Update server tests
This commit is contained in:
58
.gitea/workflows/DRBv3_tests.yaml
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58
.gitea/workflows/DRBv3_tests.yaml
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@@ -0,0 +1,58 @@
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name: DRB Tests
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on:
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pull_request:
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branches:
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- master
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push:
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branches:
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- master
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env:
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NODE_ENV: development
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MONGO_INITDB_ROOT_USERNAME: admin
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MONGO_INITDB_ROOT_PASSWORD: admin
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MONGO_INITDB_DATABASE: drb
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SERVER_PORT: 3000
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MONGO_URL: "mongodb://mongodb:27017/drb"
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DISCORD_TOKEN: ${{ secrets.DISCORD_TOKEN }}
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jobs:
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drb_mocha_tests:
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runs-on: ubuntu-latest
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services:
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mongodb:
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image: mongo:latest
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ports:
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- 27017:27017
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options: >-
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--health-cmd mongo
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--health-interval 10s
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--health-timeout 5s
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--health-retries 5
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steps:
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- name: Checkout code
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uses: actions/checkout@v4
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- name: Setup Node.js
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uses: actions/setup-node@v4
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with:
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node-version: '20'
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- name: Remove package-lock.json
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run: rm package-lock.json
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- name: Install Node-GYP
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run: npm install -g node-gyp
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- name: Install dependencies
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run: npm install
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- run: echo "Node has finished installing dependencies"
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- name: Run Server tests
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run: npm test
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- run: echo "Completed the DRB tests"
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@@ -3,6 +3,7 @@ import { expect } from 'chai';
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import ioClient from 'socket.io-client';
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import ioClient from 'socket.io-client';
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import { deleteNodeByNuid, getNodeByNuid } from '../modules/mongoNodesWrappers.mjs';
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import { deleteNodeByNuid, getNodeByNuid } from '../modules/mongoNodesWrappers.mjs';
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import { deleteSystemByName, getSystemByName } from '../modules/mongoSystemsWrappers.mjs';
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import { deleteSystemByName, getSystemByName } from '../modules/mongoSystemsWrappers.mjs';
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import { nodeDisconnectWrapper, checkIfNodeHasOpenDiscordClient, getNodeCurrentListeningSystem, checkIfNodeIsConnectedToVC, getNodeDiscordUsername, getNodeDiscordID, requestBotLeaveServer, requestNodeJoinSystem, requestNodeUpdate } from '../modules/socketServerWrappers.mjs';
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import { nodeIo } from '../modules/socketServer.mjs';
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import { nodeIo } from '../modules/socketServer.mjs';
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import dotenv from 'dotenv';
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import dotenv from 'dotenv';
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@@ -56,38 +57,37 @@ const updatedLocalNodeConfig = {
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}
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}
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};
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};
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// Start the Socket.IO server before running tests
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describe('Socket Server - Core Tests', () => {
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let clientSocket; // The socket client
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// Start the Socket.IO server before running tests
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let serverClientSocket // The open client socket on the server
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let clientSocket; // The socket client
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before(done => {
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let serverClientSocket // The open client socket on the server
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// Startup the node server
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before(done => {
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nodeIo.listen(process.env.SERVER_PORT || 3000, () => {
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// Startup the node server
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console.log(`server running at http://localhost:${process.env.SERVER_PORT}`);
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nodeIo.listen(process.env.SERVER_PORT || 3000, () => {
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console.log(`server running at http://localhost:${process.env.SERVER_PORT}`);
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});
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// Connect a client socket to the server
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clientSocket = ioClient.connect(`http://localhost:${process.env.SERVER_PORT}`);
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nodeIo.on('connection', (socket) => {
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serverClientSocket = socket;
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done();
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})
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});
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});
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// Connect a client socket to the server
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// Close the Socket.IO server after running tests
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clientSocket = ioClient.connect(`http://localhost:${process.env.SERVER_PORT}`);
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after(async () => {
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// Disconnect client socket
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clientSocket.disconnect();
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nodeIo.on('connection', (socket) => {
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// Close the server
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serverClientSocket = socket;
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nodeIo.close();
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done();
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})
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});
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// Close the Socket.IO server after running tests
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// Remove the test data
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after(async () => {
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deleteNodeByNuid(localNodeConfig.node.nuid); // Delete the user
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// Disconnect client socket
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deleteSystemByName(Object.keys(localNodeConfig.nearbySystems)[0])
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clientSocket.disconnect();
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});
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// Close the server
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nodeIo.close();
