Update commands to use the new slash command builder
- Updated app js to remove Emmelia remnants
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@@ -26,7 +26,7 @@ const {
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var app = express();
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var discordToken = process.env.TOKEN;
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var port = libUtils.normalizePort(process.env.HTTP_PORT || '3000');
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var port = process.env.HTTP_PORT || '3000';
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const discordClient = new Client({
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intents: [
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@@ -1,9 +1,10 @@
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// Debug
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const { DebugBuilder } = require("../utilities/debugBuilder.js");
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const log = new DebugBuilder("client-bot", "join");
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const { DebugBuilder } = require("../utilities/debugBuilder");
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const log = new DebugBuilder("client", "ping");
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// Modules
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const { joinVoiceChannel, VoiceConnectionStatus } = require("@discordjs/voice");
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const {replyToInteraction} = require("../utilities/messageHandler.js");
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const { SlashCommandBuilder } = require('discord.js');
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const {createAudioInstance} = require("../controllers/audioController.js");
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const OpusEncoderPkg = require("@discordjs/opus");
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@@ -11,6 +12,17 @@ const OpusEncoderPkg = require("@discordjs/opus");
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const { OpusEncoder } = OpusEncoderPkg;
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const encoder = new OpusEncoder(48000, 2);
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module.exports = {
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data: new SlashCommandBuilder()
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.setName('join')
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.setDescription('Join a voice channel'),
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example: "join",
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isPrivileged: false,
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async execute(interaction) {
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await this.join({ interaction: interaction });
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}
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}
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/**
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* Join the specified voice channel
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*
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@@ -55,4 +67,5 @@ exports.join = async function join({interaction= undefined, guildID= undefined,
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})
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if (guildID && callback) callback();
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else return;
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}
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@@ -1,9 +1,22 @@
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const {getVoiceConnection} = require("@discordjs/voice");
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const {replyToInteraction} = require("../utilities/messageHandler.js");
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const { SlashCommandBuilder } = require('discord.js');
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// Debug
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const { DebugBuilder } = require("../utilities/debugBuilder.js");
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const log = new DebugBuilder("client-bot", "leave");
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module.exports = {
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data: new SlashCommandBuilder()
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.setName('leave')
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.setDescription('Leave a voice channel'),
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example: "leave",
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isPrivileged: false,
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async execute(interaction) {
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await this.leave({ interaction: interaction })
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}
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}
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/**
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* If in a voice channel for the specified guild, leave
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*
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@@ -1,6 +1,28 @@
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// Utilities
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const { replyToInteraction } = require('../utilities/messageHandler.js');
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const { SlashCommandBuilder } = require('discord.js');
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const { DebugBuilder } = require("../utilities/debugBuilder");
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const log = new DebugBuilder("client", "ping");
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export default function ping(interaction) {
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return replyToInteraction(interaction, "Pong! I have Aids and now you do too!");
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}
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module.exports = {
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data: new SlashCommandBuilder()
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.setName('ping')
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.setDescription('Replies with your input!'),
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/*
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.addStringOption(option =>
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option.setName('input')
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.setDescription('The input to echo back')
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.setRequired(false)
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.addChoices()),
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*/
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example: "ping",
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isPrivileged: false,
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async execute(interaction) {
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try{
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await replyToInteraction(interaction, "Pong! I have Aids and now you do too!"); // TODO - Add insults as the response to this command
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}catch(err){
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log.ERROR(err)
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//await interaction.reply(err.toString());
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}
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}
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};
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@@ -4,7 +4,19 @@ const log = new DebugBuilder("client-bot", "status");
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// Modules
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const {getVoiceConnection} = require("@discordjs/voice");
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// Utilities
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const { replyToInteraction } = require('../utilities/messageHandler.js');
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const {replyToInteraction} = require("../utilities/messageHandler.js");
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const { SlashCommandBuilder } = require('discord.js');
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module.exports = {
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data: new SlashCommandBuilder()
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.setName('status')
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.setDescription('Check the status of the bot'),
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example: "status",
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isPrivileged: false,
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async execute(interaction) {
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await this.status({ interaction: interaction });
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}
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}
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exports.status = async function status({interaction= undefined, guildID= undefined, callback = undefined}) {
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