Update bot to use command controller for interactions and calls

This commit is contained in:
Logan Cusano
2023-03-26 16:43:51 -04:00
parent 95c714f0aa
commit e537ce8778
5 changed files with 123 additions and 121 deletions

View File

@@ -2,15 +2,8 @@
const { DebugBuilder } = require("../utilities/debugBuilder");
const log = new DebugBuilder("client", "ping");
// Modules
const { joinVoiceChannel, VoiceConnectionStatus } = require("@discordjs/voice");
const {replyToInteraction} = require("../utilities/messageHandler.js");
const { SlashCommandBuilder } = require('discord.js');
const {createAudioInstance} = require("../controllers/audioController.js");
const OpusEncoderPkg = require("@discordjs/opus");
// Declare the encoder (module is incompatible modern import method)
const { OpusEncoder } = OpusEncoderPkg;
const encoder = new OpusEncoder(48000, 2);
const { join } = require("../controllers/commandController")
module.exports = {
data: new SlashCommandBuilder()
@@ -19,53 +12,6 @@ module.exports = {
example: "join",
isPrivileged: false,
async execute(interaction) {
await this.join({ interaction: interaction });
await join({ interaction: interaction });
}
}
/**
* Join the specified voice channel
*
* @param interaction Message interaction from discord
* @param {string||any} guildID The specified Guild ID if this function is run from the client instead of from an interaction in Discord
* @param {string||any} channelID The channel ID to join
* @param guild The guild object to be used to create a voice adapter
* @param {function} callback The callback that will be needed if this function is run with a Guild ID instead of an interaction
*/
exports.join = async function join({interaction= undefined, guildID= undefined, channelID = undefined, guildObj = undefined, callback = undefined}){
if (interaction){
const voiceChannel = interaction.options.getChannel('voicechannel');
channelID = voiceChannel.id;
guildID = interaction.guildId;
guildObj = interaction.guild;
if (interaction) replyToInteraction(interaction, `Ok, Joining ${voiceChannel.name}`);
}
log.DEBUG("Channel ID: ", channelID)
log.DEBUG("Guild ID: ", guildID)
const voiceConnection = joinVoiceChannel({
channelId: channelID,
guildId: guildID,
adapterCreator: guildObj.voiceAdapterCreator,
selfMute: false,
selfDeaf: false,
});
const audioInstance = await createAudioInstance();
audioInstance.on('audio', (buffer) => {
buffer = Buffer.from(buffer);
log.DEBUG("Audio buffer: ", buffer);
const encoded = encoder.encode(buffer);
// TODO Add a function here to check the volume of either buffer and only play audio to discord when there is audio to be played
voiceConnection.playOpusPacket(encoded);
})
// Exit the audio handler when the bot disconnects
voiceConnection.on(VoiceConnectionStatus.Destroyed, () => {
audioInstance.quit();
})
if (guildID && callback) callback();
else return;
}

View File

@@ -1,9 +1,9 @@
const {getVoiceConnection} = require("@discordjs/voice");
const {replyToInteraction} = require("../utilities/messageHandler.js");
const { SlashCommandBuilder } = require('discord.js');
// Debug
const { DebugBuilder } = require("../utilities/debugBuilder.js");
const log = new DebugBuilder("client-bot", "leave");
// Modules
const { SlashCommandBuilder } = require('discord.js');
const { leave } = require("../controllers/commandController")
module.exports = {
data: new SlashCommandBuilder()
@@ -12,33 +12,6 @@ module.exports = {
example: "leave",
isPrivileged: false,
async execute(interaction) {
await this.leave({ interaction: interaction })
await leave({ interaction: interaction })
}
}
/**
* If in a voice channel for the specified guild, leave
*
* @param interaction Message interaction from discord
* @param guildID
* @param callback
*/
exports.leave = async function leave({interaction = undefined, guildID= undefined, callback = undefined}) {
if(interaction) {
guildID = interaction.guild.id;
}
const voiceConnection = getVoiceConnection(guildID);
let response;
if (!voiceConnection){
response = "Not in a voice channel."
if (interaction) return replyToInteraction(interaction, response);
else callback(response);
}
voiceConnection.destroy();
response = "Goodbye"
if (interaction) return replyToInteraction(interaction, response);
else callback(response);
}

View File

@@ -2,7 +2,7 @@
const { DebugBuilder } = require("../utilities/debugBuilder.js");
const log = new DebugBuilder("client-bot", "status");
// Modules
const { status } = require('../controllers/botController');
const { status } = require('../controllers/commandController');
// Utilities
const { SlashCommandBuilder } = require('discord.js');

