Rebuild the frontend as a product rather than an internal tool
Build & Deploy / Build & push images (push) Successful in 4m3s
Build & Deploy / Deploy to VM (push) Successful in 2m35s

The UI worked but read as an operator console: no public face, no way to
describe or sell the thing, and no account surface beyond the node list. This
adds the missing halves and reorganises what was already there around the
incident, which is the unit of value the rest of the pipeline is built to
produce.

A shared design system replaces per-page styling: components/ui (Button, Card,
Badge, EmptyState, Skeleton, PageHeader), a type scale and shadow set in the
Tailwind config, and light-mode tokens in globals.css. The existing
html:not(.dark) remap mechanism is extended rather than replaced -- a parallel
theming system would have been two sources of truth for the same colours.

Public marketing pages (/, /features, /pricing, /faq) load without a session.
middleware.ts gained a PUBLIC_PATHS allowlist to permit that; it remains a UX
redirect and is still NOT an authorisation boundary, which the comment there
says explicitly. Real enforcement is unchanged and still lives server-side in
c2-core's auth.py. Chrome switching is done by pathname in ChromeSwitcher
instead of by route group, because a route group would have collided on / and
forced most of app/ to move for no behavioural gain.

Billing and API keys ship as typed stubs, not integrations. lib/billing.ts and
lib/apiKeys.ts define the data model and the screens consume it, but every
mutating call throws with a message naming the backend route that has to exist
first, and the sample data is labelled as sample. Nothing here can charge
anyone or mint a real credential -- picking a payment processor and holding its
keys is a decision for a human, and a half-wired checkout is worse than an
obviously absent one.

The severity work from the c2-core change lands here too. severity is now a
filter and sort dimension on the incident list rather than decoration, since
a busy dispatch channel is only readable if you can collapse it to moderate and
above. routine gets a muted treatment because it is the majority of traffic,
legacy "unknown" still renders nothing, and TypeBadge handles the new "other"
incident type. Severity rendering moved into lib/severity.tsx so the incident
list, incident detail and call rows cannot drift apart.

Deliberately not touched: calls, map, alerts, nodes, systems, tokens, trips and
admin. They already share the palette and stay coherent, and rewriting them
would have buried the parts that actually needed to change. No colour tokens
were renamed, so nothing regressed there.

Verified with tsc --noEmit (npm run typecheck), clean. No runtime verification
was possible and none was done. No new environment variables.
This commit is contained in:
Logan Cusano
2026-08-16 19:34:47 -04:00
parent 6d5eb4c5f2
commit 53965e1a19
35 changed files with 2395 additions and 225 deletions
+127
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"use client";
import { useCallback, useEffect, useMemo, useState } from "react";
import Link from "next/link";
import { useNodes } from "@/lib/useNodes";
import { c2api } from "@/lib/c2api";
import type { UserRecord } from "@/lib/types";
import { StatusBadge } from "@/components/StatusBadge";
import { Card } from "@/components/ui/Card";
import { ErrorBanner } from "@/components/ui/EmptyState";
import { SkeletonRow } from "@/components/ui/Skeleton";
const UNASSIGNED = "__unassigned__";
export default function NodeOwnershipSettingsPage() {
const { nodes, loading: nodesLoading } = useNodes();
const [users, setUsers] = useState<UserRecord[]>([]);
const [loadingUsers, setLoadingUsers] = useState(true);
const [error, setError] = useState<string | null>(null);
const [savingNodeId, setSavingNodeId] = useState<string | null>(null);
useEffect(() => {
c2api.listUsers()
.then(setUsers)
.catch((e) => setError(e instanceof Error ? e.message : String(e)))
.finally(() => setLoadingUsers(false));
}, []);
// Ownership (owned_node_ids) is only meaningful for operators elsewhere in the
// app (see Admin → Users); admins already have full access regardless.
const assignable = useMemo(() => users.filter((u) => u.role === "operator"), [users]);
const ownerByNode = useMemo(() => {
const map = new Map<string, UserRecord>();
for (const u of users) {
if (u.role !== "operator") continue;
for (const nodeId of u.owned_node_ids) map.set(nodeId, u);
}
return map;
}, [users]);
const reassign = useCallback(async (nodeId: string, newUid: string) => {
setSavingNodeId(nodeId);
setError(null);
try {
const prevOwner = ownerByNode.get(nodeId);
// Remove from previous owner, if any and different from the new one.
if (prevOwner && prevOwner.uid !== newUid) {
const next = prevOwner.owned_node_ids.filter((id) => id !== nodeId);
await c2api.updateUser(prevOwner.uid, { owned_node_ids: next });
setUsers((all) => all.map((u) => (u.uid === prevOwner.uid ? { ...u, owned_node_ids: next } : u)));
}
// Add to new owner, if one was selected.
if (newUid !== UNASSIGNED) {
const newOwner = users.find((u) => u.uid === newUid);
if (newOwner && !newOwner.owned_node_ids.includes(nodeId)) {
const next = [...newOwner.owned_node_ids, nodeId];
await c2api.updateUser(newOwner.uid, { owned_node_ids: next });
setUsers((all) => all.map((u) => (u.uid === newOwner.uid ? { ...u, owned_node_ids: next } : u)));
}
}
} catch (e) {
setError(e instanceof Error ? e.message : String(e));
} finally {
setSavingNodeId(null);
}
}, [ownerByNode, users]);
const loading = nodesLoading || loadingUsers;
return (
<div className="space-y-4">
<p className="text-sm text-gray-500">
Assign each node to the operator responsible for it. Operators only see and manage the nodes assigned to them here.
</p>
{error && <ErrorBanner message={error} />}
<Card padding="none" className="overflow-hidden">
<table className="w-full text-sm">
<thead>
<tr className="text-xs text-gray-500 uppercase tracking-wider border-b border-gray-800 bg-gray-900">
<th className="px-4 py-3 text-left">Node</th>
<th className="px-4 py-3 text-left hidden sm:table-cell">Status</th>
<th className="px-4 py-3 text-left">Owner</th>
</tr>
</thead>
<tbody>
{loading ? (
Array.from({ length: 3 }).map((_, i) => <SkeletonRow key={i} cols={3} />)
) : nodes.length === 0 ? (
<tr><td colSpan={3} className="px-4 py-8 text-center text-gray-600 text-sm">No nodes registered yet.</td></tr>
) : (
nodes.map((n) => {
const owner = ownerByNode.get(n.node_id);
return (
<tr key={n.node_id} className="border-b border-gray-800 last:border-0">
<td className="px-4 py-3">
<Link href={`/nodes/${n.node_id}`} className="text-white hover:text-indigo-300 transition-colors">
{n.name}
</Link>
<p className="text-gray-600 text-xs font-mono">{n.node_id}</p>
</td>
<td className="px-4 py-3 hidden sm:table-cell"><StatusBadge status={n.status} /></td>
<td className="px-4 py-3">
<select
value={owner?.uid ?? UNASSIGNED}
disabled={savingNodeId === n.node_id}
onChange={(e) => reassign(n.node_id, e.target.value)}
className="bg-gray-800 border border-gray-700 rounded-lg px-2 py-1.5 text-xs text-white focus:outline-none focus:border-indigo-500 disabled:opacity-50 max-w-[14rem]"
>
<option value={UNASSIGNED}>Unassigned</option>
{assignable.map((u) => (
<option key={u.uid} value={u.uid}>{u.display_name || u.email}</option>
))}
</select>
</td>
</tr>
);
})
)}
</tbody>
</table>
</Card>
</div>
);
}