Move recording and Discord voice to PulseAudio
CI / lint (push) Failing after 26s
CI / test (push) Successful in 41s

This commit is contained in:
Logan Cusano
2026-08-04 19:53:45 -04:00
parent 9addce7716
commit efdbe7d803
11 changed files with 1382 additions and 270 deletions
+46 -10
View File
@@ -2,11 +2,14 @@ import asyncio
from typing import Optional
import discord
from discord.ext import commands
from app.config import settings
from app.internal import pulse
from app.internal.logger import logger
BOT_READY_TIMEOUT = 15 # seconds to wait for Discord bot to become ready
WATCHDOG_INTERVAL = 30 # seconds between voice-connection health checks
REJOIN_DELAY = 5 # seconds to wait before attempting a rejoin
STREAM_RETRY_DELAY = 5 # seconds to back off before re-arming the audio source
class RadioBot:
@@ -47,6 +50,10 @@ class RadioBot:
# Remember where we are so the watchdog can rejoin if we drop
self._guild_id = guild_id
self._channel_id = channel_id
# Bounded wait for the shared PulseAudio socket. Historically FFmpeg was
# launched before the op25 container had created it, failed instantly,
# and the bot sat silently connected forever.
await pulse.wait_until_ready()
self._play_stream()
if system_name:
await self._bot.change_presence(
@@ -108,19 +115,48 @@ class RadioBot:
self._ready_event = None
def _play_stream(self):
"""
Feed Discord voice straight from the PulseAudio monitor.
Icecast is NOT used here: it lags ~1 s at connect and drifts to 100 s+,
which is unusable for live listening. Icecast remains the frontend/mobile
listening path only.
"""
if not self._voice_client:
return
from app.config import settings
stream_url = f"http://{settings.icecast_host}:{settings.icecast_port}{settings.icecast_mount}"
if not pulse.is_ready():
logger.error(
f"PulseAudio socket {pulse.socket_path()} missing — "
f"cannot start Discord audio; retrying in {STREAM_RETRY_DELAY}s."
)
self._schedule_restart()
return
# before_options land ahead of -i, so this becomes:
# ffmpeg -f pulse -i drb_sink.monitor …
source = discord.FFmpegPCMAudio(
stream_url,
before_options="-reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5",
settings.pulse_source,
before_options="-f pulse",
)
self._voice_client.play(
discord.PCMVolumeTransformer(source, volume=1.0),
after=self._on_stream_end,
)
def _schedule_restart(self, delay: float = STREAM_RETRY_DELAY):
"""Re-arm the audio source after a delay — safe to call from any thread."""
if not self._loop:
return
async def _delayed_restart():
await asyncio.sleep(delay)
vc = self._voice_client
if vc and vc.is_connected() and not vc.is_playing():
self._play_stream()
self._loop.call_soon_threadsafe(lambda: asyncio.ensure_future(_delayed_restart()))
def _on_stream_end(self, error):
if error:
logger.error(f"Stream ended with error: {error}")
@@ -128,12 +164,9 @@ class RadioBot:
if not (self._loop and vc and vc.is_connected() and not vc.is_playing()):
return
if error:
# Back off before retrying — prevents tight loop when PulseAudio is unavailable
async def _delayed_restart():
await asyncio.sleep(5)
if self._voice_client and self._voice_client.is_connected() and not self._voice_client.is_playing():
self._play_stream()
self._loop.call_soon_threadsafe(lambda: asyncio.ensure_future(_delayed_restart()))
# Back off before retrying — prevents a tight loop when PulseAudio is
# unavailable (FFmpeg exits immediately in that case).
self._schedule_restart()
else:
self._loop.call_soon_threadsafe(self._play_stream)
@@ -232,6 +265,9 @@ class RadioBot:
else:
self._voice_client = await vc.connect()
self._channel_id = vc.id
# A fresh connect() has no audio source attached yet.
if not self._voice_client.is_playing():
self._play_stream()
await message.reply(f"Joined {vc.name}.")
except Exception as e:
logger.error(f"joinme failed: {e}")