#5 replace all console.logs with debugger
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This commit is contained in:
Logan Cusano
2024-05-25 23:52:18 -04:00
parent 81a215f048
commit 2ab5a181bd
22 changed files with 192 additions and 133 deletions

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@@ -2,7 +2,7 @@
import { SlashCommandBuilder } from 'discord.js';
import { DebugBuilder } from "../../modules/debugger.mjs";
import { addSource } from '../../rss-manager/feedHandler.mjs'
const log = new DebugBuilder("server", "add");
const log = new DebugBuilder("server", "discordBot.command.add");
// Exporting data property that contains the command structure for discord including any params
export const data = new SlashCommandBuilder()
@@ -37,7 +37,7 @@ export async function autocomplete(nodeIo, interaction) {
const focusedValue = interaction.options.getFocused();
const choices = [];
const filtered = choices.filter(choice => choice.name.startsWith(focusedValue));
console.log(focusedValue, choices, filtered);
log.DEBUG(focusedValue, choices, filtered);
await interaction.respond(filtered);
}
*/

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@@ -1,3 +1,5 @@
import { DebugBuilder } from "../../modules/debugger.mjs";
const log = new DebugBuilder("server", "discordBot.command.join");
import { SlashCommandBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle } from 'discord.js';
import { requestNodeJoinSystem, checkIfNodeIsConnectedToVC, checkIfNodeHasOpenDiscordClient, getNodeCurrentListeningSystem } from '../../modules/socketServerWrappers.mjs';
import { getSystemsByNuid, getAllSystems, getSystemByName } from '../../modules/mongo-wrappers/mongoSystemsWrappers.mjs';
@@ -27,7 +29,7 @@ export async function autocomplete(nodeIo, interaction) {
const choices = await getAllSystems();
const filtered = choices.filter(choice => choice.name.startsWith(focusedValue));
console.log(focusedValue, choices, filtered);
log.DEBUG(focusedValue, choices, filtered);
await interaction.respond(
filtered.map(choice => ({ name: choice.name, value: choice.name })),
@@ -44,7 +46,7 @@ export async function execute(nodeIo, interaction) {
if (!interaction.member.voice.channel) { return await interaction.editReply({ content: `<@${interaction.member.id}>, you need to enter a voice channel before you use this command`, ephemeral: true }) }
// Grab the channel if the user is connected to VC
const channelToJoin = interaction.member.voice.channel;
console.log(`The user '${interaction.member.id}' is in the voice channel '${channelToJoin}'`);
log.INFO(`The user '${interaction.member.id}' is in the voice channel '${channelToJoin}'`);
// Get the selected system option from the command interaction
const selectedSystem = interaction.options.getString('system');
@@ -58,11 +60,11 @@ export async function execute(nodeIo, interaction) {
const openSocket = await nodeIo.sockets.sockets.get(selectedNodeSocketId);
// Get the open ID for this connection\
const discordTokens = await getAvailableTokensInGuild(nodeIo, interaction.guild.id);
console.log("Available discord tokens: ", discordTokens);
log.DEBUG("Available discord tokens: ", discordTokens);
if (discordTokens.length >= 1) {
// TODO - Implement a method to have preferred tokens (bot users) for specific systems
console.log("Joining selected open socket:", selectedNodeSocketId, system.name, channelToJoin.id, openSocket.node.name, discordTokens[0].token);
log.INFO("Joining selected open socket:", selectedNodeSocketId, system.name, channelToJoin.id, openSocket.node.name, discordTokens[0].token);
// Ask the node to join the selected channel and system
await requestNodeJoinSystem(openSocket, system.name, channelToJoin.id, discordTokens[0].token);
@@ -74,7 +76,7 @@ export async function execute(nodeIo, interaction) {
// Get all open socket nodes
const openSockets = [...await nodeIo.allSockets()]; // TODO - Filter the returned nodes to only nodes that have the radio capability
console.log("All open sockets: ", openSockets);
log.DEBUG("All open sockets: ", openSockets);
var availableNodes = [];
// Check each open socket to see if the node has the requested system
@@ -85,14 +87,14 @@ export async function execute(nodeIo, interaction) {
if (hasOpenClient) {
let currentSystem = await getNodeCurrentListeningSystem(openSocket);
if (currentSystem != system.name) {
console.log("Node is listening to a different system than requested", openSocket.node.name);
log.INFO("Node is listening to a different system than requested", openSocket.node.name);
return;
}
}
// Check if the bot has an open voice connection in the requested server already
const connected = await checkIfNodeIsConnectedToVC(nodeIo, interaction.guild.id, openSocket.node.nuid);
console.log("Connected:", connected);
log.INFO("Connected:", connected);
if (!connected) {
// Check if this node has the requested system, if so add it to the availble array
if (system.nodes.includes(openSocket.node.nuid)) {
@@ -102,7 +104,7 @@ export async function execute(nodeIo, interaction) {
}));
console.log("Availble nodes:", availableNodes.map(socket => socket.node.name));
log.DEBUG("Availble nodes:", availableNodes.map(socket => socket.node.name));
// If there are no available nodes, let the user know there are none available
if (availableNodes.length == 0) {

