Update bot to use command controller for interactions and calls
This commit is contained in:
@@ -2,15 +2,8 @@
|
||||
const { DebugBuilder } = require("../utilities/debugBuilder");
|
||||
const log = new DebugBuilder("client", "ping");
|
||||
// Modules
|
||||
const { joinVoiceChannel, VoiceConnectionStatus } = require("@discordjs/voice");
|
||||
const {replyToInteraction} = require("../utilities/messageHandler.js");
|
||||
const { SlashCommandBuilder } = require('discord.js');
|
||||
const {createAudioInstance} = require("../controllers/audioController.js");
|
||||
const OpusEncoderPkg = require("@discordjs/opus");
|
||||
|
||||
// Declare the encoder (module is incompatible modern import method)
|
||||
const { OpusEncoder } = OpusEncoderPkg;
|
||||
const encoder = new OpusEncoder(48000, 2);
|
||||
const { join } = require("../controllers/commandController")
|
||||
|
||||
module.exports = {
|
||||
data: new SlashCommandBuilder()
|
||||
@@ -19,53 +12,6 @@ module.exports = {
|
||||
example: "join",
|
||||
isPrivileged: false,
|
||||
async execute(interaction) {
|
||||
await this.join({ interaction: interaction });
|
||||
await join({ interaction: interaction });
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Join the specified voice channel
|
||||
*
|
||||
* @param interaction Message interaction from discord
|
||||
* @param {string||any} guildID The specified Guild ID if this function is run from the client instead of from an interaction in Discord
|
||||
* @param {string||any} channelID The channel ID to join
|
||||
* @param guild The guild object to be used to create a voice adapter
|
||||
* @param {function} callback The callback that will be needed if this function is run with a Guild ID instead of an interaction
|
||||
*/
|
||||
exports.join = async function join({interaction= undefined, guildID= undefined, channelID = undefined, guildObj = undefined, callback = undefined}){
|
||||
if (interaction){
|
||||
const voiceChannel = interaction.options.getChannel('voicechannel');
|
||||
channelID = voiceChannel.id;
|
||||
guildID = interaction.guildId;
|
||||
guildObj = interaction.guild;
|
||||
if (interaction) replyToInteraction(interaction, `Ok, Joining ${voiceChannel.name}`);
|
||||
}
|
||||
log.DEBUG("Channel ID: ", channelID)
|
||||
log.DEBUG("Guild ID: ", guildID)
|
||||
|
||||
const voiceConnection = joinVoiceChannel({
|
||||
channelId: channelID,
|
||||
guildId: guildID,
|
||||
adapterCreator: guildObj.voiceAdapterCreator,
|
||||
selfMute: false,
|
||||
selfDeaf: false,
|
||||
});
|
||||
|
||||
const audioInstance = await createAudioInstance();
|
||||
|
||||
audioInstance.on('audio', (buffer) => {
|
||||
buffer = Buffer.from(buffer);
|
||||
log.DEBUG("Audio buffer: ", buffer);
|
||||
const encoded = encoder.encode(buffer);
|
||||
// TODO Add a function here to check the volume of either buffer and only play audio to discord when there is audio to be played
|
||||
voiceConnection.playOpusPacket(encoded);
|
||||
})
|
||||
|
||||
// Exit the audio handler when the bot disconnects
|
||||
voiceConnection.on(VoiceConnectionStatus.Destroyed, () => {
|
||||
audioInstance.quit();
|
||||
})
|
||||
|
||||
if (guildID && callback) callback();
|
||||
else return;
|
||||
}
|
||||
@@ -1,9 +1,9 @@
|
||||
const {getVoiceConnection} = require("@discordjs/voice");
|
||||
const {replyToInteraction} = require("../utilities/messageHandler.js");
|
||||
const { SlashCommandBuilder } = require('discord.js');
|
||||
// Debug
|
||||
const { DebugBuilder } = require("../utilities/debugBuilder.js");
|
||||
const log = new DebugBuilder("client-bot", "leave");
|
||||
// Modules
|
||||
const { SlashCommandBuilder } = require('discord.js');
|
||||
const { leave } = require("../controllers/commandController")
|
||||
|
||||
module.exports = {
|
||||
data: new SlashCommandBuilder()
|
||||
@@ -12,33 +12,6 @@ module.exports = {
|
||||
example: "leave",
|
||||
isPrivileged: false,
|
||||
async execute(interaction) {
|
||||
await this.leave({ interaction: interaction })
|
||||
await leave({ interaction: interaction })
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* If in a voice channel for the specified guild, leave
|
||||
*
|
||||
* @param interaction Message interaction from discord
|
||||
* @param guildID
|
||||
* @param callback
|
||||
*/
|
||||
exports.leave = async function leave({interaction = undefined, guildID= undefined, callback = undefined}) {
|
||||
if(interaction) {
|
||||
guildID = interaction.guild.id;
|
||||
}
|
||||
const voiceConnection = getVoiceConnection(guildID);
|
||||
|
||||
let response;
|
||||
if (!voiceConnection){
|
||||
response = "Not in a voice channel."