View File

@@ -2,15 +2,7 @@
const { DebugBuilder } = require("../utilities/debugBuilder.js");
const log = new DebugBuilder("client", "clientController");
// Modules
const path = require('path');
const fork = require('child_process').fork;
const discordBotPath = path.resolve('discord-bot/app.js');
const {getVoiceConnection} = require("@discordjs/voice");
const {replyToInteraction} = require("../utilities/messageHandler.js");
// Commands
const { ping } = require('../commands/ping.js');
const { join } = require('../commands/join.js');
const { leave } = require('../commands/leave.js');
const { status, join, leave } = require("./commandController")
/**
* Get an object of client guilds
@@ -30,7 +22,7 @@ exports.getStatus = (res, req) => {
log.DEBUG("Guild IDs: ", guildIds);
var guildStatuses = []
for (const guildID of guildIds){
this.status({guildID: guildID, callback: (statusObj) => {
status({guildID: guildID, callback: (statusObj) => {
log.DEBUG("Status Object string: ", statusObj);
if (!statusObj.voiceConnection) guildStatuses.push({ guildID : 201 });
else guildStatuses.push({ guildID: 202 })
@@ -60,27 +52,4 @@ exports.leaveServer = (res, req) => {
leave({guildID: guildID, callback: (response) => {
return res.sendStatus(202);
}});
}
exports.status = async function status({interaction= undefined, guildID= undefined, callback = undefined}) {
//if (!interaction && !guildID) // Need error of sorts
if (interaction){
guildID = interaction.guild.id;
}
const voiceConnection = getVoiceConnection(guildID);
const statusObj = {
"guildID": guildID, "voiceConnection": voiceConnection
}
//log.DEBUG('Status Object: ', statusObj);
// get the status and return it accordingly (message reply / module)
if (interaction) {
return replyToInteraction(interaction, "Pong! I have Aids and now you do too!");
}
else {
callback(statusObj);
}
}

View File

@@ -0,0 +1,114 @@
// Debug
const { DebugBuilder } = require("../utilities/debugBuilder.js");
const log = new DebugBuilder("client-bot", "commandController");
// Modules
const {getVoiceConnection} = require("@discordjs/voice");
const {replyToInteraction} = require("../utilities/messageHandler.js");
const { joinVoiceChannel, VoiceConnectionStatus, getVoiceConnection } = require("@discordjs/voice");
const {replyToInteraction} = require("../utilities/messageHandler.js");
const {createAudioInstance} = require("../controllers/audioController.js");
const { OpusEncoder } = require("@discordjs/opus");
// Declare the encoder
const encoder = new OpusEncoder(48000, 2);
/**
* Join the specified voice channel
*
* @param interaction Message interaction from discord
* @param {string||any} guildID The specified Guild ID if this function is run from the client instead of from an interaction in Discord
* @param {string||any} channelID The channel ID to join
* @param guild The guild object to be used to create a voice adapter
* @param {function} callback The callback that will be needed if this function is run with a Guild ID instead of an interaction
*/
exports.join = async function join({interaction= undefined, guildID= undefined, channelID = undefined, guildObj = undefined, callback = undefined}){
if (interaction){
const voiceChannel = interaction.options.getChannel('voicechannel');
channelID = voiceChannel.id;
guildID = interaction.guildId;
guildObj = interaction.guild;
if (interaction) replyToInteraction(interaction, `Ok, Joining ${voiceChannel.name}`);
}
log.DEBUG("Channel ID: ", channelID)
log.DEBUG("Guild ID: ", guildID)
const voiceConnection = joinVoiceChannel({
channelId: channelID,
guildId: guildID,
adapterCreator: guildObj.voiceAdapterCreator,
selfMute: false,
selfDeaf: false,
});
const audioInstance = await createAudioInstance();
audioInstance.on('audio', (buffer) => {
buffer = Buffer.from(buffer);
log.DEBUG("Audio buffer: ", buffer);
const encoded = encoder.encode(buffer);
// TODO Add a function here to check the volume of either buffer and only play audio to discord when there is audio to be played
voiceConnection.playOpusPacket(encoded);
})
// Exit the audio handler when the bot disconnects
voiceConnection.on(VoiceConnectionStatus.Destroyed, () => {
audioInstance.quit();
})
if (guildID && callback) callback();
else return;
}
/**
* If in a voice channel for the specified guild, leave
*
* @param interaction Message interaction from discord
* @param guildID
* @param callback
*/
exports.leave = async function leave({interaction = undefined, guildID= undefined, callback = undefined}) {
if(interaction) {
guildID = interaction.guild.id;
}
const voiceConnection = getVoiceConnection(guildID);
let response;
if (!voiceConnection){
response = "Not in a voice channel."
if (interaction) return replyToInteraction(interaction, response);
else callback(response);
}
voiceConnection.destroy();
response = "Goodbye"
if (interaction) return replyToInteraction(interaction, response);
else callback(response);
}
/**
* Get the voice status of the bots
* @param {*} param0
* @returns
*/
exports.status = async function status({interaction= undefined, guildID= undefined, callback = undefined}) {
//if (!interaction && !guildID) // Need error of sorts
if (interaction){
guildID = interaction.guild.id;
}
const voiceConnection = getVoiceConnection(guildID);
const statusObj = {
"guildID": guildID, "voiceConnection": voiceConnection
}
log.DEBUG('Status Object: ', statusObj);
// get the status and return it accordingly (message reply / module)
if (interaction) {
return replyToInteraction(interaction, "Pong! I have Aids and now you do too!");
}
else {
callback(statusObj);
}
}