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drb-server/src/modules/socketServerWrappers.mjs
Logan Cusano 066404dd10
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Updated dir structure to put the actual source code in the general /src dir
2024-08-17 18:44:18 -04:00

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JavaScript

import { DebugBuilder } from "../modules/debugger.mjs";
const log = new DebugBuilder("server", "socketServerWrappers");
import {
createNode,
getNodeByNuid,
updateNodeByNuid,
} from "./mongo-wrappers/mongoNodesWrappers.mjs";
import {
createSystem,
getSystemByName,
updateSystemByName,
getSystemsByNuid,
deleteSystemByName,
} from "./mongo-wrappers/mongoSystemsWrappers.mjs";
/**
* Description
* @param {any} socket
* @param {any} command
* @param {any} data
* @returns {any}
*/
const sendNodeCommand = async (socket, command, data) => {
// TODO - Check to see if the command exists
// TODO - Check to see if the socket is alive?
// TODO - Validate the given data
socket.emit(command, data);
};
/**
* Log the node into the network
* @param {object} data The data sent from the node
* @param {any} socket The socket the node is connected from
* @returns {any}
*/
export const nodeLoginWrapper = async (data, socket) => {
log.INFO(`Login requested from node: ${data.nuid}`, data);
// Check to see if node exists
var node = await getNodeByNuid(data.nuid);
if (!node) {
const insertedId = await createNode(data);
log.DEBUG("Added new node to the database:", insertedId);
} else {
// Check for updates
const updatedNode = await updateNodeByNuid(data.nuid, data);
log.DEBUG("Updated node:", updatedNode);
}
node = await getNodeByNuid(data.nuid);
// Add the socket/node connection
socket.node = node;
return;
};
/**
* Disconnect the client from the server
* @param {string} socketId The socket ID that was disconnected
* @returns {any}
*/
export const nodeDisconnectWrapper = async (socketId) => {
// TODO - Let any server know that a bot has disconnected if the bot was joined to vc? might not be worth cpu lol
return;
};
/**
* Update node data in the database
* @param {object} nodeData The data object sent from the node
* @returns {any}
*/
export const nodeUpdateWrapper = async (nodeData) => {
log.DEBUG("Data update sent by node: ", nodeData);
const updateResults = await updateNodeByNuid(nodeData.nuid, nodeData);
return;
};
/**
* Wrapper to update the systems from the nearbySystems object passed from clients
* @param {string} nuid The NUID of the node that sent the update
* @param {object} nearbySystems The nearby systems object passed from the node to be updated
*/
export const nearbySystemsUpdateWraper = async (nuid, nearbySystems) => {
log.DEBUG("System updates sent by node: ", nuid, nearbySystems);
// Check to see if the node removed any systems
const existingSystems = await getSystemsByNuid(nuid);
log.DEBUG("Existing systems:", existingSystems);
if (existingSystems !== nearbySystems) {
for (const existingSystem of existingSystems) {
if (existingSystem.name in nearbySystems) {
// Skip this system if it's in the given systems update
continue;
}
log.DEBUG("System exists that was not given by node", existingSystem);
// Check if this node was the only node on this system
if (existingSystem.nodes.filter((node) => node !== nuid).length === 0) {
// Remove the system if so
log.INFO(
"Given node was the only node on this system, removing the system...",
);
await deleteSystemByName(existingSystem.name);
} else {
// Remove the node from the array if there are other nodes with this system
log.INFO("Other nodes found on this system, removing the given NUID");
existingSystem.nodes = existingSystem.nodes.filter(
(node) => node !== nuid,
);
log.DEBUG(existingSystem);
await updateSystemByName(existingSystem.name, existingSystem);
}
}
}
// Add and update the given systems
for (const nearbySystem in nearbySystems) {
// Check if the system exists already on another node
const existingSystem = await getSystemByName(nearbySystem);
if (existingSystem) {
// Verify the frequencies match (to make sure the name isn't just the same)
if (
JSON.stringify(existingSystem.frequencies) ===
JSON.stringify(nearbySystems[nearbySystem].frequencies)
) {
// The systems are the same
// Check if the current node is listed in the nodes, if not add it
if (!existingSystem.nodes.includes(nuid)) {
existingSystem.nodes.push(nuid);
// Update the system with the added node
const updateResults = await updateSystemByName(
nearbySystem,
existingSystem,
);
if (updateResults) log.INFO("System updated", nearbySystem);
}
} else {
// The systems are not the same
// TODO - Implement logic to handle if system names match, but they are for different frequencies or have additional freqs
// Check if the current node is listed in the nodes, if not add it
if (!existingSystem.nodes.includes(nuid)) {
existingSystem.nodes.push(nuid);
nearbySystems[nearbySystem].nodes = existingSystem.nodes;
}
// Update the system with the added node
const updateResults = await updateSystemByName(
nearbySystem,
nearbySystems[nearbySystem],
);
if (updateResults) log.INFO("System updated", nearbySystem);
}
} else {
// Create a new system
const newSystem = await createSystem(
nearbySystem,
nearbySystems[nearbySystem],
nuid,
);
log.INFO("New system created", nearbySystem, newSystem);
}
}
return;
};
/**
* Get the open socket connection ID for a node from the NUID
* @param {string} nuid The NUID to find within the open sockets
* @returns {string|null} Will return the open socket ID or NULL
*/
export const getSocketIdByNuid = async (nodeIo, nuid) => {
const openSockets = await nodeIo.allSockets();
for (const openSocketId of openSockets) {
log.DEBUG(openSockets);
