Map overlay panels were see-through in dark mode (opacity-modified token classes generated no CSS); light mode turned button labels navy on blue/red and left profile values near-invisible; dark-mode gray-600/700 hints were ~2.4:1. Verified by injecting the rules on the live site in both themes; frontend build unverified locally (no Node) — CI is the first build.
Map overlay panels were see-through in dark mode (opacity-modified token classes generated no CSS); light mode turned button labels navy on blue/red and left profile values near-invisible; dark-mode gray-600/700 hints were ~2.4:1. Verified by injecting the rules on the live site in both themes; frontend build unverified locally (no Node) — CI is the first build.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
- Token colors wrapped in color-mix so opacity modifiers (bg-surface/90 etc.)
generate rules; map overlay panels were rendering see-through.
- Light mode: keep white text on saturated fills (primary/danger buttons were
remapped to navy); map text-gray-200, bg-gray-800/60, border-gray-600.
- Dark mode: lift text-gray-600/700 to gray-500 for contrast.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
logan
merged commit 33bb60b165 into main2026-09-27 16:20:54 -04:00
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Map overlay panels were see-through in dark mode (opacity-modified token classes generated no CSS); light mode turned button labels navy on blue/red and left profile values near-invisible; dark-mode gray-600/700 hints were ~2.4:1. Verified by injecting the rules on the live site in both themes; frontend build unverified locally (no Node) — CI is the first build.
🤖 Generated with Claude Code