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drb-server/src/discordBot/commands/join.mjs
Logan Cusano 066404dd10
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Updated dir structure to put the actual source code in the general /src dir
2024-08-17 18:44:18 -04:00

130 lines
3.5 KiB
JavaScript

import { DebugBuilder } from "../../modules/debugger.mjs";
import { SlashCommandBuilder } from "discord.js";
import {
joinNode,
getAvailableNodes,
promptNodeSelection,
getUserVoiceChannel,
} from "../modules/wrappers.mjs";
import {
getAllSystems,
getSystemByName,
} from "../../modules/mongo-wrappers/mongoSystemsWrappers.mjs";
const log = new DebugBuilder("server", "discordBot.command.join");
// Exporting data property
export const data = new SlashCommandBuilder()
.setName("join")
.setDescription("Listen to the selected radio system in your channel")
.addStringOption((system) =>
system
.setName("system")
.setDescription("The radio system you would like to listen to")
.setRequired(true)
.setAutocomplete(true),
);
// Exporting other properties
export const example = "/join";
export const deferInitialReply = true;
/**
* Function to give the user auto-reply suggestions
* @param {any} nodeIo The nodeIO server for manipulation of sockets
* @param {any} interaction The interaction object
*/
export async function autocomplete(nodeIo, interaction) {
const focusedValue = interaction.options.getFocused();
const choices = await getAllSystems();
const filtered = choices.filter((choice) =>
choice.name.startsWith(focusedValue),
);
log.DEBUG(focusedValue, choices, filtered);
try {
await interaction.respond(
filtered.map((choice) => ({ name: choice.name, value: choice.name })),
);
} catch (e) {
log.WARN("Autocomplete interaction failure", e);
}
}
/**
* Handle join command execution
* @param {any} nodeIo The nodeIO server for manipulation of sockets
* @param {any} interaction The interaction object
*/
export async function execute(nodeIo, interaction) {
try {
// Validate user is in a voice channel
const channelToJoin = getUserVoiceChannel(interaction);
if (!channelToJoin) return;
// Get the selected system
const selectedSystemName = interaction.options.getString("system");
const system = await getSystemByName(selectedSystemName);
// Check if there was a system found by the given system name
if (!system) {
await interaction.editReply({
content: `System '${selectedSystemName}' not found.`,
ephemeral: true,
});
return;
}
// Get the available nodes for this system
const availableNodes = await getAvailableNodes(
nodeIo,
interaction.guild.id,
system,
);
// Check if there are available nodes
if (availableNodes.length === 0) {
// If not, let the user know
await interaction.editReply(
`<@${interaction.member.id}>, the selected system has no available nodes`,
);
return;
}
// If there is one available node, request that node join
if (availableNodes.length === 1) {
await joinNode(
nodeIo,
interaction,
availableNodes[0].id,
system,
channelToJoin,
);
}
// If there are more than one available, prompt the user for their selected node
else {
await promptNodeSelection(
interaction,
availableNodes,
async (selectedNode) => {
await joinNode(
nodeIo,
interaction,
selectedNode,
system,
channelToJoin,
);
},
);
}
} catch (err) {
log.ERROR(err);
await interaction.editReply({
content: `An error occurred: ${err.message}`,
ephemeral: true,
});
}
}