const openSocket = await nodeIo.sockets.sockets.get(openSocketId);
if (openSocket.node.nuid == nuid) return openSocket;
}
return null;
};
/**
* Get all nodes that are connected to a voice channel
* @param {any} nodeIo The nodeIo object that contains the IO server
* @param {string} guildId The guild ID string for the guild we are looking in
* @returns {Array} The sockets connected to VC in a given server
*/
export const getAllSocketsConnectedToVC = async (nodeIo, guildId) => {
// Get all open socket nodes
// TODO - require a server guild to filter the results, ie this would be able to check what server the VCs the nodes are connected are in
const openSockets = [...(await nodeIo.allSockets())]; // TODO - Filter the returned nodes to only nodes that have the radio capability
// Check each open socket to see if the node has the requested system
const socketsConnectedToVC = [];
await Promise.all(
openSockets.map(async (openSocket) => {
openSocket = await nodeIo.sockets.sockets.get(openSocket);
await new Promise((res) => {
openSocket.emit("node-check-connected-status", guildId, (status) => {
if (status) {
log.INFO(
"Socket is connected to VC:",
openSocket.node.name,
status,
);
socketsConnectedToVC.push(openSocket);
} else {
log.INFO("Socket is NOT connected to VC:", openSocket.node.name);
}
res();
});
});
}),
);
return socketsConnectedToVC;
};
/**
* Check if the given node has an open discord client
* @param {any} openSocket The open socket connection with the node to check
* @returns {boolean} If the given node has an open discord client or not
*/
export const checkIfNodeHasOpenDiscordClient = async (openSocket) => {
// Check the open socket to see if the node has an open discord client
let hasOpenDiscordClient = false;
await new Promise((res) => {
log.INFO(
"Checking if socket has an open connection:",
openSocket.node.name,
);
openSocket.emit("node-check-discord-open-client", (status) => {
if (status) {
log.INFO(
"Socket has an open discord client:",
openSocket.node.name,
status,
);
hasOpenDiscordClient = true;
} else {
log.INFO(
"Socket does NOT have an open discord client:",
openSocket.node.name,
);
}
res();
});
});
return hasOpenDiscordClient;
};
export const getNodeCurrentListeningSystem = async (openSocket) => {
const hasOpenClient = checkIfNodeHasOpenDiscordClient(openSocket);
if (!hasOpenClient) return undefined;
// check what system the socket is listening to
let currentSystem = undefined;
await new Promise((res) => {
log.INFO(
"Checking system node is currently listening to:",
openSocket.node.name,
);
openSocket.emit("node-check-current-system", (system) => {
if (system) {
log.INFO(
"Socket is listening to system:",
openSocket.node.name,
system,
);
currentSystem = system;
} else {
log.INFO(
"Socket is not currently listening to a system:",
openSocket.node.name,
);
}
res();
});
});
return currentSystem;
};
/**
* Wrapper to check if the given NUID is connected to a VC
* @param {any} nodeIo The nodeIo object that contains the IO server
* @param {string} nuid The NUID string that we would like to find in the open socket connections
* @returns {boolean} If the node is connected to VC in the given server
*/
export const checkIfNodeIsConnectedToVC = async (nodeIo, guildId, nuid) => {
const socketsConnectedToVC = await getAllSocketsConnectedToVC(
nodeIo,
guildId,
);
for (const socket of socketsConnectedToVC) {
if (socket.node.nuid === nuid) {
return true;
}
}
return false;
};
/**
* Get the discord username from a given socket
* @param {any} socket The socket object of the node to check the username of
* * @param {string} guildId The guild ID to check the username in
* @returns {string} The username of the bot in the requested server
*/
export const getNodeDiscordUsername = async (socket, guildId) => {
return await new Promise((res) => {
socket.emit("node-get-discord-username", guildId, (username) => {
res(username);
});
});
};
/**
* Get the discord ID from a given socket
* @param {any} socket The socket object of the node to check the ID of
* @returns {string} The ID of the bot
*/
export const getNodeDiscordID = async (socket) => {
return await new Promise((res) => {
socket.emit("node-get-discord-id", (discordID) => {
res(discordID);
});
});
};
/**
* Request a given socket node to join a given voice channel
* @param {any} socket The socket object of the node the request should be sent to
* @param {any} systemName The system preset name that we would like to listen to
* @param {string} discordChanelId The Discord channel ID to join the listening bot to
*/
export const requestNodeJoinSystem = async (
socket,
systemName,
discordChanelId,
discordToken = "MTE5NjAwNTM2ODYzNjExMjk3Nw.GuCMXg.24iNNofNNumq46FIj68zMe9RmQgugAgfrvelEA",
) => {
// Join the system
const joinData = {
clientID: discordToken,
channelID: discordChanelId,
system: systemName,
};
// Send the command to the node
await sendNodeCommand(socket, "node-join", joinData);
};
/**
* Request a given socket node to leave VC in a given server
* @param {any} socket The socket object of the node the request should be sent to
* @param {string} guildId The guild ID to disconnect the socket node from
*/
export const requestBotLeaveServer = async (socket, guildId) => {
// Send the command to the node
await sendNodeCommand(socket, "node-leave", guildId);
};
/**
* Requset a given socket node to update themselves
* @param {any} socket The socket object of the node to request to update
*/
export const requestNodeUpdate = async (socket) => {
await sendNodeCommand(socket, "node-update", (status) => {
if (status) {
log.INFO("Node is out of date, updating now", socket.node.name);
} else {
log.INFO("Node is up to date", socket.node.name);
}
});
};