Removed noisegate (again)
This commit is contained in:
130
NoiseGate-v2.py
130
NoiseGate-v2.py
@@ -1,130 +0,0 @@
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import pyaudio
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import struct
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import numpy
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import time
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from threading import Thread
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sound_buffer = []
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class AudioSteam(Thread):
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def __init__(self, _channels: int = 1, _sample_rate: int = 48000, _frames_per_buffer: int = 2048,
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_input_device_index: int = None, _output_device_index: int = None, _input: bool = True,
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_output: bool = True):
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super(AudioSteam, self).__init__()
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self.paInstance_kwargs = {
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'format': pyaudio.paFloat32,
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'channels': _channels,
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'rate': _sample_rate,
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'input': _input,
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'output': _output,
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'frames_per_buffer': _frames_per_buffer,
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'stream_callback': callback
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}
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if _input_device_index:
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if _input:
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self.paInstance_kwargs['input_device_index'] = _input_device_index
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else:
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print(f"[AudioStream.__init__]:\tInput was not enabled."
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f" Reinitialize with '_input=True'")
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if _output_device_index:
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if _output:
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self.paInstance_kwargs['output_device_index'] = _output_device_index
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else:
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print(f"[AudioStream.__init__]:\tOutput was not enabled."
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f" Reinitialize with '_output=True'")
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# Init PyAudio instance
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self.paInstance = pyaudio.PyAudio()
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# Define and initialize stream object if we have been passed a device ID (pyaudio.open)
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self.stream = None
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if _output_device_index and _input_device_index:
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self.init_stream()
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# temp section
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def init_stream(self, _new_output_device_index: int = None, _new_input_device_index: int = None):
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# Check what device was asked to be changed (or set)
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if _new_input_device_index:
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if self.paInstance_kwargs['input']:
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self.paInstance_kwargs['input_device_index'] = _new_input_device_index
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else:
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print(f"[AudioStream.init_stream]:\tInput was not enabled when initialized."
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f" Reinitialize with '_input=True'")
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if _new_output_device_index:
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if self.paInstance_kwargs['output']:
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self.paInstance_kwargs['output_device_index'] = _new_output_device_index
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else:
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print(f"[AudioStream.init_stream]:\tOutput was not enabled when initialized."
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f" Reinitialize with '_output=True'")
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self.close_if_open()
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# Reopen the stream
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self.stream = self.paInstance.open(**self.paInstance_kwargs)
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def close_if_open(self):
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# Stop the stream if it is started
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if self.stream:
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if self.stream.is_active():
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self.stream.stop_stream()
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self.stream.close()
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print(f"[ReopenStream.close_if_open]:\t Stream was open; It was closed.")
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def list_devices(self, _show_input_devices: bool = True, _show_output_devices: bool = True):
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info = self.paInstance.get_host_api_info_by_index(0)
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numdevices = info.get('deviceCount')
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for i in range(0, numdevices):
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if (self.paInstance.get_device_info_by_host_api_device_index(0, i).get('maxInputChannels')) > 0:
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if _show_input_devices:
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print("Input Device id ", i, " - ",
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self.paInstance.get_device_info_by_host_api_device_index(0, i).get('name'))
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if (self.paInstance.get_device_info_by_host_api_device_index(0, i).get('maxOutputChannels')) > 0:
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if _show_output_devices:
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print("Output Device id ", i, " - ",
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self.paInstance.get_device_info_by_host_api_device_index(0, i).get('name'))
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class NoiseGate(AudioSteam):
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def __init__(self, **kwargs):
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super().__init__(**kwargs)
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def run(self) -> None:
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# Start the audio stream
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self.stream.start_stream()
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global sound_buffer
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# While the stream is running, display the stream buffer in floats?
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while self.stream.is_active():
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if len(sound_buffer) > 0:
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for buffer in sound_buffer:
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volume_normalization = numpy.linalg.norm(numpy.fromstring(buffer)) * 10
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print(str(float(volume_normalization)))
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self.stream.stop_stream()
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self.stream.close()
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self.paInstance.terminate()
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def callback(in_data, frame_count, time_info, status):
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global sound_buffer
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sound_buffer.append(in_data)
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return in_data, pyaudio.paContinue
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if __name__ == '__main__':
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input_index = int(input("Input:\t"))
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output_index = int(input("Output:\t"))
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ng = NoiseGate(_input_device_index=input_index, _output_device_index=output_index)
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ng.start()
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67
NoiseGate.py
67
NoiseGate.py
@@ -1,67 +0,0 @@
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import threading
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import time
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import numpy as np
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import discord
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import sounddevice as sd
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from threading import Thread, Event
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noise_gate_trigger = 0 # Set this value for the trigger on the noise-gate
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voice_connection = None
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audio_stream = None
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last_callback_value = 0
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class NoiseGate(Thread):
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def __init__(self, trigger_value: int = 700):
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global noise_gate_trigger
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super(NoiseGate, self).__init__()
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self.stream = None
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self.stop_NG = threading.Event()
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self.NG_Started = threading.Event()
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noise_gate_trigger = trigger_value
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def init_stream(self, num, _voice_connection, _audio_stream):
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global voice_connection, audio_stream
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self.stream = sd.InputStream(device=num, callback=stream_callback)
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voice_connection = _voice_connection
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audio_stream = _audio_stream
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def run(self) -> None:
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self.NG_Started.set()
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self.stream.start()
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while not self.stop_NG.is_set():
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#print("Main loop start")
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if last_callback_value >= noise_gate_trigger:
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trigger_noise_gate(True)
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while last_callback_value >= noise_gate_trigger:
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time.sleep(6)
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trigger_noise_gate(False)
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#print("Main loop end")
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self.stream.stop()
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self.stream.close()
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self.NG_Started.clear()
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voice_connection.stop()
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print('Thread #%s stopped' % self.ident)
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def stream_callback(indata, *args):
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global last_callback_value
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volume_normalization = np.linalg.norm(indata) * 10
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last_callback_value = int(volume_normalization)
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#print(f"Callback Value: {last_callback_value}")
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def trigger_noise_gate(triggered: bool):
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if triggered:
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if not voice_connection.is_playing():
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voice_connection.play(discord.PCMAudio(audio_stream))
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# print("|" * int(volume_normalization / 4))
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print("Noise Gate was Triggered")
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#time.sleep(10)
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else:
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if voice_connection.is_playing():
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print("Noise Gate stopped")
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voice_connection.pause()
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# try disconnecting and reconnecting
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