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@@ -1,3 +1,5 @@
import { DebugBuilder } from "../../modules/debugger.mjs";
const log = new DebugBuilder("server", "discordBot.command.leave");
import { SlashCommandBuilder } from 'discord.js';
import { requestBotLeaveServer, getSocketIdByNuid } from '../../modules/socketServerWrappers.mjs';
import { checkOnlineBotsInGuild } from '../modules/wrappers.mjs'
@@ -25,11 +27,11 @@ export async function autocomplete(nodeIo, interaction) {
const focusedValue = interaction.options.getFocused();
const choices = (await checkOnlineBotsInGuild(nodeIo, interaction.guild.id));
console.log(choices);
log.DEBUG(choices);
const filtered = choices.filter(choice => choice.name.startsWith(focusedValue)).map(choice => choice = {name: choice.name, value: choice.nuid});
console.log(focusedValue, choices, filtered);
log.DEBUG(focusedValue, choices, filtered);
await interaction.respond(filtered);
}
@@ -44,7 +46,7 @@ export async function execute(nodeIo, interaction) {
// Get the requested bot
const selectedNode = interaction.options.getString('bot');
const socket = await getSocketIdByNuid(nodeIo, selectedNode);
console.log("All open sockets:", socket, selectedNode);
log.DEBUG("All open sockets:", socket, selectedNode);
await requestBotLeaveServer(socket, interaction.guild.id);
//await interaction.reply(`**Online Sockets: '${sockets}'**`);
await interaction.editReply(`Ok <@${interaction.member.id}>, the bot is leaving shortly`);

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@@ -1,3 +1,5 @@
import { DebugBuilder } from "../../modules/debugger.mjs";
const log = new DebugBuilder("server", "discordBot.command.ping");
import { SlashCommandBuilder } from 'discord.js';
// Exporting data property that contains the command structure for discord including any params
@@ -19,7 +21,7 @@ export async function autocomplete(nodeIo, interaction) {
const focusedValue = interaction.options.getFocused();
const choices = [];
const filtered = choices.filter(choice => choice.name.startsWith(focusedValue));
console.log(focusedValue, choices, filtered);
log.INFO(focusedValue, choices, filtered);
await interaction.respond(filtered);
}
*/
@@ -32,7 +34,7 @@ export async function autocomplete(nodeIo, interaction) {
export const execute = async (nodeIo, interaction) => {
try {
const sockets = await nodeIo.allSockets();
console.log("All open sockets: ",sockets);
log.DEBUG("All open sockets: ",sockets);
//await interaction.reply(`**Online Sockets: '${sockets}'**`);
await interaction.reply('**Pong.**');
//await interaction.channel.send('**Pong.**');

