Fixing bugs with imports and obj naming
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@@ -43,7 +43,7 @@ exports.getAudioDevices = async function getAudioDevices(){
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* @returns new portAudio.AudioIO
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*/
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exports.createAudioInstance = async function createAudioInstance() {
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const selectedDevice = await confirmAudioDevice({deviceId: getDeviceID()});//{deviceName: "VoiceMeeter VAIO3 Output (VB-Au"});
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const selectedDevice = await this.confirmAudioDevice({deviceId: getDeviceID()});//{deviceName: "VoiceMeeter VAIO3 Output (VB-Au"});
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log.DEBUG("Device selected from config: ", selectedDevice);
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// Create an instance of AudioIO with outOptions (defaults are as below), which will return a WritableStream
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return new alsaInstance({
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@@ -75,10 +75,10 @@ exports.joinServer = (req, res) => {
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const presetName = req.body.presetName;
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const guildObj = getGuildFromChannel(channelId, req);
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if (!channelId || !presetName || !guildId) return res.status(400).json({'message': "Request does not have all components to proceed"});
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if (!channelId || !presetName || !guildObj) return res.status(400).json({'message': "Request does not have all components to proceed"});
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// join the sever
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join({guildID: guildId, guildObj: guildObj, channelID: channelId, callback: () => {
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join({guildID: guildObj.id, guildObj: guildObj, channelID: channelId, callback: () => {
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return req.sendStatus(202);
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}});
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}
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