|
||||
if (interaction) return replyToInteraction(interaction, response);
|
||||
else callback(response);
|
||||
}
|
||||
voiceConnection.destroy();
|
||||
|
||||
response = "Goodbye"
|
||||
if (interaction) return replyToInteraction(interaction, response);
|
||||
else callback(response);
|
||||
}
|
||||
@@ -2,7 +2,7 @@
|
||||
const { DebugBuilder } = require("../utilities/debugBuilder.js");
|
||||
const log = new DebugBuilder("client-bot", "status");
|
||||
// Modules
|
||||
const { status } = require('../controllers/botController');
|
||||
const { status } = require('../controllers/commandController');
|
||||
// Utilities
|
||||
|
||||
const { SlashCommandBuilder } = require('discord.js');
|
||||
|
||||
@@ -2,15 +2,7 @@
|
||||
const { DebugBuilder } = require("../utilities/debugBuilder.js");
|
||||
const log = new DebugBuilder("client", "clientController");
|
||||
// Modules
|
||||
const path = require('path');
|
||||
const fork = require('child_process').fork;
|
||||
const discordBotPath = path.resolve('discord-bot/app.js');
|
||||
const {getVoiceConnection} = require("@discordjs/voice");
|
||||
const {replyToInteraction} = require("../utilities/messageHandler.js");
|
||||
// Commands
|
||||
const { ping } = require('../commands/ping.js');
|
||||
const { join } = require('../commands/join.js');
|
||||
const { leave } = require('../commands/leave.js');
|
||||
const { status, join, leave } = require("./commandController")
|
||||
|
||||
/**
|
||||
* Get an object of client guilds
|
||||
@@ -30,7 +22,7 @@ exports.getStatus = (res, req) => {
|
||||
log.DEBUG("Guild IDs: ", guildIds);
|
||||
var guildStatuses = []
|
||||
for (const guildID of guildIds){
|
||||
this.status({guildID: guildID, callback: (statusObj) => {
|
||||
status({guildID: guildID, callback: (statusObj) => {
|
||||
log.DEBUG("Status Object string: ", statusObj);
|
||||
if (!statusObj.voiceConnection) guildStatuses.push({ guildID : 201 });
|
||||
else guildStatuses.push({ guildID: 202 })
|
||||
@@ -60,27 +52,4 @@ exports.leaveServer = (res, req) => {
|
||||
leave({guildID: guildID, callback: (response) => {
|
||||
return res.sendStatus(202);
|
||||
}});
|
||||
}
|
||||
|
||||
exports.status = async function status({interaction= undefined, guildID= undefined, callback = undefined}) {
|
||||
//if (!interaction && !guildID) // Need error of sorts
|
||||
if (interaction){
|
||||
guildID = interaction.guild.id;
|
||||
}
|
||||
const voiceConnection = getVoiceConnection(guildID);
|
||||
|
||||
const statusObj = {
|
||||
"guildID": guildID, "voiceConnection": voiceConnection
|
||||
}
|
||||
|
||||
//log.DEBUG('Status Object: ', statusObj);
|
||||
|
||||
// get the status and return it accordingly (message reply / module)
|
||||
|
||||
if (interaction) {
|
||||
return replyToInteraction(interaction, "Pong! I have Aids and now you do too!");
|
||||
}
|
||||
else {
|
||||
callback(statusObj);
|
||||
}
|
||||
}
|
||||
114
Client/controllers/commandController.js
Normal file
114
Client/controllers/commandController.js
Normal file
@@ -0,0 +1,114 @@
|
||||
// Debug
|
||||
const { DebugBuilder } = require("../utilities/debugBuilder.js");
|
||||
const log = new DebugBuilder("client-bot", "commandController");
|
||||
// Modules
|
||||
const {getVoiceConnection} = require("@discordjs/voice");
|
||||
const {replyToInteraction} = require("../utilities/messageHandler.js");
|
||||
const { joinVoiceChannel, VoiceConnectionStatus, getVoiceConnection } = require("@discordjs/voice");
|
||||
const {replyToInteraction} = require("../utilities/messageHandler.js");
|
||||
const {createAudioInstance} = require("../controllers/audioController.js");
|
||||
const { OpusEncoder } = require("@discordjs/opus");
|
||||
|
||||
// Declare the encoder
|
||||
const encoder = new OpusEncoder(48000, 2);
