Update commands to use the new slash command builder

- Updated app js to remove Emmelia remnants
This commit is contained in:
Logan Cusano
2023-03-26 15:18:58 -04:00
parent d3d62b8d28
commit 3ddf9ea782
5 changed files with 67 additions and 7 deletions

View File

@@ -26,7 +26,7 @@ const {
var app = express();
var discordToken = process.env.TOKEN;
var port = libUtils.normalizePort(process.env.HTTP_PORT || '3000');
var port = process.env.HTTP_PORT || '3000';
const discordClient = new Client({
intents: [

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@@ -1,9 +1,10 @@
// Debug
const { DebugBuilder } = require("../utilities/debugBuilder.js");
const log = new DebugBuilder("client-bot", "join");
const { DebugBuilder } = require("../utilities/debugBuilder");
const log = new DebugBuilder("client", "ping");
// Modules
const { joinVoiceChannel, VoiceConnectionStatus } = require("@discordjs/voice");
const {replyToInteraction} = require("../utilities/messageHandler.js");
const { SlashCommandBuilder } = require('discord.js');
const {createAudioInstance} = require("../controllers/audioController.js");
const OpusEncoderPkg = require("@discordjs/opus");
@@ -11,6 +12,17 @@ const OpusEncoderPkg = require("@discordjs/opus");
const { OpusEncoder } = OpusEncoderPkg;
const encoder = new OpusEncoder(48000, 2);
module.exports = {
data: new SlashCommandBuilder()
.setName('join')
.setDescription('Join a voice channel'),
example: "join",
isPrivileged: false,
async execute(interaction) {
await this.join({ interaction: interaction });
}
}
/**
* Join the specified voice channel
*
@@ -55,4 +67,5 @@ exports.join = async function join({interaction= undefined, guildID= undefined,
})
if (guildID && callback) callback();
else return;
}

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@@ -1,9 +1,22 @@
const {getVoiceConnection} = require("@discordjs/voice");
const {replyToInteraction} = require("../utilities/messageHandler.js");
const { SlashCommandBuilder } = require('discord.js');
// Debug
const { DebugBuilder } = require("../utilities/debugBuilder.js");
const log = new DebugBuilder("client-bot", "leave");
module.exports = {
data: new SlashCommandBuilder()
.setName('leave')
.setDescription('Leave a voice channel'),
example: "leave",
isPrivileged: false,
async execute(interaction) {
await this.leave({ interaction: interaction })
}
}
/**
* If in a voice channel for the specified guild, leave
*

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@@ -1,6 +1,28 @@
// Utilities
const { replyToInteraction } = require('../utilities/messageHandler.js');
const { SlashCommandBuilder } = require('discord.js');
const { DebugBuilder } = require("../utilities/debugBuilder");
const log = new DebugBuilder("client", "ping");
export default function ping(interaction) {
return replyToInteraction(interaction, "Pong! I have Aids and now you do too!");
}
module.exports = {
data: new SlashCommandBuilder()
.setName('ping')
.setDescription('Replies with your input!'),
/*
.addStringOption(option =>
option.setName('input')
.setDescription('The input to echo back')
.setRequired(false)
.addChoices()),
*/
example: "ping",
isPrivileged: false,
async execute(interaction) {
try{
await replyToInteraction(interaction, "Pong! I have Aids and now you do too!"); // TODO - Add insults as the response to this command
}catch(err){
log.ERROR(err)
//await interaction.reply(err.toString());
}
}
};

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@@ -4,7 +4,19 @@ const log = new DebugBuilder("client-bot", "status");
// Modules
const {getVoiceConnection} = require("@discordjs/voice");
// Utilities
const { replyToInteraction } = require('../utilities/messageHandler.js');
const {replyToInteraction} = require("../utilities/messageHandler.js");
const { SlashCommandBuilder } = require('discord.js');
module.exports = {
data: new SlashCommandBuilder()
.setName('status')
.setDescription('Check the status of the bot'),
example: "status",
isPrivileged: false,
async execute(interaction) {
await this.status({ interaction: interaction });
}
}
exports.status = async function status({interaction= undefined, guildID= undefined, callback = undefined}) {