Add additional info on connection status to nodeObject

This commit is contained in:
Logan Cusano
2023-06-03 19:00:16 -04:00
parent c31ccff5ca
commit edaeb261f7
2 changed files with 20 additions and 11 deletions

View File

@@ -30,7 +30,8 @@ function returnNodeObjectFromRow(row) {
_port: row.port,
_location: row.location,
_nearbySystems: BufferToJson(row.nearbySystems),
_online: row.online
_online: (row.online === 1) ? true : false,
_connected: (row.connected === 1) ? true : false
});
}
@@ -113,8 +114,9 @@ exports.addNewNode = (nodeObject, callback) => {
port = nodeObject.port,
location = nodeObject.location,
nearbySystems = utils.JsonToBuffer(nodeObject.nearbySystems),
online = nodeObject.online;
const sqlQuery = `INSERT INTO ${nodesTable} (name, ip, port, location, nearbySystems, online) VALUES ('${name}', '${ip}', ${port}, '${location}', '${nearbySystems}', ${online})`;
online = nodeObject.online,
connected = 0;
const sqlQuery = `INSERT INTO ${nodesTable} (name, ip, port, location, nearbySystems, online, connected) VALUES ('${name}', '${ip}', ${port}, '${location}', '${nearbySystems}', ${online}, ${connected})`;
runSQL(sqlQuery, (rows) => {
return callback(returnNodeObjectFromRows(rows));
@@ -125,13 +127,14 @@ exports.addNewNode = (nodeObject, callback) => {
* @param nodeObject Node information object
* @param callback Callback function
*/
exports.updateNodeInfo = (nodeObject, callback) => {
exports.updateNodeInfo = (nodeObject, callback = undefined) => {
if(!nodeObject.id) throw new Error("Attempted to updated node without providing ID", nodeObject);
const name = nodeObject.name,
ip = nodeObject.ip,
port = nodeObject.port,
location = nodeObject.location,
online = nodeObject.online;
online = nodeObject.online,
connected = nodeObject.connected;
let queryParams = [],
nearbySystems = nodeObject.nearbySystems;
@@ -147,9 +150,13 @@ exports.updateNodeInfo = (nodeObject, callback) => {
if (online || online === 1) queryParams.push(`online = 1`);
else queryParams.push(`online = 0`);
}
if (typeof connected === "boolean" || typeof connected === "number") {
if (online || online === 1) queryParams.push(`connected = 1`);
else queryParams.push(`connected = 0`);
}
let sqlQuery = `UPDATE ${nodesTable} SET`
if (!queryParams || queryParams.length === 0) return callback(undefined);
if (!queryParams || queryParams.length === 0) return (callback) ? callback(undefined) : undefined;
if (queryParams.length === 1) {
sqlQuery = `${sqlQuery} ${queryParams[0]}`
} else {
@@ -169,8 +176,8 @@ exports.updateNodeInfo = (nodeObject, callback) => {
sqlQuery = `${sqlQuery} WHERE id = ${nodeObject.id};`
runSQL(sqlQuery, (rows) => {
if (rows.affectedRows === 1) return callback(true);
else return callback(returnNodeObjectFromRows(rows));
if (rows.affectedRows === 1) return (callback) ? callback(true) : true;
else return (callback) ? callback(returnNodeObjectFromRows(rows)) : returnNodeObjectFromRows(rows);
})
}

View File

@@ -109,10 +109,11 @@ class nodeObject {
* @param {*} param0._ip The IP that the master can contact the node at
* @param {*} param0._port The port that the client is listening on
* @param {*} param0._location The physical location of the node
* @param {*} param0._online An integer representation of the online status of the bot, ie 0=off, 1=on
* @param {*} param0._nearbySystems An object array of nearby systems
* @param {*} param0._online True/False if the node is online or offline
* @param {*} param0._connected True/False if the bot is connected to discord or not
* @param {*} param0._nearbySystems An object array of nearby systems
*/
constructor({ _id = null, _name = null, _ip = null, _port = null, _location = null, _nearbySystems = null, _online = null }) {
constructor({ _id = null, _name = null, _ip = null, _port = null, _location = null, _nearbySystems = null, _online = null, _connected = null }) {
this.id = _id;
this.name = _name;
this.ip = _ip;
@@ -120,6 +121,7 @@ class nodeObject {
this.location = _location;
this.nearbySystems = _nearbySystems;
this.online = _online;
this.connected = _connected;
}
}