Rewrite app/incidents/[id]/page.tsx to UI_REDESIGN.md §5.2. Header is now
type glyph + SeverityMark + active/resolved chip + a 27px title, with
elapsed time, path length (haversine sum over geocoded calls) and call
count as a single subline. Summary is promoted out of the old tab into a
first-class prose block (16.5px/1.58) — it's the artifact the product
sells, so it gets the best position instead of competing with Units/
Details behind a click. Units/Details tabs are gone; On scene / Cleared
render directly from units_active/units_cleared (chunk 3), Vehicles below.
New components/CallSpineEntry.tsx replaces CallRow for this page (CallRow
stays for the Archive table until chunk 12): time-ordered entries with a
numbered stop marker that matches the map's path stops via the same
sort-by-started_at-over-geocoded-calls index MapView's IncidentPathLayer
uses — the "shared index" from §2.4. Includes an inline play/scrub audio
player (lazy-fetches the signed URL on first play, same pattern CallRow
already used), transcript in sans prose instead of a font-mono <pre>, unit/
cleared-unit chips, and a paginating "N earlier calls" control. Thin/
status-only calls collapse to one line.
The incident map keeps the location_coords guard and now passes `calls`
through to MapView so its path polyline (chunk 5) renders here too.
Per UI_REDESIGN.md chunk 7.
The UI worked but read as an operator console: no public face, no way to
describe or sell the thing, and no account surface beyond the node list. This
adds the missing halves and reorganises what was already there around the
incident, which is the unit of value the rest of the pipeline is built to
produce.
A shared design system replaces per-page styling: components/ui (Button, Card,
Badge, EmptyState, Skeleton, PageHeader), a type scale and shadow set in the
Tailwind config, and light-mode tokens in globals.css. The existing
html:not(.dark) remap mechanism is extended rather than replaced -- a parallel
theming system would have been two sources of truth for the same colours.
Public marketing pages (/, /features, /pricing, /faq) load without a session.
middleware.ts gained a PUBLIC_PATHS allowlist to permit that; it remains a UX
redirect and is still NOT an authorisation boundary, which the comment there
says explicitly. Real enforcement is unchanged and still lives server-side in
c2-core's auth.py. Chrome switching is done by pathname in ChromeSwitcher
instead of by route group, because a route group would have collided on / and
forced most of app/ to move for no behavioural gain.
Billing and API keys ship as typed stubs, not integrations. lib/billing.ts and
lib/apiKeys.ts define the data model and the screens consume it, but every
mutating call throws with a message naming the backend route that has to exist
first, and the sample data is labelled as sample. Nothing here can charge
anyone or mint a real credential -- picking a payment processor and holding its
keys is a decision for a human, and a half-wired checkout is worse than an
obviously absent one.
The severity work from the c2-core change lands here too. severity is now a
filter and sort dimension on the incident list rather than decoration, since
a busy dispatch channel is only readable if you can collapse it to moderate and
above. routine gets a muted treatment because it is the majority of traffic,
legacy "unknown" still renders nothing, and TypeBadge handles the new "other"
incident type. Severity rendering moved into lib/severity.tsx so the incident
list, incident detail and call rows cannot drift apart.
Deliberately not touched: calls, map, alerts, nodes, systems, tokens, trips and
admin. They already share the palette and stay coherent, and rewriting them
would have buried the parts that actually needed to change. No colour tokens
were renamed, so nothing regressed there.
Verified with tsc --noEmit (npm run typecheck), clean. No runtime verification
was possible and none was done. No new environment variables.
incident_correlator.py — full rewrite: always runs on every call, fetches all active incidents cross-type, fast path collects all talkgroup matches and disambiguates by unit/vehicle overlap → location proximity → embedding, new location proximity path, slow path requires location corroboration, "Auto:" stripped from titles, "auto-generated" tag added, units/vehicles now accumulated on update
intelligence.py — resolved field in GPT schema, returned as 5th value
upload.py — both pipelines unpack 5-tuple, always call correlate, auto-resolve on resolved=True
summarizer.py — stale sweep runs each tick, resolves incidents idle for 90+ minutes
config.py — correlation_window_hours=2, embedding_similarity_threshold=0.93, location_proximity_km=0.5, incident_auto_resolve_minutes=90