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@@ -1,3 +1,5 @@
import { DebugBuilder } from "../../modules/debugger.mjs";
const log = new DebugBuilder("server", "discordBot.command.triggerRss");
import { SlashCommandBuilder } from 'discord.js';
import { updateFeeds } from '../../rss-manager/feedHandler.mjs'
@@ -20,7 +22,7 @@ export async function autocomplete(nodeIo, interaction) {
const focusedValue = interaction.options.getFocused();
const choices = [];
const filtered = choices.filter(choice => choice.name.startsWith(focusedValue));
console.log(focusedValue, choices, filtered);
log.INFO(focusedValue, choices, filtered);
await interaction.respond(filtered);
}
*/
@@ -32,8 +34,7 @@ export async function autocomplete(nodeIo, interaction) {
*/
export const execute = async (nodeIo, interaction) => {
try {
//const sockets = await nodeIo.allSockets();
//console.log("All open sockets: ", sockets);
//const sockets = await nodeIo.allSockets();
//await interaction.reply(`**Online Sockets: '${sockets}'**`);
await interaction.reply('Triggering RSS update');
await updateFeeds(interaction.client);

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@@ -1,3 +1,5 @@
import { DebugBuilder } from "../../modules/debugger.mjs";
const log = new DebugBuilder("server", "discordBot.command.update");
import { SlashCommandBuilder } from 'discord.js';
import { requestNodeUpdate } from '../../modules/socketServerWrappers.mjs';
@@ -18,7 +20,7 @@ export const deferInitialReply = false; // If we the initial reply in discord sh
export const execute = async (nodeIo, interaction) => {
try {
const openSockets = [...await nodeIo.allSockets()]; // TODO - Filter the returned nodes to only nodes that have the radio capability
console.log("All open sockets: ", openSockets);
log.DEBUG("All open sockets: ", openSockets);
// Check each open socket to see if the node has the requested system
await Promise.all(openSockets.map(openSocket => {

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@@ -1,14 +1,19 @@
import { DebugBuilder } from "../modules/debugger.mjs";
import { Client, GatewayIntentBits, Collection } from 'discord.js';
import { registerActiveCommands, unregisterAllCommands } from './modules/registerCommands.mjs'
import { RSSController } from '../rss-manager/rssController.mjs'
import { join, dirname } from 'path';
import { readdirSync } from 'fs';
import { fileURLToPath } from 'url';
import dotenv from 'dotenv';
dotenv.config()
const log = new DebugBuilder("server", "discordBot");
const __filename = fileURLToPath(import.meta.url);
const __dirname = dirname(__filename);
import dotenv from 'dotenv';
dotenv.config()
/**
* Add the enabled commands to the bot to be used by users in discord
@@ -25,18 +30,18 @@ export const addEnabledCommands = async (serverClient, _commandsPath = "./comman
for (const file of commandFiles) {
const filePath = await join(commandsPath, file);
console.log(`Adding enabled command: ${filePath}`);
log.INFO(`Adding enabled command: ${filePath}`);
await import(`file://${filePath}`).then(command => {
if (command.data instanceof Promise) {
command.data.then(async (builder) => {
command.data = builder;
console.log("Importing command: ", command.data.name, command);
log.DEBUG("Importing command: ", command.data.name, command);
// Set a new item in the Collection
// With the key as the command name and the value as the exported module
serverClient.commands.set(command.data.name, command);
});
} else {
console.log("Importing command: ", command.data.name, command);
log.DEBUG("Importing command: ", command.data.name, command);
// Set a new item in the Collection
// With the key as the command name and the value as the exported module
serverClient.commands.set(command.data.name, command);
@@ -61,9 +66,9 @@ export function addEnabledEventListeners(serverClient, _eventsPath = "./events")
for (const file of eventFiles) {
const filePath = join(eventsPath, file);
console.log(`Adding enabled event listener: ${filePath}`);
log.INFO(`Adding enabled event listener: ${filePath}`);
import(`file://${filePath}`).then(event => {
console.log("Adding event: ", event);
log.DEBUG("Adding event: ", event);
if (event.once) {
serverClient.once(event.name, (...args) => event.execute(serverClient.nodeIo, ...args));
} else {
@@ -78,15 +83,21 @@ export const serverClient = new Client({ intents: [GatewayIntentBits.Guilds, Gat
// Run when the bot is ready
serverClient.on('ready', async () => {
console.log(`Logged in as ${serverClient.user.tag}!`);
log.INFO(`Logged in as ${serverClient.user.tag}!`);
// Add and register commands
await addEnabledCommands(serverClient);
// Config the discord bot with events
await addEnabledEventListeners(serverClient);
// Start the RSS Controller
serverClient.RSSController = await new RSSController(serverClient);
serverClient.RSSController.start();
log.INFO("RSS Controller:", serverClient.RSSController);
});
// Startup the discord bot
console.log(`Logging into discord with ID: ${process.env.DISCORD_TOKEN}`);
log.INFO(`Logging into discord with ID: ${process.env.DISCORD_TOKEN}`);
serverClient.login(process.env.DISCORD_TOKEN);

