ body: commands },
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);
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const rest = new REST({ version: "10" }).setToken(discordToken);
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guildIDs.forEach((guild) => {
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log.INFO("Removing commands for: ", clientId, guild.id);
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(async () => {
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try {
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log.DEBUG(
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`Started removal of ${commands.length} application (/) commands for guild ID: ${guild.id}.`,
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);
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// The put method is used to fully refresh all commands in the guild with the current set
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const data = await rest.put(
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Routes.applicationGuildCommands(clientId, guild.id),
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{ body: commands },
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);
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log.DEBUG(`Successfully removed ${data.length} application (/) commands for guild ID: ${guild.id}.`);
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} catch (error) {
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// And of course, make sure you catch and log any errors!
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log.ERROR("ERROR removing commands: ", error, "Body from error: ", commands);
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}
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})()
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})
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}
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log.DEBUG(
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`Successfully removed ${data.length} application (/) commands for guild ID: ${guild.id}.`,
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);
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} catch (error) {
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// And of course, make sure you catch and log any errors!
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log.ERROR(
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"ERROR removing commands: ",
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error,
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"Body from error: ",
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commands,
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);
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}
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})();
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});
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};
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/**
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* This named wrapper will remove all commands and then re-add the commands back, effectively refreshing them
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@@ -75,11 +94,13 @@ export const unregisterAllCommands = async (serverClient) => {
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* @returns {any}
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*/
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export const refreshActiveCommandsWrapper = async (serverClient) => {
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// Remove all commands
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log.INFO("Removing/Unregistering all commands from all connected servers/guilds");
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await unregisterAllCommands(serverClient);
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// Deploy the active commands
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log.INFO("Adding commands to all connected servers/guilds");
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await registerActiveCommands(serverClient);
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return;
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}
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// Remove all commands
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log.INFO(
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"Removing/Unregistering all commands from all connected servers/guilds",
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);
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await unregisterAllCommands(serverClient);
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// Deploy the active commands
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log.INFO("Adding commands to all connected servers/guilds");
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await registerActiveCommands(serverClient);
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return;
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};
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