Files
drb-server/discordBot/commands/join.mjs
2024-08-04 16:01:59 -04:00

93 lines
3.2 KiB
JavaScript

import { DebugBuilder } from "../../modules/debugger.mjs";
import { SlashCommandBuilder } from 'discord.js';
import { joinNode, getAvailableNodes, promptNodeSelection, getUserVoiceChannel } from '../modules/wrappers.mjs';
import { getAllSystems, getSystemByName } from '../../modules/mongo-wrappers/mongoSystemsWrappers.mjs';
const log = new DebugBuilder("server", "discordBot.command.join");
// Exporting data property
export const data = new SlashCommandBuilder()
.setName('join')
.setDescription('Listen to the selected radio system in your channel')
.addStringOption(system =>
system.setName('system')
.setDescription('The radio system you would like to listen to')
.setRequired(true)
.setAutocomplete(true)
);
// Exporting other properties
export const example = "/join";
export const deferInitialReply = true;
/**
* Function to give the user auto-reply suggestions
* @param {any} nodeIo The nodeIO server for manipulation of sockets
* @param {any} interaction The interaction object
*/
export async function autocomplete(nodeIo, interaction) {
const focusedValue = interaction.options.getFocused();
const choices = await getAllSystems();
const filtered = choices.filter(choice => choice.name.startsWith(focusedValue));
log.DEBUG(focusedValue, choices, filtered);
try {
await interaction.respond(
filtered.map(choice => ({ name: choice.name, value: choice.name }))
);
}
catch (e) {
log.WARN("Autocomplete interaction failure", e);
}
}
/**
* Handle join command execution
* @param {any} nodeIo The nodeIO server for manipulation of sockets
* @param {any} interaction The interaction object
*/
export async function execute(nodeIo, interaction) {
try {
// Validate user is in a voice channel
const channelToJoin = getUserVoiceChannel(interaction);
if (!channelToJoin) return;
// Get the selected system
const selectedSystemName = interaction.options.getString('system');
const system = await getSystemByName(selectedSystemName);
// Check if there was a system found by the given system name
if (!system) {
await interaction.editReply({ content: `System '${selectedSystemName}' not found.`, ephemeral: true });
return;
}
// Get the available nodes for this system
const availableNodes = await getAvailableNodes(nodeIo, interaction.guild.id, system);
// Check if there are available nodes
if (availableNodes.length === 0) {
// If not, let the user know
await interaction.editReply(`<@${interaction.member.id}>, the selected system has no available nodes`);
return;
}
// If there is one available node, request that node join
if (availableNodes.length === 1) {
await joinNode(nodeIo, interaction, availableNodes[0].id, system, channelToJoin);
}
// If there are more than one available, prompt the user for their selected node
else {
await promptNodeSelection(interaction, availableNodes, async selectedNode => {
await joinNode(nodeIo, interaction, selectedNode, system, channelToJoin);
});
}
}
catch (err) {
log.ERROR(err);
await interaction.editReply({ content: `An error occurred: ${err.message}`, ephemeral: true });
}
}