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@@ -1,14 +1,16 @@
import { DebugBuilder } from "../../modules/debugger.mjs";
const log = new DebugBuilder("server", "discordBot.events.interactionCreate");
import { Events } from 'discord.js';
export const name = Events.InteractionCreate;
export async function execute(nodeIo, interaction) {
const command = interaction.client.commands.get(interaction.commandName);
console.log("Interaction created for command: ", command);
log.INFO("Interaction created for command: ", command);
// Execute autocomplete if the user is checking autocomplete
if (interaction.isAutocomplete()) {
console.log("Running autocomplete for command: ", command.data.name);
log.INFO("Running autocomplete for command: ", command.data.name);
return await command.autocomplete(nodeIo, interaction);
}
@@ -20,7 +22,7 @@ export async function execute(nodeIo, interaction) {
return;
}
console.log(`${interaction.member.user} is running '${interaction.commandName}'`);
log.INFO(`${interaction.member.user} is running '${interaction.commandName}'`);
// Defer the initial reply if the command has the parameter set
if (command.deferInitialReply) {

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@@ -1,3 +1,5 @@
import { DebugBuilder } from "../../modules/debugger.mjs";
const log = new DebugBuilder("server", "discordBot.modules.registerCommands");
import { REST, Routes } from 'discord.js';
import dotenv from 'dotenv';
@@ -15,21 +17,21 @@ export const registerActiveCommands = async (serverClient) => {
// and deploy your commands!
guildIDs.forEach(guild => {
console.log("Deploying commands for: ", guild.id);
console.log("Commands", commands);
log.INFO("Deploying commands for: ", guild.id);
log.DEBUG("Commands", commands);
(async () => {
try {
console.log(`Started refreshing application (/) commands for guild ID: ${guild.id}.`);
log.DEBUG(`Started refreshing application (/) commands for guild ID: ${guild.id}.`);
// The put method is used to fully refresh all commands in the guild with the current set
const data = await rest.put(
Routes.applicationGuildCommands(clientId, guild.id),
{ body: commands },
);
console.log(`Successfully reloaded ${data.length} application (/) commands for guild ID: ${guild.id}.`);
log.DEBUG(`Successfully reloaded ${data.length} application (/) commands for guild ID: ${guild.id}.`);
} catch (error) {
// And of course, make sure you catch and log any errors!
console.log("ERROR Deploying commands: ", error, "Body from error: ", commands);
log.ERROR("ERROR Deploying commands: ", error, "Body from error: ", commands);
}
})()
})
@@ -47,20 +49,20 @@ export const unregisterAllCommands = async (serverClient) => {
const rest = new REST({ version: '10' }).setToken(discordToken);
guildIDs.forEach(guild => {
console.log("Removing commands for: ", clientId, guild.id);
log.INFO("Removing commands for: ", clientId, guild.id);
(async () => {
try {
console.log(`Started removal of ${commands.length} application (/) commands for guild ID: ${guild.id}.`);
log.DEBUG(`Started removal of ${commands.length} application (/) commands for guild ID: ${guild.id}.`);
// The put method is used to fully refresh all commands in the guild with the current set