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// Remove the test data
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deleteNodeByNuid(localNodeConfig.node.nuid); // Delete the user
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deleteSystemByName(Object.keys(localNodeConfig.nearbySystems)[0])
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});
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describe('Node Core Server Tests', () => {
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// Test Node Login functionality
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// Test Node Login functionality
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describe('Node Login', () => {
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describe('Node Login', () => {
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it('Should add a new node if it does not exist', async () => {
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it('Should add a new node if it does not exist', async () => {
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@@ -269,7 +269,7 @@ describe('Node Core Server Tests', () => {
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// Get the updated system
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// Get the updated system
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const updatedSystem = await getSystemByName("Testing P25 System Name");
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const updatedSystem = await getSystemByName("Testing P25 System Name");
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console.log("Updated system:", updatedSystem);
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console.log("Updated system:", updatedSystem);
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expect(updatedSystem).to.have.property('_id'); // Check if _id property exists
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expect(updatedSystem).to.have.property('_id'); // Check if _id property exists
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@@ -281,10 +281,214 @@ describe('Node Core Server Tests', () => {
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});
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});
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});
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});
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describe('Node Disconnect', () => {
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// Test getNodeCurrentListeningSystem
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it('Should trigger cleanup actions upon socket disconnection', async () => {
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describe('Get Node Current Listening System', () => {
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// Write test code to simulate a socket disconnection
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it('Should return the current listening system for the node', async () => {
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// Check if the appropriate cleanup actions are triggered
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// Simulate that the client socket is listening to a system
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const listeningSystem = 'Testing P25 System Name';
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// Emit the event to the server and wait for the response
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const nodeReply = new Promise((resolve) => {
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clientSocket.once('node-check-current-system', (callback) => {
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// Simulate receiving the current listening system from the client
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callback(listeningSystem);
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});
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// Call the function to get the current listening system
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const currentSystem = getNodeCurrentListeningSystem(serverClientSocket);
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resolve(currentSystem);
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});
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// Wait for the promise to resolve
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const currentSystem = await nodeReply;
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// Assert that the current system matches the expected listening system
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expect(currentSystem).to.equal(listeningSystem);
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});
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});
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})
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});
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// Test checkIfNodeIsConnectedToVC
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describe('Check if Node is Connected to VC', () => {
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it('Should correctly determine if the node is connected to a voice channel', async () => {
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// Simulate that the client socket is listening to a system
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const isConnectedToVC = true;
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const guildId = 'mockGuildId';
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// Emit the event to the server and wait for the response
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const nodeReply = new Promise((resolve) => {
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clientSocket.once('node-check-connected-status', (passedGuildId, callback) => {
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// Check if the passed guild ID matches the expected guild ID
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expect(passedGuildId).to.equal(guildId);
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// Simulate receiving the connection status from the client
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callback(isConnectedToVC);
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});
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// Call the function to check if the node is connected to a voice channel
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const response = checkIfNodeIsConnectedToVC(nodeIo, guildId, localNodeConfig.node.nuid);
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resolve(response);
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});
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// Wait for the promise to resolve
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const response = await nodeReply;
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// Assert that the response matches the expected connection status
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expect(response).to.equal(isConnectedToVC);
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});
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});
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// Test checkIfNodeHasOpenDiscordClient
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describe('Check if Node has an open discord client', () => {
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it('Should correctly determine if the node has an open Discord client', async () => {
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const isDiscordOpen = true;
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// Emit the event to the server and wait for the response
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const nodeReply = new Promise((resolve) => {
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clientSocket.once('node-check-discord-open-client', (callback) => {
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// Simulate receiving the client status from the client
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callback(isDiscordOpen);
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});
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// Call the function to check if the node has an open Discord client
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const response = checkIfNodeHasOpenDiscordClient(serverClientSocket);
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resolve(response);
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});
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// Wait for the promise to resolve
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const response = await nodeReply;
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// Assert that the response matches the expected client status
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expect(response).to.equal(isDiscordOpen);
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});
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});
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// Test getNodeDiscordUsername
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describe('Get the discord username from the client', () => {
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it('Should request the username from a specific client', async () => {
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const discordUsername = "Test Discord Username";
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const guildId = 'mockGuildId';