|
||||
|
||||
/**
|
||||
* Join the specified voice channel
|
||||
*
|
||||
* @param interaction Message interaction from discord
|
||||
* @param {string||any} guildID The specified Guild ID if this function is run from the client instead of from an interaction in Discord
|
||||
* @param {string||any} channelID The channel ID to join
|
||||
* @param guild The guild object to be used to create a voice adapter
|
||||
* @param {function} callback The callback that will be needed if this function is run with a Guild ID instead of an interaction
|
||||
*/
|
||||
exports.join = async function join({interaction= undefined, guildID= undefined, channelID = undefined, guildObj = undefined, callback = undefined}){
|
||||
if (interaction){
|
||||
const voiceChannel = interaction.options.getChannel('voicechannel');
|
||||
channelID = voiceChannel.id;
|
||||
guildID = interaction.guildId;
|
||||
guildObj = interaction.guild;
|
||||
if (interaction) replyToInteraction(interaction, `Ok, Joining ${voiceChannel.name}`);
|
||||
}
|
||||
log.DEBUG("Channel ID: ", channelID)
|
||||
log.DEBUG("Guild ID: ", guildID)
|
||||
|
||||
const voiceConnection = joinVoiceChannel({
|
||||
channelId: channelID,
|
||||
guildId: guildID,
|
||||
adapterCreator: guildObj.voiceAdapterCreator,
|
||||
selfMute: false,
|
||||
selfDeaf: false,
|
||||
});
|
||||
|
||||
const audioInstance = await createAudioInstance();
|
||||
|
||||
audioInstance.on('audio', (buffer) => {
|
||||
buffer = Buffer.from(buffer);
|
||||
log.DEBUG("Audio buffer: ", buffer);
|
||||
const encoded = encoder.encode(buffer);
|
||||
// TODO Add a function here to check the volume of either buffer and only play audio to discord when there is audio to be played
|
||||
voiceConnection.playOpusPacket(encoded);
|
||||
})
|
||||
|
||||
// Exit the audio handler when the bot disconnects
|
||||
voiceConnection.on(VoiceConnectionStatus.Destroyed, () => {
|
||||
audioInstance.quit();
|
||||
})
|
||||
|
||||
if (guildID && callback) callback();
|
||||
else return;
|
||||
}
|
||||
|
||||
/**
|
||||
* If in a voice channel for the specified guild, leave
|
||||
*
|
||||
* @param interaction Message interaction from discord
|
||||
* @param guildID
|
||||
* @param callback
|
||||
*/
|
||||
exports.leave = async function leave({interaction = undefined, guildID= undefined, callback = undefined}) {
|
||||
if(interaction) {
|
||||
guildID = interaction.guild.id;
|
||||
}
|
||||
const voiceConnection = getVoiceConnection(guildID);
|
||||
|
||||
let response;
|
||||
if (!voiceConnection){
|
||||
response = "Not in a voice channel."
|
||||
if (interaction) return replyToInteraction(interaction, response);
|
||||
else callback(response);
|
||||
}
|
||||
voiceConnection.destroy();
|
||||
|
||||
response = "Goodbye"
|
||||
if (interaction) return replyToInteraction(interaction, response);
|
||||
else callback(response);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the voice status of the bots
|
||||
* @param {*} param0
|
||||
* @returns
|
||||
*/
|
||||
exports.status = async function status({interaction= undefined, guildID= undefined, callback = undefined}) {
|
||||
//if (!interaction && !guildID) // Need error of sorts
|
||||
if (interaction){
|
||||
guildID = interaction.guild.id;
|
||||
}
|
||||
const voiceConnection = getVoiceConnection(guildID);
|
||||
|
||||
const statusObj = {
|
||||
"guildID": guildID, "voiceConnection": voiceConnection
|
||||
}
|
||||
|
||||
log.DEBUG('Status Object: ', statusObj);
|
||||
|
||||
// get the status and return it accordingly (message reply / module)
|
||||
|
||||
if (interaction) {
|
||||
return replyToInteraction(interaction, "Pong! I have Aids and now you do too!");
|
||||
}
|
||||
else {
|
||||
callback(statusObj);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user