const data = await rest.put(
Routes.applicationGuildCommands(clientId, guild.id),
{ body: commands },
);
console.log(`Successfully removed ${data.length} application (/) commands for guild ID: ${guild.id}.`);
log.DEBUG(`Successfully removed ${data.length} application (/) commands for guild ID: ${guild.id}.`);
} catch (error) {
// And of course, make sure you catch and log any errors!
console.log("ERROR removing commands: ", error, "Body from error: ", commands);
log.ERROR("ERROR removing commands: ", error, "Body from error: ", commands);
}
})()
})
@@ -74,10 +76,10 @@ export const unregisterAllCommands = async (serverClient) => {
*/
export const refreshActiveCommandsWrapper = async (serverClient) => {
// Remove all commands
console.log("Removing/Unregistering all commands from all connected servers/guilds");
log.INFO("Removing/Unregistering all commands from all connected servers/guilds");
await unregisterAllCommands(serverClient);
// Deploy the active commands
console.log("Adding commands to all connected servers/guilds");
log.INFO("Adding commands to all connected servers/guilds");
await registerActiveCommands(serverClient);
return;
}

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@@ -7,7 +7,7 @@ import { config } from 'dotenv';
// Load environment variables
config();
const log = new DebugBuilder("server", "libUtils");
const log = new DebugBuilder("server", "discordBot.modules.rssWrappers");
const imageRegex = /(http(s?):)([/|.|\w|\s|-])*((\.(?:jpg|gif|png|webm))|(\/gallery\/(?:[/|.|\w|\s|-])*))/g;
const youtubeVideoRegex = /((?:https?:)?\/\/)?((?:www|m)\.)?((?:youtube(-nocookie)?\.com|youtu.be))(\/(?:[\w\-]+\?v=|embed\/|v\/)?)([\w\-]+)/g;

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@@ -1,3 +1,5 @@
import { DebugBuilder } from "../../modules/debugger.mjs";
const log = new DebugBuilder("server", "discordBot.modules.wrappers");
import { checkIfNodeIsConnectedToVC, getNodeDiscordID, getNodeDiscordUsername } from '../../modules/socketServerWrappers.mjs';
import { getAllDiscordIDs } from '../../modules/mongo-wrappers/mongoDiscordIDWrappers.mjs'
@@ -8,7 +10,7 @@ export const checkOnlineBotsInGuild = async (nodeIo, guildId) => {
await Promise.all(openSockets.map(async openSocket => {
openSocket = await nodeIo.sockets.sockets.get(openSocket);
const connected = await checkIfNodeIsConnectedToVC(nodeIo, guildId, openSocket.node.nuid);
console.log("Connected:", connected);
log.INFO("Connected:", connected);
if (connected) {
const username = await getNodeDiscordUsername(openSocket, guildId);
const discordID = await getNodeDiscordID(openSocket);
@@ -33,8 +35,8 @@ export const checkOnlineBotsInGuild = async (nodeIo, guildId) => {
]);
// Use the results of both promises here
console.log("Available Discord IDs:", discordIDs);
console.log("Online bots in the guild:", onlineBots);
log.INFO("Available Discord IDs:", discordIDs);
log.INFO("Online bots in the guild:", onlineBots);
// Filter any discordIDs that are not active
const availableDiscordIDs = discordIDs.filter(discordID => discordID.active == true).filter(discordID => !onlineBots.some(bot => Number(bot.discord_id) == discordID.discord_id));