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// Emit the event to the server and wait for the response
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const nodeReply = new Promise((resolve) => {
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clientSocket.once('node-get-discord-username', (passedGuildId, callback) => {
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// Check if the passed guild ID matches the expected guild ID
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expect(passedGuildId).to.equal(guildId);
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// Simulate receiving the Discord username from the client
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callback(discordUsername);
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});
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// Call the function to get the Discord username
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const response = getNodeDiscordUsername(serverClientSocket, guildId);
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resolve(response);
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});
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// Wait for the promise to resolve
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const response = await nodeReply;
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// Assert that the response matches the expected Discord username
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expect(response).to.equal(discordUsername);
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});
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});
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// Test getNodeDiscordID
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describe('Get the discord ID from the client', () => {
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it('Should get the ID from the client', async () => {
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// Mocked Discord ID
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const discordId = "mockDiscordID";
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// Emit the event to the server and wait for the response
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const nodeReply = new Promise((resolve) => {
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// Listen for the 'node-get-discord-id' event from the server
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clientSocket.once('node-get-discord-id', (callback) => {
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// Simulate receiving the Discord ID from the client
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callback(discordId);
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});
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// Call the function to get the Discord ID
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const response = getNodeDiscordID(serverClientSocket);
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resolve(response);
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});
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// Wait for the promise to resolve
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const response = await nodeReply;
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// Assert that the response matches the expected Discord ID
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expect(response).to.equal(discordId);
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});
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});
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// Test requestNodeJoinSystem
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describe('Request Node Join System', () => {
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it('Should send a request to the node to join a system', async () => {
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const systemName = 'mockSystemName';
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const channelId = 'mockChannelId';
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const token = 'mockToken';
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// Emit the event to the server and wait for the response
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await new Promise(async (resolve) => {
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clientSocket.once('node-join', (joinData) => {
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// Check if the passed system ID matches the expected system ID
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expect(joinData.clientID).to.equal(token);
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expect(joinData.channelID).to.equal(channelId);
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expect(joinData.system).to.equal(systemName);
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// Simulate receiving a success callback from the client
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resolve();
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});
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// Call the function to request joining a system
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requestNodeJoinSystem(serverClientSocket, systemName, channelId, token);
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});
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});
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});
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// Test requestNodeLeaveSystem
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describe('Request Node Leave System', () => {
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it('Should send a request to the node to leave a given server', async () => {
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const guildId = 'mockGuildId';
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// Emit the event to the server and wait for the response
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await new Promise(async (resolve) => {
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clientSocket.once('node-leave', (passedGuildId) => {
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// Check if the passed system ID matches the expected system ID
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expect(passedGuildId).to.equal(guildId);
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// Simulate receiving a success callback from the client
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resolve();
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});
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// Call the function to request joining a system
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requestBotLeaveServer(serverClientSocket, guildId);
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});
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});
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});
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// Test requestNodeUpdate
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describe('Request Node Update', () => {
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it('Should send the node a request to check for an update', async () => {
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// Emit the event to the server and wait for the response
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await new Promise((resolve) => {
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clientSocket.once('node-request-update', (callback) => {
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// Simulate an out of date request
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expect(callback);
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callback(true);
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});
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// Call the function to request updating node information
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const response = requestNodeUpdate(serverClientSocket);
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resolve(response);
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});
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});
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});
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// Test nodeDisconnectWrapper
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describe('Node Disconnect Wrapper', () => {
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it('Should disconnect the node and trigger cleanup actions', async () => {
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// Mock the socket ID
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const socketId = 'mockSocketId';
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// Call the nodeDisconnectWrapper function
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const result = await nodeDisconnectWrapper(socketId);
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// Assert that the result is as expected (if any)
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expect(result).to.be.undefined;
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});
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});
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});
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});
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Reference in New Issue
Block a user